{"id":1579585,"date":"2026-05-15T13:47:00","date_gmt":"2026-05-15T13:47:00","guid":{"rendered":"http:\/\/Dk8qVYwXsnd38vUCz532xV"},"modified":"2026-05-15T13:47:00","modified_gmt":"2026-05-15T13:47:00","slug":"star-wars-the-old-republics-original-director-hadnt-played-a-single-mmo-before-launching-its-development-studio-how-the-hell-did-they-trust-me-with-this-much-money","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/star-wars-the-old-republics-original-director-hadnt-played-a-single-mmo-before-launching-its-development-studio-how-the-hell-did-they-trust-me-with-this-much-money\/","title":{"rendered":"Star Wars: The Old Republic&#8217;s original director hadn&#8217;t played a single MMO before launching its development studio: &#8216;How the hell did they trust me with this much money?&#8217;"},"content":{"rendered":"<article>\n<p>The original director of BioWare&#8217;s long-running MMO Star Wars: The Old Republic\u2014<a href=\"https:\/\/www.pcgamer.com\/bioware-prepares-to-jettison-star-wars-the-old-republic-to-focus-on-mass-effect-and-dragon-age\/\" target=\"_blank\">which is now being run by Broadsword<\/a>\u2014had not played a single game in the genre when he started work on it, he has revealed.<\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/it-nearly-killed-me-why-studio-head-james-ohlen-left-sci-fi-rpg-exodus-mid-development-and-why-ea-crushing-his-star-wars-the-old-republic-reboot-was-the-beginning-of-the-end-at-bioware\/\" target=\"_blank\">In an interview<\/a>, BioWare veteran James Ohlen described the studio&#8217;s founders Ray Muzyka and Greg Zeschuk calling him into their office in 2006, halfway through the development of Dragon Age: Origins, and asking him to oversee a new office in Austin, Texas, making MMOs.<\/p>\n<p>&#8220;And I was like, &#8216;I hate massive multiplayer games. But all right, I&#8217;ll do it.&#8217;<\/p>\n<p>&#8220;The day after, I created a character in World of Warcraft and started down that path &#8230; I was playing all the MMOs and getting to a high level and I forced myself to love them,&#8221; he says, chuckling.<\/p>\n<p>&#8220;But before that, no, I just wasn&#8217;t a fan of the genre.&#8221;<\/p>\n<p>The Old Republic, which is still going today, launched in 2011 and was the most expensive game ever made at the time, with estimated costs north of $200 million.<\/p>\n<p>&#8220;How the hell did they trust me with this much money? And I didn&#8217;t even like MMOs! I don&#8217;t understand how the world works. The world is weird.&#8221;<\/p>\n<p>He said he was &#8220;depending on his lieutenants&#8221; such as lead writer Daniel Erickson, lead combat designer Georg Zoeller and lead PvP and flashpoint designer Gabe Amatangelo, who was the &#8220;MMO expert&#8221; handling the endgame.<\/p>\n<p>&#8220;And really I was just making sure that they weren&#8217;t all going to kill each other,&#8221; he says. &#8220;I was making decisions at the highest level, but really it was like, how do I empower [them], and how do I make sure that story is still a big part of it, because that was supposed to be the big differentiator.&#8221; <\/p>\n<p>Ohlen\u2014who was also lead designer on Baldur&#8217;s Gate 1 and 2, Neverwinter Nights and Star Wars: Knights of the Old Republic\u2014quit BioWare in 2018 after 22 years. <\/p>\n<p>In the <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/it-nearly-killed-me-why-studio-head-james-ohlen-left-sci-fi-rpg-exodus-mid-development-and-why-ea-crushing-his-star-wars-the-old-republic-reboot-was-the-beginning-of-the-end-at-bioware\/\" target=\"_blank\">full interview<\/a> he discussed his regrets around The Old Republic&#8217;s rocky launch. The team built around 200 hours of content for players spread across eight origin stories\u2014in hindsight, Ohlen would&#8217;ve preferred 60 hours across a couple of meatier origins, he says. He wanted it to be Knights of the Old Republic online, but in the end it felt more like &#8220;WoW in space&#8221;.<\/p>\n<p>&#8220;When you&#8217;re doing that much content the quality starts going down. You have to start depending upon rules instead of creativity, and the content got more vanilla. I feel like if we had maybe just two storylines and a shorter game, that would have had a huge impact,&#8221; he says.<\/p>\n<p>He also revealed how his grand plan to relaunch the game under a new name\u2014Star Wars: The New Republic\u2014was denied by EA&#8217;s board despite the backing of EA exec Patrick S\u00f6derlund (EA acquired BioWare in 2007).<\/p>\n<p>&#8220;The big challenge was Patrick S\u00f6derlund, who hates Star Wars: The Old Republic. And I convinced him \u2026 it was one of the greatest accomplishments of my career,&#8221; he says. <\/p>\n<p>&#8220;We were going to be able to have a Star Wars: The New Republic, until the board of directors of EA, who all remembered the launch of Star Wars: The Old Republic, and remembered spending $300 million, they&#8217;re like, &#8216;Why the fuck are we gonna spend a bunch more?'&#8221;<\/p>\n<p>It ultimately marked the &#8220;beginning of the end&#8221; for him at Bioware, he says.<\/p>\n<p>The Old Republic&#8217;s longevity proves its success. It underwhelmed at launch despite rave reviews but it has, by all accounts, kept a loyal fan base. In 2019 EA revealed it had <a href=\"https:\/\/www.gamespot.com\/articles\/huge-mmo-star-wars-the-old-republic-has-made-close\/1100-6471011\/\" target=\"_blank\">brought in close to $1 billion<\/a>. <\/p>\n<p>2019 was also the year Ohlen co-founded Archetype Entertainment, the studio behind sci-fi RPG Exodus, but he <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/less-than-a-week-after-dropping-a-big-new-trailer-at-the-game-awards-exodus-studio-head-james-ohlen-has-stepped-down-because-he-felt-his-work-on-the-game-was-complete\/\" target=\"_blank\">left in December 2025<\/a> and in the interview he explains why. &#8220;I was running on fumes, and it was hurting my health, and my personal life, and everything. I just need to step away.&#8221;<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-W2YRoe\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/W2YRoe.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"0616bf9f-c1c3-4323-afc8-b4bc765e024a\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/star-wars-the-old-republics-original-director-hadnt-played-a-single-mmo-before-launching-its-development-studio-how-the-hell-did-they-trust-me-with-this-much-money.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"0616bf9f-c1c3-4323-afc8-b4bc765e024a\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/mmo\/star-wars-the-old-republics-original-director-hadnt-played-a-single-mmo-before-launching-its-development-studio-how-the-hell-did-they-trust-me-with-this-much-money\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The original director of BioWare&#8217;s long-running MMO Star Wars: The Old Republic\u2014which is now being run by Broadsword\u2014had not played a single game in the genre when he started work on it, he has revealed. In an interview, BioWare veteran James Ohlen described the studio&#8217;s founders Ray Muzyka and Greg Zeschuk calling him into their office in 2006, halfway through the development of Dragon Age: Origins, and asking him to oversee a new office in Austin, Texas, making MMOs. &#8220;And I was like, &#8216;I hate massive multiplayer games. But all right, I&#8217;ll do it.&#8217; &#8220;The day after, I created a character in World of Warcraft and started down that path &#8230; I was playing all the MMOs and getting to a high level and I&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/star-wars-the-old-republics-original-director-hadnt-played-a-single-mmo-before-launching-its-development-studio-how-the-hell-did-they-trust-me-with-this-much-money\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1579586,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,135],"class_list":["post-1579585","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-mmo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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