{"id":1571465,"date":"2026-05-05T12:41:43","date_gmt":"2026-05-05T12:41:43","guid":{"rendered":"http:\/\/JQBGMPhGb6Hhgf3w3gLBxF"},"modified":"2026-05-05T12:41:43","modified_gmt":"2026-05-05T12:41:43","slug":"remedys-latest-financials-arent-too-bad-considering-firebreak-flopped-which-the-ceo-puts-down-to-its-structurally-more-efficient-budgets","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/remedys-latest-financials-arent-too-bad-considering-firebreak-flopped-which-the-ceo-puts-down-to-its-structurally-more-efficient-budgets\/","title":{"rendered":"Remedy\u2019s latest financials aren\u2019t too bad considering Firebreak flopped, which the CEO puts down to its \u2018structurally more efficient budgets\u2019"},"content":{"rendered":"<article>\n<p>Remedy, the creative geniuses behind Alan Wake, Control, and Max Payne, to name a few, has always been an odd studio. Despite making banger after banger (mostly), the web of business dealings seems to have it trapped in purgatory. Well, the studio has published its latest financial results, and they&#8217;re much better than I&#8217;d thought they would be.<\/p>\n<p>As reported by <a href=\"https:\/\/www.gamesindustry.biz\/remedy-reports-stable-q1-performance-despite-decreases-in-revenue-and-operating-profit\" target=\"_blank\">GamesIndustry.biz<\/a>, Remedy&#8217;s overall revenue for the first quarter was \u20ac13.1 million (down 1.9%), while its operating profit was \u20ac1 million, down 23% compared to \u20ac1.3 million for the same quarter last year. <\/p>\n<p>Obviously, that&#8217;s not exactly sunshine and rainbows, as you usually want your profits to at least stay the same, if not increase. But at the end of last year, Remedy&#8217;s ill-fated FBC: Firebreak, a multiplayer Control spin-off, <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/remedy-is-not-satisfied-with-its-q3-results-after-fbc-firebreaks-flop-and-has-moved-development-resources-to-other-games-in-production\/\" target=\"_blank\">was the chief culprit for a \u20ac16.4 million loss<\/a>. This saw the company <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/remedy-is-not-satisfied-with-its-q3-results-after-fbc-firebreaks-flop-and-has-moved-development-resources-to-other-games-in-production\/\" target=\"_blank\">issue a &#8216;profit warning&#8217;<\/a> and CEO, Tero Virtala, <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/as-fbc-firebreak-fails-to-recover-from-its-disastrous-launch-and-profit-warnings-are-issued-to-shareholders-the-ceo-of-remedy-entertainment-is-stepping-down\/\" target=\"_blank\">stepped down<\/a> with immediate effect.<\/p>\n<p>Since moving on from Firebreak, things have no doubt improved, though the developer reaffirmed that the game will remain playable since &#8220;upkeeping the infrastructure will not incur significant costs.&#8221;<\/p>\n<p>To make up for the decreases in overall revenue and operating profit, game sales and royalties rose. Not to get too stuck in the weeds, but Remedy got a nice royalty payout after Alan Wake 1 and 2 launched on Amazon Luna (yes, it&#8217;s still going). Control has continued to beat its sales numbers each year since its launch, and that&#8217;s only got a boost with the <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/control-resonant-is-far-more-of-an-rpg-than-i-expected-complete-with-talent-trees-stats-screens-and-build-crafting-that-wouldnt-feel-out-of-place-in-a-diablo-game\/\" target=\"_blank\">long-awaited<\/a> sequel <a href=\"https:\/\/www.pcgamer.com\/games\/action\/control-resonant-guide\/\" target=\"_blank\">Control Resonant<\/a> nearly here. <\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-XkGmNX\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/XkGmNX.js\" async><\/script><\/p>\n<p>&#8220;Remedy has a pivotal year ahead, and we are off to a good start,&#8221; explained new CEO Jean-Charles Gaudechon, discussing the results. &#8220;Our first quarter was profitable, our games on the market performed to our expectations and we&#8217;re making steady progress with our development projects. Delivering a high-quality Control Resonant with a successful launch is our top priority and we are on track for our 2026 launch.&#8221;<\/p>\n<p>&#8220;We have a studio with world-class talent and a track record in delivering multi-award-winning titles at structurally more efficient budgets compared to many of our peers. The studio is the right size for the ambitions ahead of us, and our focus now is on execution.&#8221;<\/p>\n<p>While Firebreak wasn&#8217;t a financial success, it evidently didn&#8217;t see Remedy place all its eggs in a volatile live-service basket <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/highguard-is-closing-next-week-despite-the-passion-and-hard-work-of-our-team-we-have-not-been-able-to-build-a-sustainable-player-base-to-support-the-game-long-term\/\" target=\"_blank\">as we&#8217;ve seen from other studios<\/a>\u2014it was intentionally smaller in scale. Now Resonant is walking up to the plate as a self-published game after buying the rights from 505 Games for \u20ac17 million. Fingers crossed it&#8217;ll become profitable much faster than the critically acclaimed Alan Wake 2, which <a href=\"https:\/\/www.pcgamer.com\/games\/horror\/after-more-than-a-year-and-2-million-sales-alan-wake-2-is-finally-turning-a-profit-for-remedy\/\" target=\"_blank\">took more than a year and 2 million sales<\/a> to manage that (in part due to the deal with Epic Games).<\/p>\n<div class=\"product\"><a data-dimension112=\"cea3fadd-62e6-4f98-9150-e86b74e93ab2\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/remedys-latest-financials-arent-too-bad-considering-firebreak-flopped-which-the-ceo-puts-down-to-its-structurally-more-efficient-budgets.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"cea3fadd-62e6-4f98-9150-e86b74e93ab2\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/remedys-latest-financials-arent-too-bad-considering-firebreak-flopped-which-the-ceo-puts-down-to-its-structurally-more-efficient-budgets\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Remedy, the creative geniuses behind Alan Wake, Control, and Max Payne, to name a few, has always been an odd studio. Despite making banger after banger (mostly), the web of business dealings seems to have it trapped in purgatory. Well, the studio has published its latest financial results, and they&#8217;re much better than I&#8217;d thought they would be. As reported by GamesIndustry.biz, Remedy&#8217;s overall revenue for the first quarter was \u20ac13.1 million (down 1.9%), while its operating profit was \u20ac1 million, down 23% compared to \u20ac1.3 million for the same quarter last year. Obviously, that&#8217;s not exactly sunshine and rainbows, as you usually want your profits to at least stay the same, if not increase. But at the end of last year, Remedy&#8217;s ill-fated FBC:&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/remedys-latest-financials-arent-too-bad-considering-firebreak-flopped-which-the-ceo-puts-down-to-its-structurally-more-efficient-budgets\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1571466,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1571465","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Remedy\u2019s latest financials aren\u2019t too bad considering Firebreak flopped, which the CEO puts down to its \u2018structurally more efficient budgets\u2019 | Arcader News<\/title>\n<meta name=\"description\" content=\"Remedy, the creative geniuses behind Alan Wake, Control, and Max Payne, to name a few, has always been an odd studio. 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