{"id":1574901,"date":"2026-05-08T14:54:32","date_gmt":"2026-05-08T14:54:32","guid":{"rendered":"http:\/\/Qt57g4g7VWp5fE2ALb3jNf"},"modified":"2026-05-08T14:54:32","modified_gmt":"2026-05-08T14:54:32","slug":"videogame-beta-versions-are-anything-but-says-veteran-rpg-dev-real-games-are-shy-shy-shy-shy-slightly-less-shy-and-it-skyrockets-at-the-end","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/videogame-beta-versions-are-anything-but-says-veteran-rpg-dev-real-games-are-shy-shy-shy-shy-slightly-less-shy-and-it-skyrockets-at-the-end\/","title":{"rendered":"Videogame &#8216;beta versions&#8217; are anything but, says veteran RPG dev\u2014real games are &#8216;sh***y, sh***y, sh***y, sh***y, slightly less sh***y, and it skyrockets&#8217; at the end"},"content":{"rendered":"<article>\n<p>I&#8217;ve never been one to get in on videogame betas\u2014save the <a href=\"https:\/\/www.pcgamer.com\/uk\/diablo-4\/\">Diablo 4<\/a> one which I did purely to get the horse cosmetic (I then never played far enough to get a horse)\u2014but they&#8217;re a pretty popular hype-generation mechanism these days. If you&#8217;ve got any sort of live-service thing gearing up for release, why not have a beta Get some players in, stress-test the servers, and whet everyone&#8217;s appetite for the full thing.<\/p>\n<p>A sound tactic, and a <em>total nominative falsehood<\/em>. Per my recent interview with <a href=\"https:\/\/www.pcgamer.com\/uk\/kingdom-come-deliverance-2\/\">Kingdom Come: Deliverance 2<\/a> lead designer and <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/warhorses-new-creative-director-tells-us-why-the-secret-sauce-for-kingdom-come-deliverance-is-making-things-difficult-for-players-the-usual-answer-is-ok-lets-get-rid-of-the-friction-we-dont-work-like-that\/\">one of Warhorse&#8217;s two new creative directors, Prokop Jirsa<\/a>, calling these little pre-release demos &#8216;betas&#8217; just ain&#8217;t right.<\/p>\n<p>Jirsa was talking about the surprises of his early years in game dev when he mentioned that &#8220;Another surprising thing is how bad a game looks and runs up until very close to release. People are used to some &#8216;beta versions,&#8217; but <em>those are not beta versions.<\/em><\/p>\n<p>&#8220;The things that get to the public\u2014and that the public sometimes hates [because of] how horribly they run and how unfinished they are\u2014that&#8217;s still <em>much<\/em> more polished than what actual internal betas or alphas look like.&#8221;<\/p>\n<p>Folks, we&#8217;ve been hornswoggled. All this time, our betas have in fact been gammas, perhaps even deltas or epsilons. Jirsa said that, in his experience, a true image of videogame development goes more like this: &#8220;if you judge it, quality-wise, from a player&#8217;s perspective, it doesn&#8217;t grow linearly. It&#8217;s like, shitty, shitty, shitty, shitty, slightly less shitty, and it skyrockets when you&#8217;re finishing and polishing to the quality you want to have.&#8221;<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-XkGmNX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/XkGmNX.js\" async><\/script><\/p>\n<p>That&#8217;s partially because, man, making videogames takes a really long time. Jirsa says one of his earliest surprises was &#8220;How long some things take\u2026 the fact of how slow [it can be] and how many people have to work on something for it to be really nice and polished. It takes months! Sometimes years!&#8230; I still don&#8217;t know how we managed to actually release [Kingdom Come: Deliverance 1], because we were so few people in such a short timeframe.&#8221; <\/p>\n<p>That&#8217;s a fact that, perhaps, gets a little obscured when the videogame &#8220;betas&#8221; we&#8217;re used to playing are so relatively well-polished.<\/p>\n<div class=\"product\"><a data-dimension112=\"e100c73b-9758-44a8-a3c6-18136fad54f0\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/videogame-beta-versions-are-anything-but-says-veteran-rpg-dev-real-games-are-shy-shy-shy-shy-slightly-less-shy-and-it-skyrockets-at-the-end.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"e100c73b-9758-44a8-a3c6-18136fad54f0\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/videogame-beta-versions-are-anything-but-says-veteran-rpg-dev-real-games-are-sh-y-sh-y-sh-y-sh-y-slightly-less-sh-y-and-it-skyrockets-at-the-end\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve never been one to get in on videogame betas\u2014save the Diablo 4 one which I did purely to get the horse cosmetic (I then never played far enough to get a horse)\u2014but they&#8217;re a pretty popular hype-generation mechanism these days. If you&#8217;ve got any sort of live-service thing gearing up for release, why not have a beta Get some players in, stress-test the servers, and whet everyone&#8217;s appetite for the full thing. A sound tactic, and a total nominative falsehood. Per my recent interview with Kingdom Come: Deliverance 2 lead designer and one of Warhorse&#8217;s two new creative directors, Prokop Jirsa, calling these little pre-release demos &#8216;betas&#8217; just ain&#8217;t right. Jirsa was talking about the surprises of his early years in game dev when&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/videogame-beta-versions-are-anything-but-says-veteran-rpg-dev-real-games-are-shy-shy-shy-shy-slightly-less-shy-and-it-skyrockets-at-the-end\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1574902,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1574901","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Videogame &#039;beta versions&#039; are anything but, says veteran RPG dev\u2014real games are &#039;sh***y, sh***y, sh***y, sh***y, slightly less sh***y, and it skyrockets&#039; at the end | Arcader News<\/title>\n<meta name=\"description\" content=\"I&#039;ve never been one to get in on videogame betas\u2014save the Diablo 4 one which I did purely to get the horse cosmetic (I then never played far enough to get\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/videogame-beta-versions-are-anything-but-says-veteran-rpg-dev-real-games-are-shy-shy-shy-shy-slightly-less-shy-and-it-skyrockets-at-the-end\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Videogame &#039;beta versions&#039; are anything but, says veteran RPG dev\u2014real games are &#039;sh***y, sh***y, sh***y, sh***y, slightly less sh***y, and it skyrockets&#039; at the end | Arcader News\" \/>\n<meta property=\"og:description\" content=\"I&#039;ve never been one to get in on videogame betas\u2014save the Diablo 4 one which I did purely to get the horse cosmetic (I then never played far enough to get\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/videogame-beta-versions-are-anything-but-says-veteran-rpg-dev-real-games-are-shy-shy-shy-shy-slightly-less-shy-and-it-skyrockets-at-the-end\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-05-08T14:54:32+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/videogame-beta-versions-are-anything-but-says-veteran-rpg-dev-real-games-are-shy-shy-shy-shy-slightly-less-shy-and-it-skyrockets-at-the-end.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/videogame-beta-versions-are-anything-but-says-veteran-rpg-dev-real-games-are-shy-shy-shy-shy-slightly-less-shy-and-it-skyrockets-at-the-end\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/videogame-beta-versions-are-anything-but-says-veteran-rpg-dev-real-games-are-shy-shy-shy-shy-slightly-less-shy-and-it-skyrockets-at-the-end\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Videogame &#8216;beta versions&#8217; 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