{"id":1588709,"date":"2026-05-25T15:37:43","date_gmt":"2026-05-25T15:37:43","guid":{"rendered":"http:\/\/ArmqrejSB4yVnm27jm7EFk"},"modified":"2026-05-25T15:37:43","modified_gmt":"2026-05-25T15:37:43","slug":"peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\/","title":{"rendered":"Peak&#8217;s success helped Aggro Crab commit to co-op, says studio head: &#8216;We thought we were a character action studio&#8217;"},"content":{"rendered":"<article>\n<p>The studios behind Peak, Aggro Crab and Landfall Games, originally threw the game together at a breakneck pace during <a href=\"https:\/\/www.pcgamer.com\/games\/sim\/peak-devs-say-the-hit-comedy-climber-was-pitched-in-a-swedish-hot-tub-and-developed-in-a-frantic-4-week-korean-game-jam-we-brought-our-computers-to-an-airbnb-in-hongdae-and-locked-tf-in-for-a-month\/\">a 4-week game jam.<\/a> In a recent interview at GDC, Aggro Crab studio head Nick Kamant told PC Gamer editor Ted Litchfield it didn&#8217;t just help them <a href=\"https:\/\/www.pcgamer.com\/games\/sim\/peak-developers-react-to-selling-1m-copies-after-suffering-a-lot-of-burnout-from-making-bigger-games-the-realization-that-smaller-projects-like-this-can-work-has-set-our-studio-in-a-new-direction\/\">switch gears to smaller projects<\/a>\u2014it also helped them realize co-op was &#8220;very much our thing now.&#8221;<\/p>\n<p>&#8220;We worked on this game with another dev studio, which is pretty uncommon, right,&#8221; said Kaman. &#8220;This is way more in their wheelhouse. They made a game the previous year called Content Warning that also did super well, and was kind of one of the first friendslops out there.&#8221; <\/p>\n<p>When the two teams decided to collaborate on a follow-up, Aggro Crab did so with the assumption that it&#8217;d be a one-off learning experience. &#8220;It was just kind of a side hustle to see where it goes and learn from them,&#8221; Kaman explained. &#8220;I consider [Peak] very much our thing now, whereas before, it wasn&#8217;t our thing at all. We thought we were a character action studio.&#8221;<\/p>\n<p>Aggro Crab&#8217;s previous game, a soulslike\/3D platformer mashup called Another Crab&#8217;s Treasure, was <a href=\"https:\/\/www.pcgamer.com\/games\/action\/another-crabs-treasure-review\/\">well-received<\/a> but left the team burned out after three years of development. After Peak, on the other hand, Kaman felt energized: &#8220;There&#8217;s so much that hasn&#8217;t been explored yet, and there&#8217;s so many interesting things you can do in the context of social games.&#8221;<\/p>\n<p>That feeling led to an expanded scope for the upcoming <a href=\"https:\/\/store.steampowered.com\/app\/3583210\/Crashout_Crew\/\" target=\"_blank\">Crashout Crew<\/a>, which releases later this week. Kaman says it&#8217;s more Overcooked-inspired than friendslop, but there are some aspects carried over from that style: examples he gave include proximity voice chat, an unorthodox choice for a top-down game, and mouth animations that trigger when players use their mics. &#8220;It&#8217;s kind of an experiment. Can we push it a little more toward friendslop, and does that enhance the experience?&#8221;<\/p>\n<p>Kaman said he understands that not everyone will prefer the studio&#8217;s new style. &#8220;If people miss Another Crab&#8217;s Treasure and are like, &#8216;Why are you guys a friendslop studio now?&#8217; I&#8217;m sorry, I get it, you guys want that side of us. But right now for us, this is just more exciting.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"81d7478f-dd0d-4464-8b44-1c3fc04e5fcf\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"81d7478f-dd0d-4464-8b44-1c3fc04e5fcf\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/adventure\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The studios behind Peak, Aggro Crab and Landfall Games, originally threw the game together at a breakneck pace during a 4-week game jam. In a recent interview at GDC, Aggro Crab studio head Nick Kamant told PC Gamer editor Ted Litchfield it didn&#8217;t just help them switch gears to smaller projects\u2014it also helped them realize co-op was &#8220;very much our thing now.&#8221; &#8220;We worked on this game with another dev studio, which is pretty uncommon, right,&#8221; said Kaman. &#8220;This is way more in their wheelhouse. They made a game the previous year called Content Warning that also did super well, and was kind of one of the first friendslops out there.&#8221; When the two teams decided to collaborate on a follow-up, Aggro Crab did so&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1588710,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[130,748],"class_list":["post-1588709","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-adventure","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Peak&#039;s success helped Aggro Crab commit to co-op, says studio head: &#039;We thought we were a character action studio&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"The studios behind Peak, Aggro Crab and Landfall Games, originally threw the game together at a breakneck pace during a 4-week game jam. In a recent\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Peak&#039;s success helped Aggro Crab commit to co-op, says studio head: &#039;We thought we were a character action studio&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"The studios behind Peak, Aggro Crab and Landfall Games, originally threw the game together at a breakneck pace during a 4-week game jam. In a recent\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-05-25T15:37:43+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Peak&#8217;s success helped Aggro Crab commit to co-op, says studio head: &#8216;We thought we were a character action studio&#8217;\",\"datePublished\":\"2026-05-25T15:37:43+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\\\/\"},\"wordCount\":431,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/05\\\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio.jpg\",\"keywords\":[\"Adventure\",\"games\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\\\/\",\"name\":\"Peak's success helped Aggro Crab commit to co-op, says studio head: 'We thought we were a character action studio' | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/05\\\/peaks-success-helped-aggro-crab-commit-to-co-op-says-studio-head-we-thought-we-were-a-character-action-studio.jpg\",\"datePublished\":\"2026-05-25T15:37:43+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"The studios behind Peak, Aggro Crab and Landfall Games, originally threw the game together at a breakneck pace during a 4-week game jam. 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