{"id":1589361,"date":"2026-05-26T21:30:28","date_gmt":"2026-05-26T21:30:28","guid":{"rendered":"http:\/\/DPRYJWcoS5RoVXvFUNbVHK"},"modified":"2026-05-26T21:30:28","modified_gmt":"2026-05-26T21:30:28","slug":"remedys-new-ceo-thinks-cross-media-deals-will-help-its-games-sell-more-and-for-once-i-think-i-agree","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/remedys-new-ceo-thinks-cross-media-deals-will-help-its-games-sell-more-and-for-once-i-think-i-agree\/","title":{"rendered":"Remedy&#8217;s new CEO thinks cross-media deals will help its games sell more, and for once I think I agree"},"content":{"rendered":"<article>\n<p>Earlier this year, Remedy Entertainment <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/remedys-new-ceo-is-a-former-sports-betting-guy-and-ea-executive-who-aims-to-scale-remedy-in-a-way-that-builds-lasting-value\/\">hired a new CEO<\/a>, Jean-Charles Gaudechon, a former EA executive and sports betting guy who talked about things like the need to &#8220;scale Remedy in a way that builds lasting value.&#8221; I don&#8217;t care for that sort of <em>Mr. Business lingo<\/em>, really, but it&#8217;s not beyond the pale to suggest that Remedy perhaps needs a little more focus on that part of things: The company is famous for making beloved critical darlings that really <a href=\"https:\/\/www.pcgamer.com\/games\/horror\/after-more-than-a-year-and-2-million-sales-alan-wake-2-is-finally-turning-a-profit-for-remedy\/\">don&#8217;t make a lot of money<\/a>.<\/p>\n<p>There was a feeling among some (including myself) that Gaudechon was brought in to yank the wheel hard in the direction of more money, but in a new interview with <a href=\"https:\/\/www.thegamebusiness.com\/p\/we-interview-remedys-new-ceo-alan\" target=\"_blank\">The Game Business<\/a> he said that&#8217;s not the case at all\u2014and that he understands where those fears are coming from.<\/p>\n<p>&#8220;I think I got chosen because I know exactly what Remedy is. And what needs to be protected, needs to be supported and needs to be grown,&#8221; Gaudechon said. &#8220;Remedy is one-of-a-kind. It&#8217;s a studio that has amazing creative drive. It&#8217;s a studio that also has been messy here or there, and that&#8217;s the beauty of the type of games that were made and how. What I hope I can bring to Remedy is vision on where the company could go and where we could make some improvements.&#8221;<\/p>\n<p>Gaudechon even &#8220;loved&#8221; the reaction to his announcement, he said, because it showed how protective the Remedy community is: &#8220;People from the industry and close friends sent me messages saying things like, &#8216;JC, that&#8217;s awesome. Congrats.&#8217; And the last line was, &#8216;Don&#8217;t fuck it up.&#8217; It was, &#8216;We love Remedy so much. Don&#8217;t fuck it up.&#8217; That shows you how much people love Remedy.&#8221;<\/p>\n<p>Remedy is home to &#8220;very strong signature products,&#8221; Gaudechon said. But &#8220;there&#8217;s so much more we can give in terms of super strong authored, creative, crazy stories and gameplay,&#8221; he continued, adding that &#8220;honestly, we haven&#8217;t achieved half of the potential in terms of the products that we make.&#8221;<\/p>\n<p>He also thinks that game franchises like Alan Wake and Control &#8220;could give a lot more,&#8221; too: &#8220;There&#8217;s a vision on thinking bigger for some of these IPs, which need to find its audience much, much further than the current audience. It&#8217;s super exciting.&#8221;<\/p>\n<p>What exactly that looks like remains to be seen, but Gaudechon said Remedy needs to &#8220;think more about how we are approaching our IPs as a franchise.&#8221; That kind of talk has a way of making my brain itch, but it&#8217;s a course Remedy is already charting through its <a href=\"https:\/\/www.pcgamer.com\/games\/action\/remedy-is-leaving-epic-in-the-dark-place-to-self-publish-control-2-through-a-strategic-cooperation-agreement-with-annapurna\/\">2024 deal with Annapurna<\/a>.<\/p>\n<p>&#8220;Annapurna goes into making our games, our franchises shine further and reach an audience that doesn&#8217;t exist today,&#8221; Gaudechon said. &#8220;It&#8217;s a pity, I think Alan Wake should have sold more. Control should have sold more. To me, that&#8217;s one of the first things we need to fix, even before trying to make more games to a certain extent. First of all, maximize the potential of the ones we have, because they&#8217;re incredible. And cross-media is going to help us do that.&#8221;<\/p>\n<p>It&#8217;s a strategy that also seems to be a good fit with Remedy&#8217;s overarching ambitions: Not just in its overtly cinematic approach to game creation, which has been on clear display since the original Max Payne in 2001, but also in the &#8220;<a href=\"https:\/\/www.pcgamer.com\/the-next-remedy-connected-universe-game-is-already-in-development\/\">Remedy Connected Universe<\/a>&#8221; the studio first clued us all into in 2020. Will pushing all of those strange, interconnected worlds out into television, film, graphic novels, radio plays, or whatever turn Remedy&#8217;s niche games into big hits? I have my doubts, but it will at least get them in front of more eyes, and that&#8217;s a start.<\/p>\n<p>Besides, real fans know Remedy&#8217;s been doing this kind of thing for years already anyway.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/3epcX07t78M\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-eMVG3W\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/eMVG3W.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"d44cd59a-9426-42d5-9417-21b44a608c45\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/remedys-new-ceo-thinks-cross-media-deals-will-help-its-games-sell-more-and-for-once-i-think-i-agree.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"d44cd59a-9426-42d5-9417-21b44a608c45\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/remedys-new-ceo-thinks-cross-media-deals-will-help-its-games-sell-more-and-for-once-i-think-i-agree\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Earlier this year, Remedy Entertainment hired a new CEO, Jean-Charles Gaudechon, a former EA executive and sports betting guy who talked about things like the need to &#8220;scale Remedy in a way that builds lasting value.&#8221; I don&#8217;t care for that sort of Mr. Business lingo, really, but it&#8217;s not beyond the pale to suggest that Remedy perhaps needs a little more focus on that part of things: The company is famous for making beloved critical darlings that really don&#8217;t make a lot of money. There was a feeling among some (including myself) that Gaudechon was brought in to yank the wheel hard in the direction of more money, but in a new interview with The Game Business he said that&#8217;s not the case at&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/remedys-new-ceo-thinks-cross-media-deals-will-help-its-games-sell-more-and-for-once-i-think-i-agree\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1589362,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1589361","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Remedy&#039;s new CEO thinks 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