{"id":1585108,"date":"2026-05-21T23:24:50","date_gmt":"2026-05-21T23:24:50","guid":{"rendered":"http:\/\/eCixWTqJt7svtiMJZRjxuf"},"modified":"2026-05-21T23:24:50","modified_gmt":"2026-05-21T23:24:50","slug":"destiny-2-hasnt-been-the-game-id-loved-in-years-but-it-still-sucks-to-know-its-ending","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/destiny-2-hasnt-been-the-game-id-loved-in-years-but-it-still-sucks-to-know-its-ending\/","title":{"rendered":"Destiny 2 hasn&#8217;t been the game I&#8217;d loved in years, but it still sucks to know it&#8217;s ending"},"content":{"rendered":"<article>\n<p>Today, after 10 expansions, three episodes, 30 seasons, and almost nine years, Bungie announced that Destiny 2&#8217;s live service development <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/destiny-2-ending-live-service-content-updates-in-june-as-bungie-moves-on-to-a-new-beginning\/\">is coming to an end<\/a> on June 9, 2026. It isn&#8217;t surprising news: To the culture at large, Destiny 2 has become less of a game in earnest and more of a measuring stick for its beleaguered studio&#8217;s dysfunction following years of blatant mismanagement, and Bungie&#8217;s prolonged silence as player numbers continued to dwindle had become deafening.<\/p>\n<p>But it is sad news. As the culmination of Destiny 2&#8217;s long, downward spiral, it&#8217;s a moment of bitter finality for a game that I and many others had, at one point, loved best\u2014even if it hadn&#8217;t been that game in years.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"QBzbCuSWGrRxmGtoRcpLgg\" name=\"Destiny 2 Renegades\" alt=\"Images from Destiny 2's Renegades expansion\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/destiny-2-hasnt-been-the-game-id-loved-in-years-but-it-still-sucks-to-know-its-ending.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/destiny-2-hasnt-been-the-game-id-loved-in-years-but-it-still-sucks-to-know-its-ending.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bungie)<\/span><\/figcaption><\/figure>\n<p>Destiny 2&#8217;s broadest appeal was as a showcase for Bungie at the height of its shooter craft and sandbox design, melding best-in-class gunfeel, deliciously sculpted space wizardry, and reactive enemies that remain a pleasure to perforate. As PC Gamer&#8217;s dear leader Tim Clark wrote in what, even after today&#8217;s events, is <a href=\"https:\/\/x.com\/timothydclark\/status\/2057518017576042610?s=20\">unlikely to be his last twitter rant<\/a> on the subject, &#8220;If you only know Destiny 2 by its deservedly terrible reputation, then you have missed out on one of, if not the, best feeling PvE shooters of all time.&#8221;<\/p>\n<p>But I owe the almost 1,000 hours I&#8217;ve spent in Destiny 2 on Steam\u2014and however many more I accumulated before it made the jump to PC\u2014to where it directed my brain to wander as my fingers were occupied with the rhythmic percussion of shotgun blasts and void grenades.<\/p>\n<p>Destiny 2&#8217;s gameplay is as much a matter of gunfeel as it is the knightly heraldry draped over Titan plate, the guns named &#8220;Parcel of Stardust&#8221; and &#8220;Alone as a God,&#8221; and the sense of history evoked by the Fallen crafting their servitors in the image of their itinerant orb-god. A game is more than the keys it asks you to push. It&#8217;s the way its nouns ping around your skull; the ominous poetry of its lore tabs and weapon names; its ability draw you to a halt halfway down a New Pacific Arcology hallway so you can consider a rusted Golden Age logo and what endeavors of its architects might have been left unrealized.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.04%;\"><img loading=\"lazy\" decoding=\"async\" id=\"bV3F7nx2W39gwhYQHBNvCi\" name=\"27583.jpg\" alt=\"Destiny 2\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/destiny-2-hasnt-been-the-game-id-loved-in-years-but-it-still-sucks-to-know-its-ending-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1076\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/destiny-2-hasnt-been-the-game-id-loved-in-years-but-it-still-sucks-to-know-its-ending-1.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bungie)<\/span><\/figcaption><\/figure>\n<p>For me, that fascination extended as far back as the first firefight that broke out beneath House of Devils banners in Destiny 1&#8217;s <a href=\"https:\/\/www.youtube.com\/watch?v=gIp7vZuYzoA\">2013 gameplay reveal<\/a>. In the years that followed, my idea of peak Destiny was a kind of moving, shooting meditation, savoring the unanswered questions prompted by its artists, writers, and sound designers as I contentedly roamed patrol zones and seasonal playlists.<\/p>\n<p>But as early as 2022, it had started to become someone else&#8217;s game.<\/p>\n<div>\n<blockquote>\n<p>My Destiny 2 had already been gone.<\/p>\n<\/blockquote>\n<\/div>\n<p>Season of the Warmind marked a turning point, as Bungie started introducing rock-paper-scissors Champion mechanics and power level disadvantages into casual seasonal activities. In February 2023, ahead of the much-maligned Lightfall expansion, then-game director Joe Blackburn <a href=\"https:\/\/www.bungie.net\/7\/en\/News\/Article\/lightfall-year-ahead\">formally declared<\/a> a sweatier shift for Destiny 2&#8217;s direction, saying Bungie was working to &#8220;bring challenge back to Destiny.&#8221; While that might have been celebrated by streamers and endgame enthusiasts, it signalled to me that my ur-podcast shooter was restricting its idea of how it thought I should be spending my time. Where I&#8217;d before been free to roam, I was increasingly being shepherded onto a treadmill.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"3ivvSRdzh3fNzt7w7qTzdD\" name=\"destiny-2-exotic-class-item-witness.jpg\" alt=\"Destiny 2 exotic class item - The Witness\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/destiny-2-hasnt-been-the-game-id-loved-in-years-but-it-still-sucks-to-know-its-ending-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/destiny-2-hasnt-been-the-game-id-loved-in-years-but-it-still-sucks-to-know-its-ending-2.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bungie)<\/span><\/figcaption><\/figure>\n<p>Still, I remained an intermittent Destiny sicko through Final Shape\u2014a <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/destiny-2-the-final-shape-review\/\">successful capstone<\/a> on a decade of storytelling that had seemed impossible as the internal carnage wrought by studio leadership became increasingly visible. But with every return I made, its joys were harder to find, hampered by hurdles like compounding prompts for microtransactions and item level economies that were only ever more baffling. In time, that treadmill had become a death march, ultimately metastasizing as the <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/as-bungie-flounders-following-destiny-2s-disastrous-portal-update-is-there-any-saving-the-game\/\">universally-despised Portal rework<\/a>. And no, <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/ghostbusters-cosmetics-are-coming-to-destiny-2-next-week-because-sony-owns-em-both-and-thats-how-these-things-work\/\">the Ghostbusters tie-in<\/a> didn&#8217;t help.<\/p>\n<p>I would say that Destiny 2&#8217;s final year of <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/this-was-the-wrong-path-for-destiny-after-4-months-of-dwindling-players-and-community-outrage-bungie-admits-that-the-edge-of-fates-bold-new-vision-for-destiny-2-was-a-mistake\/\">ill-conceived overhauls<\/a> and game-wide Star Wars cosplay was a disappointment, but truthfully, I wasn&#8217;t around to feel the sting. My Destiny 2 had already been gone. Worlds I&#8217;d loved to wander had been vaulted; sights and sounds I&#8217;d known by heart had been replaced with lightsabers and Darth Vader armor sets; open questions I&#8217;d wondered over had been closed.<\/p>\n<p>Before today&#8217;s news, I&#8217;d already done my share of mourning over Destiny 2. But its end-of-live-service announcement comes as a different, smaller sort of heartbreak. As of today, the distance it&#8217;s been forced to fall is a permanent one.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/destiny-2-hasnt-been-the-game-id-loved-in-years-but-it-still-sucks-to-know-its-ending\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, after 10 expansions, three episodes, 30 seasons, and almost nine years, Bungie announced that Destiny 2&#8217;s live service development is coming to an end on June 9, 2026. It isn&#8217;t surprising news: To the culture at large, Destiny 2 has become less of a game in earnest and more of a measuring stick for its beleaguered studio&#8217;s dysfunction following years of blatant mismanagement, and Bungie&#8217;s prolonged silence as player numbers continued to dwindle had become deafening. But it is sad news. As the culmination of Destiny 2&#8217;s long, downward spiral, it&#8217;s a moment of bitter finality for a game that I and many others had, at one point, loved best\u2014even if it hadn&#8217;t been that game in years. (Image credit: Bungie) Destiny 2&#8217;s broadest&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/destiny-2-hasnt-been-the-game-id-loved-in-years-but-it-still-sucks-to-know-its-ending\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1585109,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1585108","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Destiny 2 hasn&#039;t been the game I&#039;d loved in years, but it still sucks to know it&#039;s ending | Arcader News<\/title>\n<meta name=\"description\" content=\"Today, after 10 expansions, three episodes, 30 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