{"id":1581899,"date":"2026-05-18T03:45:10","date_gmt":"2026-05-18T03:45:10","guid":{"rendered":"http:\/\/HWfWbXHvT2fBF993hJUqNk"},"modified":"2026-05-18T03:45:10","modified_gmt":"2026-05-18T03:45:10","slug":"take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-50-million-had-we-not-done-that-borderlands-wouldnt-have-been-a-hit","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-50-million-had-we-not-done-that-borderlands-wouldnt-have-been-a-hit\/","title":{"rendered":"Take-Two CEO says the original Borderlands&#8217; art style overhaul cost a year of dev time and $50 million: &#8216;Had we not done that, Borderlands wouldn&#8217;t have been a hit&#8217;"},"content":{"rendered":"<article>\n<p>It&#8217;s hard to imagine Borderlands without all the stylized ink lines and butt stallions, but when the game was <a href=\"https:\/\/youtu.be\/JdKG0sslKjY\" target=\"_blank\">first teased<\/a> nearly two decades ago, it looked much greyer and more brooding\u2014the sort of thing you&#8217;d expect from a shooter released in the late aughts. CEO of publisher Take-Two, Strauss Zelnick, said in <a href=\"https:\/\/youtu.be\/1ZgUcrR0K7I?t=4078\" target=\"_blank\">a recent interview<\/a> with podcaster David Senra that the game&#8217;s final look took a big overhaul that cost $50 million dollars and an extra year of development time.<\/p>\n<p>&#8220;We had not turned around the company yet, we had very limited capital, and we were developing a game that was about to be released two months later, which is to say it&#8217;s done. I mean, we had spent a lot of money,&#8221; he said in the interview. &#8220;The head of the division came into my office and said, &#8216;Look, we just don&#8217;t think this is good enough and we think we screwed up, and the art style is not appropriate and it&#8217;s not differentiated, we want to remake the game.'&#8221;<\/p>\n<p>While it was a costly risk for Take-Two, Zelnick said he &#8220;dug in and did my homework&#8221; and ended up supporting the decision, though he noted it was &#8220;non-obvious \u2026 no one else in the business would have done it.&#8221; <\/p>\n<p>It&#8217;s hard to know what factors Zelnick is considering when he claims the delay came with a $50 million price tag, but it&#8217;s especially surprising to hear given that Borderlands 2 had a budget of around $35 million according to <a href=\"https:\/\/www.polygon.com\/2012\/9\/28\/3425700\/crazy-town-gearbox-on-making-borderlands-2\/\" target=\"_blank\">an estimate by Randy Pitchford<\/a> from back in the day.<\/p>\n<p>I admit I&#8217;m curious to know how that original, moody take on Borderlands might have felt in a full game\u2014I was never that sour on beige classics like Quake and Gears of War\u2014but the team&#8217;s instinct that it was hurting the game was probably right, given that early testers thought the game looked an awful lot like id Software&#8217;s Rage or Fallout 3 (as you can read about in former PC Gamer EIC Samuel Roberts&#8217;s <a href=\"https:\/\/www.pcgamer.com\/changing-borderlands-boring-original-art-style-shaped-sci-fi-games-for-years\/\">full story<\/a> on the way Gearbox&#8217;s shooter <em>almost <\/em>looked). Rage and even Fallout 3 look a bit dated and indistinct now that we can view the dominance of muddy brown shooters in retrospect\u2014love or hate Borderlands, it certainly has a style all its own.<\/p>\n<div class=\"product\"><a data-dimension112=\"2307d670-46d9-4bcd-8b08-2a8423e4b013\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-50-million-had-we-not-done-that-borderlands-wouldnt-have-been-a-hit.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"2307d670-46d9-4bcd-8b08-2a8423e4b013\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-usd50-million-had-we-not-done-that-borderlands-wouldnt-have-been-a-hit\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s hard to imagine Borderlands without all the stylized ink lines and butt stallions, but when the game was first teased nearly two decades ago, it looked much greyer and more brooding\u2014the sort of thing you&#8217;d expect from a shooter released in the late aughts. CEO of publisher Take-Two, Strauss Zelnick, said in a recent interview with podcaster David Senra that the game&#8217;s final look took a big overhaul that cost $50 million dollars and an extra year of development time. &#8220;We had not turned around the company yet, we had very limited capital, and we were developing a game that was about to be released two months later, which is to say it&#8217;s done. I mean, we had spent a lot of money,&#8221; he&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-50-million-had-we-not-done-that-borderlands-wouldnt-have-been-a-hit\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1581900,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1581899","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Take-Two CEO says the original Borderlands&#039; art style overhaul cost a year of dev time and $50 million: &#039;Had we not done that, Borderlands wouldn&#039;t have been a hit&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"It&#039;s hard to imagine Borderlands without all the stylized ink lines and butt stallions, but when the game was first teased nearly two decades ago, it\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-50-million-had-we-not-done-that-borderlands-wouldnt-have-been-a-hit\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Take-Two CEO says the original Borderlands&#039; art style overhaul cost a year of dev time and $50 million: &#039;Had we not done that, Borderlands wouldn&#039;t have been a hit&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"It&#039;s hard to imagine Borderlands without all the stylized ink lines and butt stallions, but when the game was first teased nearly two decades ago, it\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-50-million-had-we-not-done-that-borderlands-wouldnt-have-been-a-hit\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-05-18T03:45:10+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/take-two-ceo-says-the-original-borderlands-art-style-overhaul-cost-a-year-of-dev-time-and-50-million-had-we-not-done-that-borderlands-wouldnt-have-been-a-hit.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta 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