{"id":1572182,"date":"2026-05-06T22:58:04","date_gmt":"2026-05-06T22:58:04","guid":{"rendered":"http:\/\/HXcf4ARdezR79LvsM883pN"},"modified":"2026-05-06T22:58:04","modified_gmt":"2026-05-06T22:58:04","slug":"take-two-chief-is-deeply-disappointed-that-we-still-dont-have-a-new-bioshock-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/take-two-chief-is-deeply-disappointed-that-we-still-dont-have-a-new-bioshock-game\/","title":{"rendered":"Take-Two chief is &#8216;deeply disappointed&#8217; that we still don&#8217;t have a new BioShock game"},"content":{"rendered":"<article>\n<p>You&#8217;d think it would be fairly easy to make a <a href=\"https:\/\/www.pcgamer.com\/bioshock\/\">BioShock<\/a> game: After all, &#8220;<a href=\"https:\/\/www.pcgamer.com\/why-i-love-bioshock-infinites-opening\/\">there&#8217;s always a lighthouse<\/a>,&#8221; as the man once said. Yet it&#8217;s proven remarkably challenging: After three acclaimed games in relatively quick succession\u2014BioShock in 2007, <a href=\"https:\/\/www.pcgamer.com\/bioshock-2\/\">BioShock 2<\/a> in 2010, and <a href=\"https:\/\/www.pcgamer.com\/bioshock-infinite\/\">BioShock Infinite<\/a> in 2013\u2014there&#8217;s been nothing. Efforts have been made: Hangar 13 was reportedly in the early stages of work on a new game in the series <a href=\"https:\/\/www.pcgamer.com\/a-new-bioshock-game-is-reportedly-in-the-works-at-a-top-secret-2k-studio\/\">in 2018<\/a>, which even then seemed like an unusually long wait after Infinite. But it fizzled.<\/p>\n<p>In a new interview with Stephen Totilo&#8217;s <a href=\"https:\/\/www.gamefile.news\/p\/bioshock-gta-nfl-civ7-take-two-strauss-zelnick\" target=\"_blank\">Game File<\/a>, Strauss Zelnick, CEO of BioShock publisher Take-Two Interactive, said he&#8217;s not, strictly speaking, &#8220;surprised&#8221; that it&#8217;s taking so long to get a new BioShock game out the door. But he sure is disappointed.<\/p>\n<p>&#8220;Think about what \u2018surprise\u2019 implies,&#8221; Zelnick said. &#8220;That\u2019s like, one day, everything\u2019s awesome, and the next day, I\u2019m like, \u2018Holy shit.\u2019 And I don\u2019t run the business that way. But I think if you\u2019re saying \u2018disappointed,\u2019 yes. Deeply disappointed.&#8221;<\/p>\n<p>Zelnick said the next BioShock game is taking so long because it was difficult &#8220;finding the right creative purchase&#8221;\u2014that is, a concept the dev team could build out into a fully fleshed-out game. &#8220;I think we, in retrospect, wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends.&#8221;<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-XkGmNX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/XkGmNX.js\" async><\/script><\/p>\n<p>Despite those challenges and the extended timeline that&#8217;s resulted, Zelnick said he&#8217;s &#8220;feeling a lot better&#8221; about the state of the new project now. He may have former Diablo boss Rod Fergusson to thank for that: Fergusson left Blizzard in August 2025 to <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/bioshock-4-studio-lays-off-staff-as-former-diablo-boss-rod-fergusson-returns-to-get-things-back-on-track\/\">take the wheel at Cloud Chamber<\/a>, the studio working on the new BioShock, effectively repeating the <a href=\"https:\/\/www.pcgamer.com\/bioshock-infinite-developers-talk-about-what-a-mess-its-development-was\/\">&#8220;closer&#8221; role<\/a> he played on BioShock Infinite.<\/p>\n<p>Fergusson&#8217;s arrival heralded something of a reset for the project: 2K Games president said at the time that after several years of development, &#8220;we\u2019ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game.&#8221; The studio also laid off an unspecified number of employees; a Bloomberg report said more than 80 people, representing about a third of the studio&#8217;s headcount, were put out of work. That was less than a year ago, so while I&#8217;m happy that Zelnick is feeling better, I suspect we&#8217;ve still got a long wait before the next lighthouse comes into view.<\/p>\n<div class=\"product\"><a data-dimension112=\"0094dcf0-0b2d-411a-b95e-c9cc9c46dadf\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/take-two-chief-is-deeply-disappointed-that-we-still-dont-have-a-new-bioshock-game.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"0094dcf0-0b2d-411a-b95e-c9cc9c46dadf\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/take-two-chief-is-deeply-disappointed-that-we-still-dont-have-a-new-bioshock-game\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You&#8217;d think it would be fairly easy to make a BioShock game: After all, &#8220;there&#8217;s always a lighthouse,&#8221; as the man once said. Yet it&#8217;s proven remarkably challenging: After three acclaimed games in relatively quick succession\u2014BioShock in 2007, BioShock 2 in 2010, and BioShock Infinite in 2013\u2014there&#8217;s been nothing. Efforts have been made: Hangar 13 was reportedly in the early stages of work on a new game in the series in 2018, which even then seemed like an unusually long wait after Infinite. But it fizzled. In a new interview with Stephen Totilo&#8217;s Game File, Strauss Zelnick, CEO of BioShock publisher Take-Two Interactive, said he&#8217;s not, strictly speaking, &#8220;surprised&#8221; that it&#8217;s taking so long to get a new BioShock game out the door. But he&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/take-two-chief-is-deeply-disappointed-that-we-still-dont-have-a-new-bioshock-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1572183,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1572182","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Take-Two chief is &#039;deeply disappointed&#039; that we still don&#039;t have a new BioShock game | Arcader News<\/title>\n<meta name=\"description\" content=\"You&#039;d think it would be fairly easy to make a BioShock game: After all, &quot;there&#039;s always a lighthouse,&quot; as the man once said. Yet it&#039;s proven remarkably\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/take-two-chief-is-deeply-disappointed-that-we-still-dont-have-a-new-bioshock-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Take-Two chief is &#039;deeply disappointed&#039; that we still don&#039;t have a new BioShock game | Arcader News\" \/>\n<meta property=\"og:description\" content=\"You&#039;d think it would be fairly easy to make a BioShock game: After all, &quot;there&#039;s always a lighthouse,&quot; as the man once said. 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