{"id":1584776,"date":"2026-05-20T19:00:24","date_gmt":"2026-05-20T19:00:24","guid":{"rendered":"http:\/\/633gimWEHMk8og26dooJqQ"},"modified":"2026-05-20T19:00:24","modified_gmt":"2026-05-20T19:00:24","slug":"embark-busts-9-myths-about-arc-raiders-aggression-based-matchmaking-and-says-defending-yourself-is-no-longer-a-hostile-action","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/embark-busts-9-myths-about-arc-raiders-aggression-based-matchmaking-and-says-defending-yourself-is-no-longer-a-hostile-action\/","title":{"rendered":"Embark busts 9 myths about Arc Raiders&#8217; aggression-based matchmaking, and says defending yourself is no longer a hostile action"},"content":{"rendered":"<article>\n<p>Are PvE-only lobbies a thing in Arc Raiders? Will one measly kill mark me as a hostile player in future matches? These are questions Embark tackles head-on in a new <a href=\"https:\/\/arcraiders.com\/news\/notes-on-the-matchmaking-system\">matchmaking-focused blog post<\/a>. This is by far the most the developer has spoken in detail about its unique aggression-based matchmaking system since we first learned about it, and it&#8217;s a genuinely interesting read.<\/p>\n<p>&#8220;We take multiple factors into account when forming a lobby. One of the strongest is your playstyle across previous rounds, especially as it relates to how you engage with other Raiders,&#8221; the post reads. &#8220;It&#8217;s important to understand that playstyles aren&#8217;t binary. This isn&#8217;t &#8216;friendly&#8217; vs. &#8216;shoot on sight.&#8217; It&#8217;s a continuous scale.&#8221;<\/p>\n<p>Embark says that while some players are always friendly and others are bloodthirsty maniacs, &#8220;most raiders fall somewhere in between\u2014maybe friendly until threatened, maybe opportunistic, maybe cautious, maybe unpredictable on a bad day.&#8221;<\/p>\n<p>What Embark wants to make exceedingly clear is that Arc Raiders&#8217; matchmaking does not exclusively match you with those who play exactly the same. &#8220;Our system tries to place you with players who sit closer to you on that scale, while still keeping Topside from becoming completely predictable.&#8221;<\/p>\n<p>To communicate that point, Embark included an illustration of the range of playstyles you&#8217;re likely to encounter based on your behavior. The graph, which does not represent &#8220;real matchmaking telemetry,&#8221; shows that you&#8217;re most likely to play with players in adjacent ranges of aggression\u2014as in those who are slightly less or slightly more PvP-hungry than you are. With my extremely small kill count, that explains why the majority of my matches have no PvP at all. But if you&#8217;re in that middle majority, spicy lobbies are a lot more common.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1024px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Freh6Bpzb6ykosJRMYdzmW\" name=\"756257f1-5359-ARCRaiders_Matchmaking Chart-1024x576\" alt=\"arc raiders matchmaking\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/embark-busts-9-myths-about-arc-raiders-aggression-based-matchmaking-and-says-defending-yourself-is-no-longer-a-hostile-action.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1024\" height=\"576\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Embark)<\/span><\/figcaption><\/figure>\n<p>Embark has recently made two changes to its behavioural judgments based on feedback:<\/p>\n<ol start=\"1\">\n<li><em>Defending yourself is no longer treated the same as starting a fight. Previously, your playstyle didn&#8217;t capture whether you started a PvP encounter or merely defended yourself. This meant cautious Raiders could be treated as more PvP-focused than they actually are. Now, the two are treated differently.<\/em><\/li>\n<li><em>Low-activity rounds carry less weight in your playstyle history. Rounds with little Topside interaction\u2014like spawning and surrendering\u2014used to impact player&#8217;s estimated playstyle more than expected. Reducing their weight helps the system reflect how you genuinely play when you&#8217;re out there making choices.<\/em><\/li>\n<\/ol>\n<p>The studio also took this opportunity to clear up common misconceptions about how matchmaking works in Arc Raiders:<\/p>\n<ul>\n<li><em><strong>There are not only two kinds of lobbies\u2014friendly and aggressive.<\/strong><\/em><em> It&#8217;s a scale, not two buckets. Most players land somewhere between the extremes, and matchmaking is more likely to pair you with Raiders whose playstyle is similar to yours on that scale\u2014without guaranteeing a specific outcome every round.<\/em><\/li>\n<li><em><strong>One shot or kill does not immediately put you in &#8220;PvP-focused&#8221; lobbies.<\/strong><\/em><em> Matchmaking isn&#8217;t meant to overreact to single moments &#8211; it looks at patterns over time, and changes tend to be gradual rather than instant.<\/em><\/li>\n<li><em><strong>There are no &#8220;PvE-only&#8221; lobbies\/servers where other Raiders will never attack you.<\/strong><\/em><em> Topside always carries risk. You may trend toward meeting Raiders with similar preferences, but there&#8217;s no guarantee you&#8217;ll never be attacked by another Raider.<\/em><\/li>\n<li><em><strong>Your end-of-round feedback does not affect matchmaking.<\/strong><\/em><em> The survey is valuable for us when we look at trends and make design decisions, but it isn&#8217;t used as a &#8220;next lobby&#8221; lever.<\/em><\/li>\n<li><em><strong>Your loadout does not affect matchmaking.<\/strong><\/em><em> Matchmaking isn&#8217;t driven by your kit, and we don&#8217;t scale lobby difficulty based on how much your loadout costs.<\/em><\/li>\n<li><em><strong>Patches and updates don&#8217;t reset your matchmaking profile.<\/strong><\/em><em> Your playstyle history carries over across patches. You may notice slightly rougher matches in the first few minutes after an update\u2014that&#8217;s just because the pool is small while players are still updating &#8211; but it recovers quickly as more Raiders come online.<\/em><\/li>\n<li><em><strong>Looting knocked-out players doesn&#8217;t affect your matchmaking.<\/strong><\/em><em> Matchmaking looks at how you engage with other Raiders, not what you do with their gear afterward.<\/em><\/li>\n<li><em><strong>We don&#8217;t matchmake based only on the squad leader.<\/strong><\/em><em> Each member influences the squad profile &#8211; the leader has no special weight compared to their squadmates.<\/em><\/li>\n<li><em><strong>Turning crossplay on or off does not impact the level of cooperation\/PvP in the round.<\/strong><\/em><em> Changing crossplay changes who&#8217;s in the matchmaking pool (and thanks to that, the matchmaking time), but it doesn&#8217;t guarantee the tone of your encounters.<\/em><\/li>\n<\/ul>\n<p>Good to know, though I doubt this reassurance will totally squash the superstition around Arc Raiders&#8217; invisible social machinations. Guides lead Sean Martin singled out the &#8220;One shot or kill does not immediately put you in a &#8216;PvP-focused&#8217; lobby&#8221; claim in our work chat:<\/p>\n<p>&#8220;I don&#8217;t believe them lol. I literally killed like two people defending myself over the weekend and my next match was hell.&#8221;<\/p>\n<p>I think we&#8217;ve all had days like that.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-OdkrAW\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/OdkrAW.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"2bad5f63-b6c2-446a-bf4c-5f718b975f25\" data-action=\"Deal Block\" data-label=\"Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide\" data-dimension48=\"Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1080px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"TCou4LpWxSUzfBu3QPeR6P\" name=\"arc-raiders-boxout\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/embark-busts-9-myths-about-arc-raiders-aggression-based-matchmaking-and-says-defending-yourself-is-no-longer-a-hostile-action.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1080\" height=\"1080\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><strong><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-guide\/\" target=\"_blank\" data-dimension112=\"2bad5f63-b6c2-446a-bf4c-5f718b975f25\" data-action=\"Deal Block\" data-label=\"Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide\" data-dimension48=\"Arc Raiders guide: What's hot this weekArc Raiders roadmap: New and improvedArc Raiders best skills: Survive the surfaceArc Raiders best weapons: Just don't lose themArc Raiders Expeditions: Retire your RaiderArc Raiders quests: All the missions and how to beat 'em Arc Raiders guide\" data-dimension25=\"\"><strong>Arc Raiders guide<\/strong><\/a>: What&#8217;s hot this week<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-2025-roadmap\/\" target=\"_blank\"><strong>Arc Raiders roadmap<\/strong><\/a>: New and improved<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-best-skills\/\" target=\"_blank\"><strong>Arc Raiders best skills<\/strong><\/a>: Survive the surface<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-best-weapons-tier-list\/\" target=\"_blank\"><strong>Arc Raiders best weapons<\/strong><\/a>: Just don&#8217;t lose them<br \/><strong><\/strong><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-expeditions\/\" target=\"_blank\"><strong>Arc Raiders Expeditions<\/strong><\/a>: Retire your Raider<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/arc-raiders-quests-missions\" target=\"_blank\"><strong>Arc Raiders quests<\/strong><\/a>: All the missions and how to beat &#8217;em<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/embark-busts-9-myths-about-arc-raiders-aggression-based-matchmaking-and-says-defending-yourself-is-no-longer-a-hostile-action\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Are PvE-only lobbies a thing in Arc Raiders? Will one measly kill mark me as a hostile player in future matches? These are questions Embark tackles head-on in a new matchmaking-focused blog post. This is by far the most the developer has spoken in detail about its unique aggression-based matchmaking system since we first learned about it, and it&#8217;s a genuinely interesting read. &#8220;We take multiple factors into account when forming a lobby. One of the strongest is your playstyle across previous rounds, especially as it relates to how you engage with other Raiders,&#8221; the post reads. &#8220;It&#8217;s important to understand that playstyles aren&#8217;t binary. This isn&#8217;t &#8216;friendly&#8217; vs. &#8216;shoot on sight.&#8217; It&#8217;s a continuous scale.&#8221; Embark says that while some players are always friendly&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/embark-busts-9-myths-about-arc-raiders-aggression-based-matchmaking-and-says-defending-yourself-is-no-longer-a-hostile-action\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1584777,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-1584776","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Embark busts 9 myths about Arc Raiders&#039; aggression-based matchmaking, and says defending yourself is no longer a hostile action | Arcader News<\/title>\n<meta name=\"description\" content=\"Are PvE-only lobbies a thing in Arc Raiders? 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