{"id":1598106,"date":"2026-06-04T16:28:21","date_gmt":"2026-06-04T16:28:21","guid":{"rendered":"http:\/\/tSyk6wqQGp8Efo8Zveu5W3"},"modified":"2026-06-04T16:28:21","modified_gmt":"2026-06-04T16:28:21","slug":"we-could-get-a-resident-evil-game-set-in-japan-someday-as-producer-masato-kumazawa-reveals-the-development-team-has-given-it-some-thought","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/we-could-get-a-resident-evil-game-set-in-japan-someday-as-producer-masato-kumazawa-reveals-the-development-team-has-given-it-some-thought\/","title":{"rendered":"We could get a Resident Evil game set in Japan someday as producer Masato Kumazawa reveals the development team &#8216;has given it some thought&#8217;"},"content":{"rendered":"<article>\n<p><a href=\"https:\/\/www.pcgamer.com\/uk\/games\/horror\/resident-evil\/\">Resident Evil<\/a> and the devs working on the series are currently rolling off the high that was <a href=\"https:\/\/www.pcgamer.com\/uk\/resident-evil-requiem\/\">Resident Evil Requiem&#8217;s<\/a> launch. As the fastest selling RE game ever, and with some glowing reviews (I gave it a 92 in our <a href=\"https:\/\/www.pcgamer.com\/games\/resident-evil\/resident-evil-requiem-review\/\">Requiem review<\/a>), it&#8217;s abundantly clear that the fans want more. And while nothing&#8217;s been confirmed, the devs have been sharing some ideas. <\/p>\n<p>In a recent interview with Japanese news site <a href=\"https:\/\/futaman.futabanet.jp\/articles\/-\/131417?page=1\" target=\"_blank\">Futaman<\/a> (via <a href=\"https:\/\/futaman.futabanet.jp\/articles\/-\/131417?page=1\" target=\"_blank\">Automaton<\/a>) producer Masato Kumazawa revealed that amid all the brainstorming for future projects, a Resident Evil game set in Japan has crossed the minds of the dev team. <\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"APXG27K9BAtjUZiaFJA45H\" name=\"rer 21\" alt=\"Resident Evil Requiem survival horror\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/we-could-get-a-resident-evil-game-set-in-japan-someday-as-producer-masato-kumazawa-reveals-the-development-team-has-given-it-some-thought.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p>&#8220;I think a Japanese setting is something every Japanese Resident Evil fan has thought about,&#8221; Kumazawa says. &#8220;And I\u2019ve also considered it myself. Since the development team is primarily based in Japan, I think every member has given it some thought. While Japan hasn\u2019t appeared as a game setting so far, it might make an appearance at some point in the future.&#8221; <\/p>\n<p>&#8220;If we keep releasing the same kind of game over and over, players will eventually get bored, so we\u2019d like to keep taking on new challenges moving forward.&#8221;<\/p>\n<p>Kumazawa goes on to explain that the devs aren&#8217;t massively concerned with following any strict rules for the location of Resident Evil games, or even the timeline for that matter: &#8220;We do adjust the timeline based on the assessment that present-day stories help players feel more immersed. The timeline also changes depending on the characters and story we want to portray in each title. Even in Requiem, we have scenes set eight years prior, as well as even earlier periods. So, where the timeline goes from here will depend on the specific title.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ZF2EqvDR8JEm2GFnstf6Yd\" name=\"Resident Evil Requiem screenshots\" alt=\"Victor talking to Leon\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/we-could-get-a-resident-evil-game-set-in-japan-someday-as-producer-masato-kumazawa-reveals-the-development-team-has-given-it-some-thought-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p>Apparently, the team only started portraying characters aging with Resident Evil 4. Requiem is the most obvious case of this with an aged-up <a href=\"https:\/\/www.pcgamer.com\/games\/resident-evil\/leon-kennedys-hot-uncle-design-in-the-new-resident-evil-is-thanks-to-the-women-on-the-dev-team-says-director-who-would-point-out-and-comment-on-even-the-finest-details-like-the-wrinkles-on-his-neck\/\">Leon initially sending shockwaves through the fanbase<\/a>. <\/p>\n<p>But just because there&#8217;s no solid ruleset to follow doesn&#8217;t mean the devs are going to get too wacky with it. Kumazawa promises fans that they &#8220;won&#8217;t compromise the core elements of the series&#8221; such as characters and the events that unfold and will &#8220;continue to preserve what the series holds dear&#8221;. Which I&#8217;m guessing means allowing eccentric scientists to keep getting hold of the T-virus, make some disgustingly violent creature with it, and then leave the pen open for it to escape and wreak havoc\u2014you know, classic Resident Evil stuff. <\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-Wnmnqe\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/Wnmnqe.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"65db0004-b51a-47be-ba8a-5edc05468aad\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/06\/we-could-get-a-resident-evil-game-set-in-japan-someday-as-producer-masato-kumazawa-reveals-the-development-team-has-given-it-some-thought-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"65db0004-b51a-47be-ba8a-5edc05468aad\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/resident-evil\/we-could-get-a-resident-evil-game-set-in-japan-someday-as-producer-masato-kumazawa-reveals-the-development-team-has-given-it-some-thought\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Resident Evil and the devs working on the series are currently rolling off the high that was Resident Evil Requiem&#8217;s launch. As the fastest selling RE game ever, and with some glowing reviews (I gave it a 92 in our Requiem review), it&#8217;s abundantly clear that the fans want more. And while nothing&#8217;s been confirmed, the devs have been sharing some ideas. In a recent interview with Japanese news site Futaman (via Automaton) producer Masato Kumazawa revealed that amid all the brainstorming for future projects, a Resident Evil game set in Japan has crossed the minds of the dev team. (Image credit: Capcom) &#8220;I think a Japanese setting is something every Japanese Resident Evil fan has thought about,&#8221; Kumazawa says. &#8220;And I\u2019ve also considered it&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/we-could-get-a-resident-evil-game-set-in-japan-someday-as-producer-masato-kumazawa-reveals-the-development-team-has-given-it-some-thought\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1598107,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1192,1595],"class_list":["post-1598106","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-horror","tag-resident-evil"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>We could get a Resident Evil game set in Japan someday as producer Masato Kumazawa reveals the development team &#039;has given it some thought&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Resident Evil and the devs working on the series are currently rolling off the high that was Resident Evil Requiem&#039;s launch. 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