{"id":1598917,"date":"2026-06-06T06:50:41","date_gmt":"2026-06-06T06:50:41","guid":{"rendered":"http:\/\/7oQgwneoiiX6tXUS8yaPMV"},"modified":"2026-06-06T06:50:41","modified_gmt":"2026-06-06T06:50:41","slug":"as-someone-with-over-1000-hours-in-guild-wars-2-i-hope-arenanet-has-a-better-plan-this-time-around","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/as-someone-with-over-1000-hours-in-guild-wars-2-i-hope-arenanet-has-a-better-plan-this-time-around\/","title":{"rendered":"As someone with over 1,000 hours in Guild Wars 2, I hope ArenaNet has a better plan this time around"},"content":{"rendered":"<article>\n<p>At today&#8217;s Summer Game Fest, one reveal in particular had me leaning forward with great interest: <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/guild-wars-3-announced-steam-page-live-now\/\">a follow-up to Guild Wars 2<\/a>, a game I have well over a thousand hours in. <\/p>\n<p>It&#8217;s where I experienced one of my most treasured MMO thrills ever: completing the mapwide boss encounter Dragon&#8217;s Stand for the first time. It&#8217;s also where I sat through an equally unforgettable disappointment: the conclusion to the Icebrood Saga, which sped through a lore event that had been hyped up for years beforehand only to deliver <a href=\"https:\/\/www.reddit.com\/r\/Guildwars2\/comments\/1h5v6vh\/i_just_finished_dragonstorm_for_the_first_time\/\">a notoriously flat anticlimax<\/a>.<\/p>\n<p>Being a Guild Wars 2 player has always meant putting up with inconsistency <a href=\"https:\/\/www.pcgamer.com\/shadowlands-first-year-was-so-disappointing-ive-given-up-on-wow\/\">only occasionally matched<\/a> by the MMO&#8217;s contemporaries. This is best embodied by its update and expansion schedule, which has seen overhaul after overhaul from year to year.<\/p>\n<p>Developer ArenaNet switched focus frequently between seasonal &#8220;living world&#8221; updates, big expansions like Heart of Thorns and Path of Fire, and most recently, an annual schedule for smaller, more focused expansions. Even the endgame setup never quite sat still: the game originally did away with traditional raid instances entirely, until <a href=\"https:\/\/www.pcgamer.com\/raids-are-coming-to-guild-wars-2-heart-of-thorns\/\">they showed up anyway<\/a>, and then <a href=\"https:\/\/www.pcgamer.com\/guild-wars-2-is-betting-on-bite-sized-raid-encounters-with-end-of-dragons\/?utm_campaign=socialflow&#038;utm_source=twitter.com&#038;utm_medium=social\">those got replaced<\/a> with smaller-scale &#8220;strikes,&#8221; until the two merged and became <a href=\"https:\/\/www.guildwars2.com\/en\/news\/raids-and-strike-missions-in-2026\/\">the same thing<\/a>.<\/p>\n<p>At any given moment, it was hard to know what to expect for the future\u2014even the reveal of a new game arguably continues this trend of constantly switching gears. Compare that to a game like World of Warcraft, which has such a predictable patch cadence that it went and announced <a href=\"https:\/\/www.pcgamer.com\/world-of-warcraft-worldsoul-saga-announcement\/\">three expansions in advance<\/a> just a few years ago.<\/p>\n<p>PC Gamer Editor-in-Chief Phil Savage <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/guild-wars-2-visions-of-eternity-is-the-mmos-best-annual-expansion-yet-but-the-real-test-is-going-to-be-whether-it-can-keep-up-the-momentum\/\">wrote at length last year<\/a> about how ArenaNet struggled to deliver satisfying conclusions with its current annual expansion strategy, saying that both Secrets of the Obscure and Janthir Wilds &#8220;[limped] towards their finish.&#8221; While I have fuzzy memories of the game&#8217;s biggest expansions from back in the day, that model had its problems too: long waits between updates, and living world follow-ups that varied in quality.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"low\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/ITPzxITngqA\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>I don&#8217;t think MMOs, or any live service games for that matter, bear the responsibility to go on forever. It&#8217;s okay for games to wind down or move on to sequels. But Guild Wars 2, despite its casual-friendly flat progression and lack of subscription fee, encouraged the player to invest countless hours into Tyria. It&#8217;s easier to feel like that&#8217;s worth the time with a surefire future ahead, especially if you&#8217;re in it for the game&#8217;s story\u2014which, as is typical for MMOs, moved from beat to beat at a glacial pace.<\/p>\n<p>Guild Wars 3 is a fresh start for the aging fantasy series, and while we don&#8217;t know all the ways it will be different from the games that came before it just yet, I hope I can rope in my friends using the same ease with which I&#8217;m able to recommend MMOs like Final Fantasy 14, WoW, and even <a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/ancient-mmo-final-fantasy-11-still-has-new-things-on-the-horizon-24-years-after-launch\/\">Final Fantasy 11<\/a>. <\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\"><\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"jFbajnpD3276sY9jvxBaSB\" name=\"PCGS 2026 static A (split toning) +logo resized jpg\" caption=\"\" alt=\"PC Gaming Show 2026 logo\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/as-someone-with-over-1000-hours-in-guild-wars-2-i-hope-arenanet-has-a-better-plan-this-time-around.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\"><strong>The PC Gaming Show returns<\/strong> <strong>Sunday, June 7 at 12 pm PDT! <\/strong>Visit <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/curator\/1850-PC-Gamer\/sale\/pcgamingshow2026\" target=\"_blank\">the show&#8217;s Steam page<\/a> to wishlist your most anticipated games and get more information on how to tune in for the big reveals.<\/p>\n<\/div>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/as-someone-with-over-1-000-hours-in-guild-wars-2-i-hope-arenanet-has-a-better-plan-this-time-around\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>At today&#8217;s Summer Game Fest, one reveal in particular had me leaning forward with great interest: a follow-up to Guild Wars 2, a game I have well over a thousand hours in. It&#8217;s where I experienced one of my most treasured MMO thrills ever: completing the mapwide boss encounter Dragon&#8217;s Stand for the first time. It&#8217;s also where I sat through an equally unforgettable disappointment: the conclusion to the Icebrood Saga, which sped through a lore event that had been hyped up for years beforehand only to deliver a notoriously flat anticlimax. Being a Guild Wars 2 player has always meant putting up with inconsistency only occasionally matched by the MMO&#8217;s contemporaries. This is best embodied by its update and expansion schedule, which has seen&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/as-someone-with-over-1000-hours-in-guild-wars-2-i-hope-arenanet-has-a-better-plan-this-time-around\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1598918,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,135],"class_list":["post-1598917","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-mmo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>As someone with over 1,000 hours in Guild Wars 2, I hope ArenaNet has a better plan this time around | Arcader News<\/title>\n<meta name=\"description\" content=\"At 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