{"id":1580124,"date":"2026-05-15T20:47:33","date_gmt":"2026-05-15T20:47:33","guid":{"rendered":"http:\/\/g5m4xjki37f5Cz9vbebB7e"},"modified":"2026-05-15T20:47:33","modified_gmt":"2026-05-15T20:47:33","slug":"we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/","title":{"rendered":"We can thank a Jim Henson Company puppeteer for some of Valve&#8217;s best animation work"},"content":{"rendered":"<article>\n<p>While Deadlock&#8217;s sort-of-launch last year was proof that Valve does, in fact, still make videogames, its immaculate vibes served as a different sort of reminder: That the studio remains among the best in the business of characterful animation. From Meet the Heavy&#8217;s moments of tender minigun affection to the cyclopean gesticulation of Portal 2&#8217;s Wheatley, Valve&#8217;s artists and animators are masters at the subtle craft of imbuing even virtual and inhuman characters with humanity.<\/p>\n<p>Which is why it felt fitting to learn that Valve&#8217;s house style has Muppet DNA in the mix, thanks to a Jim Henson Company puppeteer that helped the studio bring its characters to life.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"YrpHgn2heBu8qNR6j4kw93\" name=\"Team-Fortress-2-Griefing\" alt=\"The medic from Team Fortress 2 operating on the Heavy\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p>I learned about Valve&#8217;s rainbow connection while doing a regular reappraisal of the studio&#8217;s lore, as all professional writers on the PC games beat are dutybound to perform. In Geoff Keighley&#8217;s <a href=\"https:\/\/store.steampowered.com\/app\/104600\/Portal_2__The_Final_Hours\/\" target=\"_blank\">The Final Hours of Portal 2<\/a>, an interactive book about the project&#8217;s closing stages and its developers that was originally released for the iPad in 2011, there&#8217;s a moment where the nascent Game Awards magnate mentions the presence of &#8220;the puppeteer who played the character of Red Fraggle on the 1980s television show Fraggle Rock.&#8221;<\/p>\n<p>That puppeteer, I soon learned, was Karen Prell. Prell was hired to work at the Jim Henson Company in 1979 at the age of 20, after Muppets creator Jim Henson had watched an audition tape that Prell had made while still a teenager. Henson was impressed enough to invite her to audition for the Company in person in New York City, where she was hired the same day.<\/p>\n<p>During her tenure of working and performing alongside globally-recognized innovators in the crafts of puppetry, animatronics, and practical effects at the company, Prell was asked by Henson in 1982 to puppet Red Fraggle, one of the show&#8217;s central\u2014and eventually, one of its most popular\u2014characters, when she was just 22. In 1986, she achieved puppetry apotheosis in Henson&#8217;s Labyrinth, where she was the puppeteer of the worm.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1152px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"E64Ytjh8NasNjCq2yAwekD\" name=\"Left 4 dead launch survivors.jpg\" alt=\"Left 4 dead's survivors in an apartment room\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1152\" height=\"648\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work-1.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p>In 1997, Prell entered what she calls <a href=\"https:\/\/www.karenprell.com\/Karen_Prell_Home.html\" target=\"_blank\">on her website<\/a> her &#8220;second career&#8221; by entering employment at yet another landmark institution of the visual arts: She signed on as an animator at Pixar, working on films like A Bug&#8217;s Life, Toy Story 2, and <a href=\"https:\/\/www.youtube.com\/watch?v=iSmT3Laie4g\" target=\"_blank\">Geri&#8217;s Game<\/a>\u2014that delightful short of the old man playing chess, which just warped my brain backwards in time by two decades simply by being remembered.<\/p>\n<p>Career number three came for Prell in 2007, when she was convinced by her animator peers and friends to interview at Valve despite never having played a videogame in her life. As you might expect from a studio given the chance to hire someone who boasts experience as both a Jim Henson Company puppeteer and a Pixar animator, Valve didn&#8217;t pass on the opportunity.<\/p>\n<p>Prell&#8217;s earliest work at the studio was as an animator and playtester on Left 4 Dead, during which, Keighley writes, &#8220;the younger Valve employees got quite a kick out of hearing Karen scream expletives after a Boomer zombie had spit vision-impairing bile on her screen.&#8221; From there, she&#8217;d continue to have a hand in some of Valve&#8217;s most beloved games, contributing concepting and animation for TF2 and its Meet the Team shorts, in-game animations and mocap cleanup for Left 4 Dead 2, and\u2014her crowning achievement at Valve\u2014Portal 2&#8217;s Wheatley.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/afHt_1sVQ14\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>&#8220;Wheatley was designed, modelled and rigged by Richard Lord before I tackled his acting,&#8221; Prell writes on her website. &#8220;Wheatley\u2019s animation process involved creating an extensive and intricately planned library of reusable movement and acting components that could be rapidly composited together to create unique actions for each of his hundreds of lines of dialogue. Wheatley\u2019s acting, movements and timing were heavily influenced by the stylized acting I employed while performing hand puppets.&#8221;<\/p>\n<p>As Wheatley&#8217;s animator, Prell did the impossible: She bestowed life on an orb. With all his carefully crafted squints, dilations, and emphatic plate flexing, Wheatley manages to seem more lively and emotive in 2011 than some humanoid characters are today. I mean, look at Kliff Crimsondesert. Guy barely seems to register that he&#8217;s alive. And if that wasn&#8217;t enough, she also contributed animation work for the co-op bots and GladOS, assisted with localization, and even pitched in on Portal 2 apparel and merchandising design.<\/p>\n<p>After appearing in the credits of Counter-Strike: Global Offensive, Artifact, Half-Life: Alyx, the latest Valve release that lists Prell&#8217;s name is 2022&#8217;s Aperture Desk Job. After making an indelible mark on the studio&#8217;s visual language, she returned to career number one, reprising her role as Red Fraggle for Apple TV&#8217;s 2022 reboot of Fraggle Rock.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-W2YRoe\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/W2YRoe.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"0d2f1ab0-dee5-4eea-8f63-a13b1c8b9f47\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"0d2f1ab0-dee5-4eea-8f63-a13b1c8b9f47\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>While Deadlock&#8217;s sort-of-launch last year was proof that Valve does, in fact, still make videogames, its immaculate vibes served as a different sort of reminder: That the studio remains among the best in the business of characterful animation. From Meet the Heavy&#8217;s moments of tender minigun affection to the cyclopean gesticulation of Portal 2&#8217;s Wheatley, Valve&#8217;s artists and animators are masters at the subtle craft of imbuing even virtual and inhuman characters with humanity. Which is why it felt fitting to learn that Valve&#8217;s house style has Muppet DNA in the mix, thanks to a Jim Henson Company puppeteer that helped the studio bring its characters to life. (Image credit: Valve) I learned about Valve&#8217;s rainbow connection while doing a regular reappraisal of the studio&#8217;s&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1580125,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1580124","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>We can thank a Jim Henson Company puppeteer for some of Valve&#039;s best animation work | Arcader News<\/title>\n<meta name=\"description\" content=\"While Deadlock&#039;s sort-of-launch last year was proof that Valve does, in fact, still make videogames, its immaculate vibes served as a different sort of\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"We can thank a Jim Henson Company puppeteer for some of Valve&#039;s best animation work | Arcader News\" \/>\n<meta property=\"og:description\" content=\"While Deadlock&#039;s sort-of-launch last year was proof that Valve does, in fact, still make videogames, its immaculate vibes served as a different sort of\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-05-15T20:47:33+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"We can thank a Jim Henson Company puppeteer for some of Valve&#8217;s best animation work\",\"datePublished\":\"2026-05-15T20:47:33+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/\"},\"wordCount\":829,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/05\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg\",\"keywords\":[\"gaming industry\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/\",\"name\":\"We can thank a Jim Henson Company puppeteer for some of Valve's best animation work | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/05\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg\",\"datePublished\":\"2026-05-15T20:47:33+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"While Deadlock's sort-of-launch last year was proof that Valve does, in fact, still make videogames, its immaculate vibes served as a different sort of\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/05\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/05\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg\",\"width\":480,\"height\":270,\"caption\":\"We can thank a Jim Henson Company puppeteer for some of Valve\u2019s best animation work\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"We can thank a Jim Henson Company puppeteer for some of Valve&#8217;s best animation work\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"We can thank a Jim Henson Company puppeteer for some of Valve's best animation work | Arcader News","description":"While Deadlock's sort-of-launch last year was proof that Valve does, in fact, still make videogames, its immaculate vibes served as a different sort of","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/","og_locale":"en_US","og_type":"article","og_title":"We can thank a Jim Henson Company puppeteer for some of Valve's best animation work | Arcader News","og_description":"While Deadlock's sort-of-launch last year was proof that Valve does, in fact, still make videogames, its immaculate vibes served as a different sort of","og_url":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/","og_site_name":"Arcade News","article_published_time":"2026-05-15T20:47:33+00:00","og_image":[{"url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg","type":"","width":"","height":""}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"We can thank a Jim Henson Company puppeteer for some of Valve&#8217;s best animation work","datePublished":"2026-05-15T20:47:33+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/"},"wordCount":829,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg","keywords":["gaming industry"],"articleSection":["PC Gamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/","url":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/","name":"We can thank a Jim Henson Company puppeteer for some of Valve's best animation work | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg","datePublished":"2026-05-15T20:47:33+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"While Deadlock's sort-of-launch last year was proof that Valve does, in fact, still make videogames, its immaculate vibes served as a different sort of","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work.jpg","width":480,"height":270,"caption":"We can thank a Jim Henson Company puppeteer for some of Valve\u2019s best animation work"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/we-can-thank-a-jim-henson-company-puppeteer-for-some-of-valves-best-animation-work\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"We can thank a Jim Henson Company puppeteer for some of Valve&#8217;s best animation work"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1580124","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=1580124"}],"version-history":[{"count":0,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1580124\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/1580125"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=1580124"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=1580124"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=1580124"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}