{"id":1585465,"date":"2026-05-21T17:00:00","date_gmt":"2026-05-21T17:00:00","guid":{"rendered":"http:\/\/eyji3tMa6EMDRkokXL3Fu7"},"modified":"2026-05-21T17:00:00","modified_gmt":"2026-05-21T17:00:00","slug":"i-played-boltgun-2-and-its-sick","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-played-boltgun-2-and-its-sick\/","title":{"rendered":"I played Boltgun 2 and it&#8217;s sick"},"content":{"rendered":"<article>\n<p>I&#8217;ll keep this brief: I played some Boltgun 2 and I&#8217;m still buzzing about it. It&#8217;s extremely similar to the first <a href=\"https:\/\/www.pcgamer.com\/warhammer-40000-boltgun-review\/\">Warhammer 40,000: Boltgun<\/a>, but more and different. It could be a perfect sequel.<\/p>\n<p>I already consider the original Boltgun a nearly perfect throwback FPS (or boomer shooter if you prefer) for the way it walks a fine line between modern convenience and &#8217;90s sensibilities, so developer Auroch Digital is starting from a great place. Boltgun 2 is more escalation than reinvention: more weapons, more biomes, and double the protagonists.<\/p>\n<p>While I initially assumed the two characters would share play time during the campaign, you actually lock one in at the start of a playthrough. And that choice does matter, as they have different abilities and carry mostly different weapons.<\/p>\n<p>New to the party is Nyra Veyrath, an Adepta Sororitas battle sister with two signature weapons I got to play with: a crossbow and a flamethrower. Nyra has a springy slide ability on cooldown that she can chain into a big jump that triggers bullet time. Returning space marine Malum Caedo is the more aggressive of the pair\u2014his charge ability lets you plow clean through soft mobs, plus he wields a crowd clearing plasma gun and shotgun.<\/p>\n<figure role=\"gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/i-played-boltgun-2-and-its-sick.png\" alt=\"boltgun 2\" \/><figcaption><small role=\"credit\">Auroch Digital<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/i-played-boltgun-2-and-its-sick-1.png\" alt=\"boltgun 2\" \/><figcaption><small role=\"credit\">Auroch Digital<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/i-played-boltgun-2-and-its-sick-2.png\" alt=\"boltgun 2\" \/><figcaption><small role=\"credit\">Auroch Digital<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/i-played-boltgun-2-and-its-sick-3.png\" alt=\"boltgun 2\" \/><figcaption><small role=\"credit\">Auroch Digital<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/i-played-boltgun-2-and-its-sick-4.png\" alt=\"boltgun 2\" \/><figcaption><small role=\"credit\">Auroch Digital<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/i-played-boltgun-2-and-its-sick-5.png\" alt=\"boltgun 2\" \/><figcaption><small role=\"credit\">Auroch Digital<\/small><\/figcaption><\/figure>\n<\/figure>\n<p>Auroch is angling its dual protags as a great excuse to replay Boltgun 2 at least once, and I think it&#8217;ll work as intended. I&#8217;ll play first as Nyra to test drive the more agile playstyle, but honestly, I just want to use that crossbow more. Bolts fling out of the bow with a heavy, intimidating &#8220;thwip&#8221;, cleaving through every being in its path. A single shot can easily decimate six poxwalkers (a new enemy type for Boltgun) before finding a wall\u2014its long range capability is so great that I hardly missed the comfort of Malum&#8217;s shotgun.<\/p>\n<p>Her other unique gun in the demo, the flamer, immediately joins the videogame flamethrower hall of fame. When a flamethrower has more in common with a fireman&#8217;s hose, you&#8217;ve got something special on your hands. Observe: <\/p>\n<div class=\"looped-video\"><video class=\"lazyload-in-view lazyloading\" data-src=\"https:\/\/cdn.mos.cms.futurecdn.net\/pfwi4eRAYPqgQXUYvxnCiJ\/Warhammer%2040-000-%20Boltgun%202%20Demo%20-%202026-05-13%205-11-16%20PM%20(1).mp4\" autoplay loop muted playsinline src=\"https:\/\/cdn.mos.cms.futurecdn.net\/pfwi4eRAYPqgQXUYvxnCiJ\/Warhammer%2040-000-%20Boltgun%202%20Demo%20-%202026-05-13%205-11-16%20PM%20(1).mp4\"><\/video><\/div>\n<p>Playing as Malum is like stepping back into comfortable shoes. His boltgun, shotgun, plasma gun, and heavy bolter are right where I left them (even assigned to the same hotkeys), but with noticeable tweaks\u2014I haven&#8217;t confirmed this yet, but I swear the shotgun cycles a bit slower while the plasma shoots faster. While I&#8217;ll happily slay 40,000 more chaos knights with these ol&#8217; reliables, I hope the rest of his weapon wheel holds some surprises. <\/p>\n<p>My demo covered two missions that lasted around 30 mins\u2014one in a swampy jungle infested with poxwalker zombies, and another in a frozen industrial complex hiding a bloody demon den. Auroch chose to show off these missions to send a message: We heard that players wanted more environmental variety in Boltgun. That&#8217;s not a complaint I ever held of the original\u2014the first game wasn&#8217;t exclusively hallways and steel girders, but Malum sure didn&#8217;t get out much\u2014but Boltgun 2 should be better for it.<\/p>\n<p>The other theme of the demo was simplifications: Auroch has simplified grenades into a single type for both characters and the toughness system that made some enemies resistant to certain weapons is largely gone. I also noticed both missions were more linear (and less Doom-y) than Boltgun 1. There was no backtracking and only a single red key across the demo. I asked Auroch if this represents the whole of Boltgun 2&#8217;s campaign and they said levels do get more complex.<\/p>\n<p>If that holds up, we&#8217;re in business. Boltgun 2 is out sometime in 2026.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/i-played-boltgun-2-and-its-sick\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ll keep this brief: I played some Boltgun 2 and I&#8217;m still buzzing about it. It&#8217;s extremely similar to the first Warhammer 40,000: Boltgun, but more and different. It could be a perfect sequel. I already consider the original Boltgun a nearly perfect throwback FPS (or boomer shooter if you prefer) for the way it walks a fine line between modern convenience and &#8217;90s sensibilities, so developer Auroch Digital is starting from a great place. Boltgun 2 is more escalation than reinvention: more weapons, more biomes, and double the protagonists. While I initially assumed the two characters would share play time during the campaign, you actually lock one in at the start of a playthrough. And that choice does matter, as they have different abilities&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/i-played-boltgun-2-and-its-sick\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1585466,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1585465","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I played Boltgun 2 and it&#039;s sick | Arcader News<\/title>\n<meta name=\"description\" content=\"I&#039;ll keep this brief: I played some Boltgun 2 and I&#039;m still buzzing about it. 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