{"id":1581394,"date":"2026-05-17T14:00:00","date_gmt":"2026-05-17T14:00:00","guid":{"rendered":"http:\/\/nzQV9NmQaPNcVvNH2kpxP8"},"modified":"2026-05-17T14:00:00","modified_gmt":"2026-05-17T14:00:00","slug":"final-fantasy-7-rebirths-director-weighs-in-on-the-real-time-versus-turn-based-debate-saying-that-younger-players-increasingly-favour-more-real-time-experiences-in-games","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/final-fantasy-7-rebirths-director-weighs-in-on-the-real-time-versus-turn-based-debate-saying-that-younger-players-increasingly-favour-more-real-time-experiences-in-games\/","title":{"rendered":"Final Fantasy 7 Rebirth&#8217;s director weighs in on the real-time versus turn-based debate, saying that younger players &#8216;increasingly favour more real-time experiences in games&#8217;"},"content":{"rendered":"<article>\n<p>Real-time or turn-based is a debate as unending as Coke vs Pepsi or<a href=\"https:\/\/www.pcgamer.com\/unreal-tournament\/\"> Unreal Tournament<\/a> vs<a href=\"https:\/\/www.pcgamer.com\/quake\/\"> Quake 3<\/a>. Yet regardless of whether you prefer battering your enemies via free-flowing combat or tactical increments,<a href=\"https:\/\/www.pcgamer.com\/final-fantasy-7-rebirth\/\"> Final Fantasy 7 Rebirth<\/a>&#8216;s director reckons he knows which one is <em>winning<\/em>. And sorry to all you players who like taking time to think over your actions, but real-time is apparently where the cool kids are at.<\/p>\n<p>Speaking to<a href=\"https:\/\/gameinformer.com\/feature\/2026\/05\/12\/taking-turns\" target=\"_blank\"> Game Informer<\/a> (via<a href=\"https:\/\/www.gamesradar.com\/games\/jrpg\/final-fantasy-7-rebirth-director-says-rpgs-like-clair-obscur-expedition-33-may-have-been-inevitable-as-new-players-favor-real-time-games-over-turn-based\/\" target=\"_blank\"> GamesRadar<\/a>) Naoki Hamaguchi said that RPGs and JRPGs are increasingly becoming viewed as &#8220;legacy genres&#8221; with action-centred games becoming more mainstream. This isn&#8217;t to say that he necessarily prefers action games, stating that &#8220;games where you evaluate the situation, contemplate your moves, and build upon the decisions you make are deeply universal, closely tied to the very nature of human thought.&#8221;<\/p>\n<p>Nonetheless, he believes the tide is turning toward more reflexive, reactive experiences, stating that &#8220;when we look at younger players, they increasingly favour more real-time experiences in games. I believe they&#8217;re a generation that&#8217;s naturally accustomed to receiving instant feedback upon input.<\/p>\n<p>As such, Hamaguchi isn&#8217;t at all surprised to see a game like<a href=\"https:\/\/www.pcgamer.com\/uk\/clair-obscur-expedition-33\/\"> Clair Obscur: Expedition 33<\/a> attempt to split the difference, offering a mix of turn-based tactics with real-time reactivity. &#8220;With that context in mind, it may have been inevitable for turn-based games that incorporate real-time decision-making through action elements to gain prominence. I think this reflects players&#8217; desire for both the excitement of strategy and the immediacy of response.&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/QYr0QZG82d0\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>It&#8217;s also a shift that&#8217;s evident in Final Fantasy itself, though the newer FF games are more explicitly real-time than Clair Obscur. This doesn&#8217;t mean later Final Fantasy games will follow suit, but the adjustment has worked well for Rebirth as well as<a href=\"https:\/\/www.pcgamer.com\/final-fantasy-7-remake-pc-review\/\"> Final Fantasy 7 Remake<\/a>, and Hamaguchi says that &#8220;when something works well, we constantly think about ways we can carry those elements into our next title.&#8221;<\/p>\n<p>It&#8217;s an argument that rings true, and Hamaguchi probably has access to data to back up. I&#8217;m not necessarily sure it&#8217;s a <em>new <\/em>phenomenon, however. I remember turn-based combat falling out of favour in CRPGs with<a href=\"https:\/\/www.pcgamer.com\/uk\/baldur-s-gate-enhanced-edition\/\"> Baldur&#8217;s Gate<\/a>, a trend that continued throughout BioWare&#8217;s heyday, and only really returned with Larian&#8217;s rise to fame. Indeed, turn-based combat is probably bigger than it ever has been, if you look at the huge fandoms of games like Persona, as well as Yakuza&#8217;s incredibly successful pivot from real-time brawling to turn-based tactics. And in the Western sphere, we just saw<a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/heroes-of-might-and-magic-olden-era-sold-250-000-copies-and-broke-even-on-development-costs-in-1-day\/\"> Heroes of Might and Magic: Olden Era<\/a> bring the veteran RPG series roaring back, which really demonstrates there&#8217;s an appetite for that style of RPG.<\/p>\n<p>Personally, I wonder whether it&#8217;s less to do with demographics, and more to do with expectation. The modern Final Fantasy games are big, glossy AAA experiences, and those are generally associated with real-time action, whereas isometric or top-down RPGs tend more towards turn-based, certainly these days. Personally, I&#8217;ll take whatever best suits the game, and I wouldn&#8217;t like to see either approach go the ways of real-time with pause.<\/p>\n<div class=\"product\"><a data-dimension112=\"20bd1105-877e-41e1-aa4f-ad02e96c93e9\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/final-fantasy-7-rebirths-director-weighs-in-on-the-real-time-versus-turn-based-debate-saying-that-younger-players-increasingly-favour-more-real-time-experiences-in-games.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"20bd1105-877e-41e1-aa4f-ad02e96c93e9\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/final-fantasy-7-rebirths-director-weighs-in-on-the-real-time-versus-turn-based-debate-saying-that-younger-players-increasingly-favour-more-real-time-experiences-in-games\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Real-time or turn-based is a debate as unending as Coke vs Pepsi or Unreal Tournament vs Quake 3. Yet regardless of whether you prefer battering your enemies via free-flowing combat or tactical increments, Final Fantasy 7 Rebirth&#8216;s director reckons he knows which one is winning. And sorry to all you players who like taking time to think over your actions, but real-time is apparently where the cool kids are at. Speaking to Game Informer (via GamesRadar) Naoki Hamaguchi said that RPGs and JRPGs are increasingly becoming viewed as &#8220;legacy genres&#8221; with action-centred games becoming more mainstream. This isn&#8217;t to say that he necessarily prefers action games, stating that &#8220;games where you evaluate the situation, contemplate your moves, and build upon the decisions you make are&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/final-fantasy-7-rebirths-director-weighs-in-on-the-real-time-versus-turn-based-debate-saying-that-younger-players-increasingly-favour-more-real-time-experiences-in-games\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1581395,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1581394","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Final Fantasy 7 Rebirth&#039;s director weighs in on the real-time versus turn-based debate, saying that younger players &#039;increasingly favour more real-time experiences in games&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Real-time or turn-based is a debate as unending as Coke vs Pepsi or Unreal Tournament vs Quake 3. 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