{"id":1592548,"date":"2026-05-30T14:10:00","date_gmt":"2026-05-30T14:10:00","guid":{"rendered":"http:\/\/MkA3Yu5iuRnbK8j3PnvKqn"},"modified":"2026-05-30T14:10:00","modified_gmt":"2026-05-30T14:10:00","slug":"007-nightfire-review-2003","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/007-nightfire-review-2003\/","title":{"rendered":"007: Nightfire review (2003)"},"content":{"rendered":"<article>\n<p><em><strong>Special commentary on this classic PC Gamer review provided by:<\/strong><\/em><\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-XmAx8X\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/XmAx8X.js\" async><\/script><\/p>\n<h2 id=\"007-nightfire-review-pc-gamer-issue-107-us-february-2003\">007: Nightfire review &#8211; PC Gamer issue #107 (US, February 2003)<\/h2>\n<p><em>From the archives: The review below appears as originally written, with only minor changes in formatting and newly taken screenshots. By Chuck Osborn<\/em><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.28%;\"><img loading=\"lazy\" decoding=\"async\" id=\"XsSf2MwJcnxtza5REDVyEJ\" name=\"007 Nightfire 09\" alt=\"007 Nightfire cutscenes\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1560\" height=\"878\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: EA)<\/span><\/figcaption><\/figure>\n<p>It\u2019s an irony that only a master criminal being devoured alive by his own bionic piranha could savor\u2014that No One Lives Forever and its sequel, jaunty pokes-in-the-eye at the Bond movie franchise, are far better games than one starring the venerable superspy himself.<\/p>\n<p>In Nightfire, you\u2019re James Bond, Britain\u2019s MI6 playboy secret agent. Sophisticated, suave, cocksure\u2014in this first-person shooter, you\u2019re none of these things. You see, I discovered the game\u2019s secret\u2014you\u2019re not Bond, you\u2019re M\u2019s gun valet: a stunt double who shoots the bad guys while the Pierce Brosnan\u2013modeled 007 (who sounds more like George Lazenby) has all the fun during the game\u2019s tortured cinematic cutscenes.<\/p>\n<h2 id=\"on-her-majesty-s-secret-007th-circle-of-hell-is-forever\">On Her Majesty&#8217;s secret 007th circle of hell is forever<\/h2>\n<p>Before launching the game, you\u2019re treated to one of the title\u2019s high points\u2014an introductory sequence modeled on the opening vignettes from the Bond films, complete with sexy power ballad. The intent, of course\u2014from the appearance of the MGM lion to the blazing female figures somersaulting across your monitor screen\u2014is to relay the message that Nightfire\u2019s original storyline is a thrilling cinematic adventure so tantalizing that it could be splashed on the big screen.<\/p>\n<p>But the game\u2019s nine missions are actually a skeleton strung together by disjointed clich\u00e9s. True, these are the clich\u00e9s we\u2019ve come to know and love\u2014guns, girls, and gadgets\u2014but they\u2019re presented with a perfunctory half-hearted yawn rather than silver-screen sizzle.<\/p>\n<figure role=\"gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-1.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-2.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-3.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-4.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-5.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<\/figure>\n<p>The head of Britain\u2019s secret service, M (obviously not voiced by Dame Judi Dench), has entreated you to investigate Rafael Drake, a slick industrialist and utterly forgettable evil super-genius who heads the Phoenix International Corporation. He\u2019s acquired some nuclear missiles and\u2026 well, frankly, he could be using them as giant pointy paperweights for all I know: Nightfire isn\u2019t big on coherent storytelling. What I do know is that you have to stop him by attending a fancy dress party, infiltrate his secret underwater lair, and eventually blast off into outer space.<\/p>\n<p>Now wait\u2014that sounds a lot cooler than it actually plays. Nightfire is loaded with such sloppy bugs and rotten AI that I honestly believe Rafael Drake\u2019s first act of villainy was to eliminate the EA play-testing department.<\/p>\n<figure class=\"van-image-figure pull-right inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1566px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.26%;\"><img loading=\"lazy\" decoding=\"async\" id=\"yHrutE2msfUax3jsq42LLJ\" name=\"007 Nightfire 28\" alt=\"007 Nightfire cutscenes\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-6.jpg\" mos=\"\" align=\"right\" fullscreen=\"1\" width=\"1566\" height=\"881\" attribution=\"\" endorsement=\"\" class=\"pull-rightinline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-6.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"pull-right inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: EA)<\/span><\/figcaption><\/figure>\n<p>From the first level, my attempt to crash a party with spy-chic stealth went pear-shaped: Merely touching the side of a truck bound for Drake\u2019s Austrian mountaintop castle bounced me back like a rubber Bond, sending me careening off a cliff to my death. And even though I\u2019d blasted numerous guards with deafening automatic-weapons fire, and done so unmasked, I was welcomed into the soiree with open arms.<\/p>\n<p>Next, M commands me to discretely photograph the slinky sex kittens in attendance (not her words) with my Q-issued cigarette lighter-slash-minicamera. (You wield a variety of gadgets throughout the game, such as pen-darts, a laser-watch, and very cool X-ray specs.) Here, another bug: multiple camera shots were required before the mission objective would register as completed.<\/p>\n<p>Keep in mind that each of these irksome glitches occurred within the first 30 minutes of gameplay. Individually, they\u2019re annoying; in sequence like this, they\u2019re downright frustrating.<\/p>\n<h2 id=\"the-spy-who-bored-me\">The spy who bored me<\/h2>\n<figure role=\"gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-7.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-8.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<\/figure>\n<p>Including his trusty Wolfram P2K pistol (with optional silencer), Bond can carry up to four firearms at one time\u2014machine guns, sniper rifles, missile launchers, and a massive shoulder cannon among them. (It\u2019s surprising you don\u2019t jingle like a charm bracelet while sneaking around.)<\/p>\n<p>You can also load up on frag and flashbang grenades, tripmines, and body armor. You\u2019ll find the latter lying on desks or in stairwells, and sometimes inside padlocked chests and lockers that can be broken into using your laser watch.<\/p>\n<figure class=\"van-image-figure pull-right inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1594px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:76.79%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rJeU4WkRSyNiVKiXgE3wsU\" name=\"007 Nightfire 26\" alt=\"James Bond 007: Nightfire FPS\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-9.jpg\" mos=\"\" align=\"right\" fullscreen=\"1\" width=\"1594\" height=\"1224\" attribution=\"\" endorsement=\"\" class=\"pull-rightinline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-9.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"pull-right inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: EA)<\/span><\/figcaption><\/figure>\n<p>Objectives are relayed to you by M or by lovely allies like the alluring Alura McCall and secret agent Zoe Nightshade, a holdover from Agent Under Fire, a console game that never made its way to the PC. Unfortunately, these goals\u2014blowing up a computer, setting charges on the base of a bridge, and so on\u2014seem pretty straightforward and arbitrary. You have a license to kill, but little license to exercise creative problem-solving \u00e0 la the forthcoming Splinter Cell.<\/p>\n<p>The appeal of a James Bond game, Bond being Bond, is in the rendered cinematics: trading double-entendres with the ladies, parachuting out of danger, and driving your Q-rigged Aston Martin. Unfortunately, a driving mode was jettisoned from Nightfire\u2019s PC version, though it remains in the console iterations.<\/p>\n<h2 id=\"for-your-ai-only\">For your AI only<\/h2>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">From the archives<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"3Lw5AXhkmrKNJ8q4C9UA8V\" name=\"pc gamer us 107\" caption=\"\" alt=\"PC Gamer US issue 107\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-10.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Future)<\/span><\/figcaption><\/figure>\n<p class=\"fancy-box__body-text\">This review was originally published in <strong>PC Gamer #107 (US, February 2003)<\/strong>.<\/p>\n<p class=\"fancy-box__body-text\">You can still <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.magazinesdirect.com\/pcg-brandsite\" target=\"_blank\">subscribe to PC Gamer<\/a> to get new issues of the magazine (in print!) every month.<\/p>\n<\/div>\n<\/div>\n<p>Nightfire has some of the worst AI I\u2019ve ever seen in a big-budget game release. Guards are idiot savants\u2014incapable of hearing a firefight in the next room or noticing that a nearby co-worker just had his head blown off, yet able to zero in on you immediately as soon as you enter their radius of fire (in one case, even while Bond was hidden inside an air vent).<\/p>\n<p>The bipolar AI makes certain levels particularly grating, especially the forced-stealth \u201calert the guards and fail\u201d missions. And though the manual suggests you should \u201cshoot out overhead lights to remain hidden in the shadows,\u201d a whopping none of the lights I shot ever broke.<\/p>\n<p>That\u2019s okay, because all the enemies are apparently laminated in bulletproof shielding. The damage model is dodgy, contrarily letting you get off a one-shot kill to the head using your sniper rifle while five pistol rounds to the face will barely make a bad guy flinch. Boss battles are likewise uninspired. There are four bosses\u2014a ninja, a lasergun-toting underwater henchman, two ninjas, and then Drake himself, wielding the same lasergun but now out in space. Running away and shooting is the method for beating each one.<\/p>\n<h2 id=\"views-to-a-kill\">Views to a kill<\/h2>\n<figure role=\"gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-11.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-12.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-13.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-14.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/007-nightfire-review-2003-15.jpg\" alt=\"James Bond 007: Nightfire FPS\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<\/figure>\n<p>So what is there to like about Nightfire? Well, if it was a movie, the set design would win an Oscar. Missions take place in a variety of minutely detailed environments, from a countryside paper-walled Japanese estate to cluttered rocket-ship hangars to Drake\u2019s opulent chandeliered inner sanctum.<\/p>\n<p>A few sequences showed promise, such as one part where you\u2019re trapped inside a dangling elevator and have to snipe enemies before they can shoot through the cable that\u2019s holding you up. Infiltrating Drake\u2019s island facility was fun, too, mainly because, unlike in some other levels, I was given more latitude in choosing stealth versus brute force. (Though I would\u2019ve liked the ability to knock out a jump-suited goon and steal his clothing.)<\/p>\n<p>The multiplayer game is merely okay, offering deathmatch, team deathmatch, and CTF modes. Some classic Bond villains (Jaws, Oddjob) and girls (Christmas Jones) are selectable skins, but the likenesses are hit-and-miss. Scaramunga, for example, looks as much like Christopher Lee as I do.<\/p>\n<p>For a rollicking good spy caper, Cate Archer\u2019s NOLF 2 definitely holds the upper hand this round. Nightfire\u2019s Bond is just bland. James Bland.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/007-nightfire-review-2003\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Special commentary on this classic PC Gamer review provided by: 007: Nightfire review &#8211; PC Gamer issue #107 (US, February 2003) From the archives: The review below appears as originally written, with only minor changes in formatting and newly taken screenshots. By Chuck Osborn (Image credit: EA) It\u2019s an irony that only a master criminal being devoured alive by his own bionic piranha could savor\u2014that No One Lives Forever and its sequel, jaunty pokes-in-the-eye at the Bond movie franchise, are far better games than one starring the venerable superspy himself. In Nightfire, you\u2019re James Bond, Britain\u2019s MI6 playboy secret agent. Sophisticated, suave, cocksure\u2014in this first-person shooter, you\u2019re none of these things. You see, I discovered the game\u2019s secret\u2014you\u2019re not Bond, you\u2019re M\u2019s gun valet: a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/007-nightfire-review-2003\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1592549,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1592548","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>007: Nightfire review (2003) | Arcader News<\/title>\n<meta name=\"description\" content=\"Special commentary on this classic PC Gamer review provided by: 007: Nightfire review - PC Gamer issue #107 (US, February 2003)From the archives: The\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/007-nightfire-review-2003\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"007: Nightfire review (2003) | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Special commentary on this classic PC Gamer review provided by: 007: Nightfire review - 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