{"id":1579552,"date":"2026-05-15T12:58:56","date_gmt":"2026-05-15T12:58:56","guid":{"rendered":"http:\/\/YXYrPPdtpEXNFeMqPvxLd3"},"modified":"2026-05-15T12:58:56","modified_gmt":"2026-05-15T12:58:56","slug":"stardew-valley-creator-eric-barone-would-never-use-ai-instead-wants-to-rely-on-human-creativity-i-feel-like-that-should-take-priority-over-a-soulless-machine","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/stardew-valley-creator-eric-barone-would-never-use-ai-instead-wants-to-rely-on-human-creativity-i-feel-like-that-should-take-priority-over-a-soulless-machine\/","title":{"rendered":"Stardew Valley creator Eric Barone would never use AI, instead wants to rely on human creativity\u2014&#8217;I feel like that should take priority over a soulless machine&#8217;"},"content":{"rendered":"<article>\n<p>Eric &#8220;ConcernedApe&#8221; Barone, creator of <a href=\"https:\/\/www.pcgamer.com\/uk\/stardew-valley\/\">Stardew Valley<\/a>, one of the most impactful indie games of the last decade and dev behind the upcoming highly anticipated <a href=\"https:\/\/www.pcgamer.com\/uk\/haunted-chocolatier\/\">Haunted Chocolatier<\/a>, knows a thing or two about being creative. And like many other creatives he&#8217;s recently been touting the importance of human-made art and listening to your gut instead of relying on a machine to drop prompts in your lap.<\/p>\n<p>&#8220;I think anything\u2019s lost when you use AI for any creative thing, any step of the way\u2014unless it\u2019s being used for very specific zoomed-in cases, maybe,&#8221; Barone says in an interview with <a href=\"https:\/\/gameinformer.com\/feature\/2026\/05\/12\/the-supernatural-and-mysterious-nature-of-creativity?_gl=1*jsfsnh*_up*MQ..*_ga*MTg3MjU4ODI1MC4xNzc4NjA4NDAx*_ga_PX9YKWLVPB*czE3Nzg2MDg0MDAkbzEkZzEkdDE3Nzg2MDg0MDgkajUyJGwwJGgw\" target=\"_blank\">GameInformer<\/a>. &#8220;You\u2019re offloading creativity to an algorithm, which I think is always gonna undermine the pure and authentic human element of what you\u2019re doing.&#8221; <\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"2zUQSjZqQpQ4naT7VpE55Y\" name=\"Stardew-Valley-1-7-update\" alt=\"Stardew Valley farmer standing outside their house next to their dog.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/stardew-valley-creator-eric-barone-would-never-use-ai-instead-wants-to-rely-on-human-creativity-i-feel-like-that-should-take-priority-over-a-soulless-machine.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: ConcernedApe)<\/span><\/figcaption><\/figure>\n<p><a href=\"https:\/\/www.pcgamer.com\/uk\/software\/ai\/\">AI<\/a> being used as a creative tool is an unfortunate yet all too common development we&#8217;ve seen in this industry\u2014whether it be in benign <a href=\"https:\/\/www.pcgamer.com\/software\/ai\/party-animals-studio-sparks-fury-with-ai-video-contest-apologizes-then-makes-things-even-worse-by-asking-if-it-should-hold-the-contest-anyway\/\">AI video contests<\/a>, <a href=\"https:\/\/www.pcgamer.com\/software\/ai\/sony-assures-that-ai-is-only-meant-to-augment-artists-capabilities-instead-of-replacing-them-but-it-feels-like-a-slippery-slope\/\">Sony using it to &#8220;augment artist capabilities<\/a>, or a as <a href=\"https:\/\/www.pcgamer.com\/software\/ai\/dlss-5-clearly-overwrites-game-characters-with-ai-beauty-standards-but-nvidia-says-devs-have-artistic-control\/\">glorified yassification tool<\/a>. But even still there are even more artists holding steadfast in their own creative capabilities by demonstrating just how valuable human-made art is.<\/p>\n<p>&#8220;For me, as someone who wants to express myself in an artistic way, I wouldn\u2019t ever want to use AI for any sort of creative thing, because it\u2019s beside the point of what I\u2019m doing,&#8221; Barone continues. &#8220;My goal is to express myself in a creative way. Why would I let an AI do that for me? <\/p>\n<p>&#8220;At the very least, let another human being express themselves if you need help. That\u2019s probably what I would say. There are plenty of humans out there that would like an opportunity to express themselves. I feel like that should take priority over a soulless machine.&#8221;<\/p>\n<p>But Barone isn&#8217;t the only creative to warn against the lacklustre beast that is AI: <\/p>\n<ul>\n<li>Mass Effect&#8217;s director dubbed it as <a href=\"https:\/\/www.pcgamer.com\/software\/ai\/ai-is-creatively-soulless-says-director-of-mass-effect-and-knights-of-the-old-republic-im-just-really-unimpressed-with-it\/\">&#8220;creatively soulless&#8221;<\/a>.<\/li>\n<li><a href=\"https:\/\/www.pcgamer.com\/games\/rockstar-co-founder-says-hes-less-scared-than-a-lot-of-people-of-ai-if-you-use-it-to-try-and-substitute-for-creativity-its-going-to-be-really-generic\/\">Rockstar&#8217;s co-founder<\/a> sees AI&#8217;s products as too &#8220;generic&#8221; to be any real threat.<\/li>\n<li>Take-Two&#8217;s CEO not-so-lovingly refers to it as <a href=\"https:\/\/www.pcgamer.com\/software\/ai\/ai-is-a-combination-of-metadata-with-a-parlor-trick-take-two-boss-says-a-great-thing-for-business-but-its-not-creative-and-never-will-be\/\">&#8220;a combination of metadata with a parlor trick&#8221;<\/a>.<\/li>\n<li>Baldur&#8217;s Gate 3 actor Neil Newbon declares: <a href=\"https:\/\/www.pcgamer.com\/games\/baldurs-gate\/astarion-voice-actor-neil-newbon-sinks-his-fangs-into-ai-and-shreds-it-ai-sucks-it-doesnt-have-the-happy-accident-possibility-that-are-those-great-moments-in-film\/\">&#8220;AI sucks&#8221;<\/a>.<\/li>\n<li><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/larian-publishing-director-balks-at-square-enixs-push-to-replace-qa-workers-with-ai-the-idea-that-qa-people-can-be-replaced-at-a-large-scale-is-stupid-they-are-a-massively-advantageous-vibe-check\/\">Larian&#8217;s publishing director denounced<\/a> any idea that it could replace QA workers.<\/li>\n<li>Demonschool&#8217;s devs even said they&#8217;d <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/we-would-rather-cut-off-our-own-arms-demonschool-developers-dispute-nexon-ceos-claim-that-every-game-company-is-now-using-ai-in-response-to-arc-raiders-backlash\/\">&#8220;rather cut off our own arms&#8221;<\/a> than use it.<\/li>\n<\/ul>\n<p>As Barone hints at, some studios can use machine learning to actually improve the work load of their creatives, such as <a href=\"https:\/\/www.pcgamer.com\/games\/world-of-warcraft\/were-not-using-generative-ai-within-wow-says-franchise-director-john-hight-though-the-teams-been-using-machine-learning-to-cut-out-busywork\/\">Warcraft using it to cut out the busywork<\/a>, leaving them more time to get on with the good stuff. That&#8217;s not what concerns me. I care more for retaining the complexities, imperfections, and astounding creativity of art made by fellow human beings\u2014I enjoy playing games that have clearly been made with a passion and dedication that only a human is capable of. <\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-W2YRoe\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/W2YRoe.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"ed3f1388-7896-4951-be92-1ae3b25d0476\" data-action=\"Deal Block\" data-label=\"Stardew Valley mods\" data-dimension48=\"Stardew Valley mods\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:257px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.05%;\"><img loading=\"lazy\" decoding=\"async\" id=\"mSUtrVuVhNnuiZG54586ki\" name=\"stardew-robin-square.jpg\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/stardew-valley-creator-eric-barone-would-never-use-ai-instead-wants-to-rely-on-human-creativity-i-feel-like-that-should-take-priority-over-a-soulless-machine-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"257\" height=\"252\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/stardew-valley-mods\/\" target=\"_blank\" data-dimension112=\"ed3f1388-7896-4951-be92-1ae3b25d0476\" data-action=\"Deal Block\" data-label=\"Stardew Valley mods\" data-dimension48=\"Stardew Valley mods\" data-dimension25=\"\"><strong>Stardew Valley mods<\/strong><\/a>:<strong> <\/strong>Custom farming<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/life-sim\/stardew-valley-cheats-every-cheat-code-you-need-no-mods-required\/\" target=\"_blank\"><strong>Stardew Valley cheats<\/strong><\/a>: Farm faster<br \/><a href=\"https:\/\/www.pcgamer.com\/stardew-valley-multiplayer-mod\/\" target=\"_blank\"><strong>Stardew Valley multiplayer<\/strong><\/a>:<strong> <\/strong>Co-op farming<br \/><a href=\"https:\/\/www.pcgamer.com\/games-like-stardew-valley\/\"><strong>Games like Stardew Valley<\/strong><\/a>: More life sims<br \/><a href=\"https:\/\/www.pcgamer.com\/best-indie-games\/\" target=\"_blank\"><strong>Best indie games<\/strong><\/a>: Independent excellence<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/life-sim\/stardew-valley-creator-eric-barone-would-never-use-ai-instead-wants-to-rely-on-human-creativity-i-feel-like-that-should-take-priority-over-a-soulless-machine\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Eric &#8220;ConcernedApe&#8221; Barone, creator of Stardew Valley, one of the most impactful indie games of the last decade and dev behind the upcoming highly anticipated Haunted Chocolatier, knows a thing or two about being creative. And like many other creatives he&#8217;s recently been touting the importance of human-made art and listening to your gut instead of relying on a machine to drop prompts in your lap. &#8220;I think anything\u2019s lost when you use AI for any creative thing, any step of the way\u2014unless it\u2019s being used for very specific zoomed-in cases, maybe,&#8221; Barone says in an interview with GameInformer. &#8220;You\u2019re offloading creativity to an algorithm, which I think is always gonna undermine the pure and authentic human element of what you\u2019re doing.&#8221; (Image credit: ConcernedApe)&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/stardew-valley-creator-eric-barone-would-never-use-ai-instead-wants-to-rely-on-human-creativity-i-feel-like-that-should-take-priority-over-a-soulless-machine\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1579553,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,10550],"class_list":["post-1579552","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-life-sim"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Stardew Valley creator Eric Barone would never use AI, instead wants to rely on human creativity\u2014&#039;I feel like that should take priority over a soulless machine&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Eric &quot;ConcernedApe&quot; Barone, creator of Stardew Valley, one of the most impactful indie games of the last decade and dev behind the upcoming highly\" \/>\n<meta name=\"robots\" content=\"index, follow, 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