{"id":1582331,"date":"2026-05-18T13:54:44","date_gmt":"2026-05-18T13:54:44","guid":{"rendered":"http:\/\/gfihY7TrqS9MJozDQvDXy9"},"modified":"2026-05-18T13:54:44","modified_gmt":"2026-05-18T13:54:44","slug":"you-can-thank-a-bad-dungeons-and-dragons-dm-for-one-of-shin-megami-tenseis-coolest-mechanics","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/you-can-thank-a-bad-dungeons-and-dragons-dm-for-one-of-shin-megami-tenseis-coolest-mechanics\/","title":{"rendered":"You can thank a bad Dungeons and Dragons DM for one of Shin Megami Tensei&#8217;s coolest mechanics"},"content":{"rendered":"<article>\n<p>Many years ago, everyone made fun of one British Doom reviewer who lamented that you couldn&#8217;t talk to the monsters in the beloved FPS. Everyone probably should have been more relaxed about the whole thing, since even back then there were games that were all about letting you cut it up with the foes you encountered, like 1987&#8217;s Digital Devil Story: Megami Tensei, which let you try to persuade monsters you encountered to lay down their arms and join you.<\/p>\n<p>That system continued throughout the Shin Megami Tensei games and (some of) their offshoots right up to the present day, and in a recent chat with <a href=\"https:\/\/encount.press\/archives\/991139\/\" target=\"_blank\">Encount<\/a> (translated by <a href=\"https:\/\/automaton-media.com\/en\/news\/megami-tensei-developers-frustration-with-goblin-encounters-in-dungeons-dragons-is-what-inspired-the-series-demon-negotiation-system\/\" target=\"_blank\">Automaton<\/a>), former Atlus dev Kazunari Suzuki said it came about because he got frustrated with Dungeons and Dragons\u2014or more accurately, a particular D&#038;D DM\u2014way back in the day.<\/p>\n<p>&#8220;It never made sense to me why you can\u2019t speak to the goblins,&#8221; said Suzuki. &#8220;Goblins are also sentient creatures, right? They have a language, and form societies. But if you run into them inside of a dungeon, there is no room for negotiation\u2014you have no option but to kill them. I really hated that.&#8221;<\/p>\n<p>The man has a great point and, by the by, it puts me in mind of one of my quibbles with Atlus&#8217; recent <a href=\"https:\/\/www.pcgamer.com\/uk\/metaphor-refantazio\/\">Metaphor: ReFantazio<\/a>, which <em>doesn&#8217;t<\/em> have a negotiation system, but does have you tearing through entire villages of goblins like the Black Death. But I digress.<\/p>\n<p>Suzuki tried to get his DM at the time to twist the rules in a way that would let him defeat enemies diplomatically, but he didn&#8217;t get his way. &#8220;After asking the Dungeon Master to let me speak to the goblins, they read the rulebook and told me, &#8216;It\u2019s not in the rules so you can\u2019t do it.&#8217;<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-OdkrAW\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/OdkrAW.js\" async><\/script><\/p>\n<p>&#8220;So I thought, &#8216;Then make up the rules yourself.&#8217; Those feelings were where Megami Tensei\u2019s negotiation system came from.&#8221;<\/p>\n<p>It&#8217;s like the saying goes: spite is the mother of invention. So thank you, random hidebound D&#038;D DM back in the &#8217;80s\u2014without you I wouldn&#8217;t be doing diplomacy on Mara. I shudder at the thought.<\/p>\n<div class=\"product\"><a data-dimension112=\"14bc4c21-a238-43d3-b5d1-64a309b6c011\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/you-can-thank-a-bad-dungeons-and-dragons-dm-for-one-of-shin-megami-tenseis-coolest-mechanics.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"14bc4c21-a238-43d3-b5d1-64a309b6c011\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/you-can-thank-a-bad-dungeons-and-dragons-dm-for-one-of-shin-megami-tenseis-coolest-mechanics\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Many years ago, everyone made fun of one British Doom reviewer who lamented that you couldn&#8217;t talk to the monsters in the beloved FPS. Everyone probably should have been more relaxed about the whole thing, since even back then there were games that were all about letting you cut it up with the foes you encountered, like 1987&#8217;s Digital Devil Story: Megami Tensei, which let you try to persuade monsters you encountered to lay down their arms and join you. That system continued throughout the Shin Megami Tensei games and (some of) their offshoots right up to the present day, and in a recent chat with Encount (translated by Automaton), former Atlus dev Kazunari Suzuki said it came about because he got frustrated with Dungeons&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/you-can-thank-a-bad-dungeons-and-dragons-dm-for-one-of-shin-megami-tenseis-coolest-mechanics\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1582332,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1582331","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>You can thank a bad Dungeons and Dragons DM for one of Shin Megami Tensei&#039;s coolest mechanics | Arcader News<\/title>\n<meta name=\"description\" content=\"Many years ago, everyone made fun of one British Doom reviewer who lamented that you couldn&#039;t talk to the monsters in the beloved FPS. 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