{"id":1580350,"date":"2026-05-16T11:00:00","date_gmt":"2026-05-16T11:00:00","guid":{"rendered":"http:\/\/kW7HjMsMP3aFGYW4fWmMRh"},"modified":"2026-05-16T11:00:00","modified_gmt":"2026-05-16T11:00:00","slug":"fallouts-creator-reveals-you-could-have-played-as-a-snoring-cow-hater-who-believes-in-ufos-had-black-isle-stuck-with-its-original-licensed-roleplaying-system","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/fallouts-creator-reveals-you-could-have-played-as-a-snoring-cow-hater-who-believes-in-ufos-had-black-isle-stuck-with-its-original-licensed-roleplaying-system\/","title":{"rendered":"Fallout&#8217;s creator reveals you could have played as a snoring cow hater who believes in UFOs, had Black Isle stuck with its original licensed roleplaying system"},"content":{"rendered":"<article>\n<p>The character system used in <a href=\"https:\/\/www.pcgamer.com\/uk\/games\/rpg\/fallout\/\">Fallout<\/a> is famously based upon its roleplaying system called SPECIAL. But this wasn&#8217;t always the case. In fact, for most of the original game&#8217;s development, Fallout&#8217;s mechanics were based upon a licensed, table-top roleplaying system called GURPS, which, yes, sounds more like a digestive tract disorder than a TTRPG ruleset.<\/p>\n<p>Anyway, the Generic Universal Roleplaying System was at the heart of Fallout from its conception in 1994 all the way to early 1997, when GURPS&#8217; creator Steve Jackson (not<a href=\"https:\/\/en.wikipedia.org\/wiki\/Steve_Jackson_(British_game_designer)\" target=\"_blank\"> <em>that<\/em><\/a><em> <\/em>Steve Jackson,<a href=\"https:\/\/en.wikipedia.org\/wiki\/Steve_Jackson_(American_game_designer)\" target=\"_blank\"> <em>this<\/em><\/a><em> <\/em>Steve Jackson) objected to Black Isle&#8217;s use of the system because of Fallout&#8217;s stupefying levels of violence. Hence, GURPS was usurped by SPECIAL, and history took a different course.<\/p>\n<p>Despite being at the centre of Fallout for three years, little about Fallout&#8217;s GURPS incarnation has been revealed in the last 30 years. Until now, that is. Fallout creator Tim Cain recently discovered the list of GURPS attributes that underpinned Fallout&#8217;s initial version, and decided to<a href=\"https:\/\/www.youtube.com\/watch?v=Z1Dapv1lFxM\" target=\"_blank\"> share<\/a> it on his<a href=\"https:\/\/www.youtube.com\/@CainOnGames\" target=\"_blank\"> YouTube channel<\/a>.<\/p>\n<p>The reason it&#8217;s taken this long for GURPS to resurface, Cain explains in the video, is that he believed everything related to what he refers to as &#8216;GURPS Fallout&#8217; (that&#8217;s when you need to go to the hospital) had been lost. Cain says that nine months before Fallout shipped, he had collected everything GURPS related and handed it to Interplay&#8217;s own archive guy. But this person apparently didn&#8217;t do a very good job at the whole &#8216;archiving&#8217; bit of being an archivist, and it all got lost.<\/p>\n<p>&#8220;I had my own archive which on orders I destroyed when I left Interplay, but I assumed they had the old one and they didn&#8217;t,&#8221; Cain says. Luckily, Cain&#8217;s own archive doesn&#8217;t appear to have been <em>quite <\/em>as destroyed as he thought. &#8220;I found written notes of the final advantages, disadvantages, quirks, and skills that had been selected to be used in the GURPS version of Fallout.&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/Z1Dapv1lFxM\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>The GURPS system was at once simpler and much, much more complicated than Fallout&#8217;s SPECIAL system. As Cain explains, it only had four base stats\u2014strength, health, IQ and dexterity. But this was tied to a voluminous list of advantages, disadvantages and quirks that stood in place of Fallout&#8217;s perks. Basically, advantages cost you ability points, while disadvantages would <em>give <\/em>you ability points in exchange for a debuff. Quirks hovered somewhere in the middle, acting as minor disadvantages designed to give your character extra colour.<\/p>\n<p>I&#8217;m not going to repeat the full list here, because it is pretty dang long. But some of them seem hyper-specific. Advantages, for example, included things like acute hearing, peripheral vision, reputational advantages for each of Fallout&#8217;s main locations, <em>and <\/em>three types of attractiveness buff, including &#8220;handsome&#8221; and &#8220;very handsome&#8221;. Disadvantages, meanwhile, included bad breath, habitually picking your nose, a stutter, anosmia, plus reputational disadvantages and three types of ugliness. This includes &#8220;hideous\u2014you&#8217;re the most disgusting thing ever born in the vault.&#8221;<\/p>\n<p>Most interesting to me, though, are the Quirks. Cain says these were designed to respond to specific circumstances. &#8220;There would be one or two places in the game that we would check to see if you had a quirk and then the game would do something slightly different&#8221;. Some of the quirks are fairly straightforward, like &#8220;fear of heights&#8221; (though that is pretty funny given Fallout is isometric). Others are weird in a way that fits well with Fallout, like &#8220;believes in UFOs&#8221;, &#8220;snores loudly&#8221; or my personal favourite, &#8220;hates cows&#8221;. I just love the idea of someone investing that much negative emotion toward a cow, the most anodyne animal on the planet.<\/p>\n<p>Cain doesn&#8217;t say much about what he thought of the GURPS version, but personally I&#8217;m glad we ended up with SPECIAL. While I can imagine the GURPS system producing some fun effectives, it also sounds pretty convoluted, and the original Fallout isn&#8217;t exactly an easy game to return to anyway. <\/p>\n<div class=\"product\"><a data-dimension112=\"f97beae4-2451-4e94-b72e-14483e38658e\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/fallouts-creator-reveals-you-could-have-played-as-a-snoring-cow-hater-who-believes-in-ufos-had-black-isle-stuck-with-its-original-licensed-roleplaying-system.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"f97beae4-2451-4e94-b72e-14483e38658e\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-W2YRoe\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/W2YRoe.js\" async><\/script> <\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/fallouts-creator-reveals-you-could-have-played-as-a-snoring-cow-hater-who-believes-in-ufos-had-black-isle-stuck-with-its-original-licensed-roleplaying-system\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The character system used in Fallout is famously based upon its roleplaying system called SPECIAL. But this wasn&#8217;t always the case. In fact, for most of the original game&#8217;s development, Fallout&#8217;s mechanics were based upon a licensed, table-top roleplaying system called GURPS, which, yes, sounds more like a digestive tract disorder than a TTRPG ruleset. Anyway, the Generic Universal Roleplaying System was at the heart of Fallout from its conception in 1994 all the way to early 1997, when GURPS&#8217; creator Steve Jackson (not that Steve Jackson, this Steve Jackson) objected to Black Isle&#8217;s use of the system because of Fallout&#8217;s stupefying levels of violence. Hence, GURPS was usurped by SPECIAL, and history took a different course. Despite being at the centre of Fallout for&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/fallouts-creator-reveals-you-could-have-played-as-a-snoring-cow-hater-who-believes-in-ufos-had-black-isle-stuck-with-its-original-licensed-roleplaying-system\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1580351,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1580350","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fallout&#039;s creator reveals you could have played as a snoring cow hater who believes in UFOs, had Black Isle stuck with its original licensed roleplaying system | Arcader News<\/title>\n<meta name=\"description\" content=\"The character system used in Fallout is famously based upon its roleplaying system called SPECIAL. 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