{"id":1592981,"date":"2026-05-31T02:17:55","date_gmt":"2026-05-31T02:17:55","guid":{"rendered":"http:\/\/VE7KmdtymmHXrmPLrDBy6Q"},"modified":"2026-05-31T02:17:55","modified_gmt":"2026-05-31T02:17:55","slug":"thick-as-thieves-is-making-changes-but-not-the-one-i-think-matters-most","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/thick-as-thieves-is-making-changes-but-not-the-one-i-think-matters-most\/","title":{"rendered":"Thick as Thieves is making changes, but not the one I think matters most"},"content":{"rendered":"<article>\n<p>&#8220;While we are quite pleased with your thieving prowess and how much you are enjoying the game,&#8221; say Thick as Thieves developers OtherSide Entertainment, &#8220;we also know that there is continued room for improvement and we intend to keep serving that up.&#8221;<\/p>\n<p>Following a <a href=\"https:\/\/store.steampowered.com\/news\/app\/3341000\/view\/695387676933620317\">first patch<\/a> that added an FOV slider, an option to disable motion blur, and a few other valuable settings tweaks, a second update has been promised &#8220;sometime in the middle of next week.&#8221; And while it does include stuff I&#8217;m all in favor of, like the ability to rebind your keys\u2014essential in a stealth game, rebinding the keys is the first thing everyone does in Thief: The Dark Project\u2014there&#8217;s a gaping hole where some variation on &#8220;timers to be made adjustable or optional&#8221; should be.<\/p>\n<p>Thick as Thieves is a classic vent-crawler you can play solo or in co-op, infiltrating buildings to get loot and get out. Each mission has an overall time limit, usually 45 or 30 minutes, but that&#8217;s not the real problem. As soon as you tick off any of the objectives on your list of goals for a given map\u2014even if it&#8217;s just stealing one of a three-item set, or a secondary objective like &#8220;collect X amount of loot&#8221; easily triggered by accidentally picking up one too many valuables\u2014an eight-minute countdown begins.<\/p>\n<p>If the countdown ends before you find the magic exit door that randomly spawns at the moment the countdown begins, you fail the mission. And if you don&#8217;t complete the other two steps of that three-step job first, you&#8217;ll have to do the whole thing again on your next trip. It&#8217;s infuriating to learn the hard way that, no matter how efficiently you play before that moment, you might be screwed over by a particularly rough exit location after all the hard work you put in. And since Thick as Thieves began life as a multiplayer game, of course there&#8217;s no mid-mission saving.<\/p>\n<p>Thick as Thieves is adding is making the mission visible, at least. Previously, while the eight-minute countdown showed up at the top of the screen, the longer one was invisible until it was nearly over. Now, it&#8217;ll be there whenever you press tab to open the map. <\/p>\n<p>Which is a good change. It&#8217;s just not the change that&#8217;ll bring me back, and it has me worried that the annoying eight-minute timer\u2014and the way items have to be stolen again if they were part of an incomplete three-item objective you can only grab during those eight minutes\u2014is something the developers consider essential to the design, rather than something we should be able to adjust like the FOV.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-eMVG3W\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/eMVG3W.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"06660fb0-00ff-4878-8e72-31f17ee698f3\" data-action=\"Deal Block\" data-label=\"Best laptop games\" data-dimension48=\"Best laptop games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:146px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"o2twU6ehEfeJDWWUZMiEsB\" name=\"stardew square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/thick-as-thieves-is-making-changes-but-not-the-one-i-think-matters-most.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"146\" height=\"146\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/best-laptop-games\/\" target=\"_blank\" data-dimension112=\"06660fb0-00ff-4878-8e72-31f17ee698f3\" data-action=\"Deal Block\" data-label=\"Best laptop games\" data-dimension48=\"Best laptop games\" data-dimension25=\"\"><strong>Best laptop games<\/strong><\/a>: Low-spec life<br \/><a href=\"https:\/\/www.pcgamer.com\/steam-deck-best-games\/\" target=\"_blank\"><strong>Best Steam Deck games<\/strong><\/a>: Handheld must-haves<br \/><a href=\"https:\/\/www.pcgamer.com\/best-browser-games\/\" target=\"_blank\"><strong>Best browser games<\/strong><\/a>: No install needed<br \/><a href=\"https:\/\/www.pcgamer.com\/best-indie-games\/\" target=\"_blank\"><strong>Best indie games<\/strong><\/a>: Independent excellence<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/sim\/thick-as-thieves-is-making-changes-but-not-the-one-i-think-matters-most\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;While we are quite pleased with your thieving prowess and how much you are enjoying the game,&#8221; say Thick as Thieves developers OtherSide Entertainment, &#8220;we also know that there is continued room for improvement and we intend to keep serving that up.&#8221; Following a first patch that added an FOV slider, an option to disable motion blur, and a few other valuable settings tweaks, a second update has been promised &#8220;sometime in the middle of next week.&#8221; And while it does include stuff I&#8217;m all in favor of, like the ability to rebind your keys\u2014essential in a stealth game, rebinding the keys is the first thing everyone does in Thief: The Dark Project\u2014there&#8217;s a gaping hole where some variation on &#8220;timers to be made adjustable&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/thick-as-thieves-is-making-changes-but-not-the-one-i-think-matters-most\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1592982,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,763],"class_list":["post-1592981","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-sim"],"yoast_head":"<!-- This site is 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