{"id":1569527,"date":"2026-05-04T00:39:12","date_gmt":"2026-05-04T00:39:12","guid":{"rendered":"http:\/\/Smuc6afevbYoTnXK6LiHJR"},"modified":"2026-05-04T00:39:12","modified_gmt":"2026-05-04T00:39:12","slug":"marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/","title":{"rendered":"Marvel once caused a problem for Capcom by insisting &#8216;Juggernaut can&#8217;t jump&#8217;"},"content":{"rendered":"<article>\n<p>Marvel&#8217;s profitable relationship with Capcom began with arcade beat &#8217;em up The Punisher in 1993, but quickly switched to fighting games with X-Men: Children of the Atom in 1994. The X-Men were mega popular at the time, so it made perfect sense. One problem, however, was that Marvel was more protective of its characters in the &#8217;90s.<\/p>\n<p>&#8220;I remember it was pretty challenging,&#8221; Takuya &#8220;Tom&#8221; Shiraiwa, a former localization lead at Capcom, recently told <a href=\"https:\/\/www.timeextension.com\/features\/interview-it-was-an-amateurish-company-in-a-good-way-capcom-japans-first-localisation-lead-talks-marvel-resident-evil-and-working-with-shinji\">Time Extension<\/a>, &#8220;because they had very, very specific rules about their characters, like their behaviours and their personalities, right?&#8221;<\/p>\n<p>The first round of conversation was always about which characters would be allowed. Just because Spider-Man appeared in some X-Men comics doesn&#8217;t mean you can have him in your X-Men game, for instance. It didn&#8217;t stop once the full cast of characters was decided on, though.<\/p>\n<p>&#8220;When we came back and started working on the character,&#8221; Shiraiwa said, &#8220;we usually submitted all the character animations on videotape to get approval. And when we submitted Juggernaut, they said, &#8216;No, Juggernaut can&#8217;t jump. He&#8217;s too heavy.'&#8221;<\/p>\n<p>A significant villain for the X-Men, Juggernaut is Professor X&#8217;s stepbrother who got superpowers from a demonic gem. (Comics!) Those superpowers make him a tank-sized \u00dcbermensch who is literally unstoppable, though I&#8217;ve never read a comic that suggests he can&#8217;t jump. At one point he leapt out of a plane without a parachute, though I suppose that was more of a controlled fall than a jump.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"wpk2mHUF9vyQfek3VQXSM8\" name=\"childrenoftheatomjuggernautsentinel\" alt=\"Juggernaut jumps into the air to attack Sentinel\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p>It was Shiraiwa&#8217;s job to convince Marvel to let Juggernaut shoot the J. &#8220;I was like a middleman at the time. So I remember I reasoned with them, &#8216;Okay, but what&#8217;s he gonna do when he finds a big hole in front of him? Like a big gap? Will he be able to jump then?&#8217; But they said, &#8216;No, in that case, he will simply fall into the hole and just keep running when he lands&#8217; I was like, &#8216;Okay, that&#8217;s fine, but this is a head-to-head fighting game; he needs to jump.'&#8221;<\/p>\n<p>Capcom eventually got its way, and in X-Men: Children of the Atom and its follow-up, Marvel Super Heroes, Juggernaut absolutely jumps. Which is important, because one of the selling points of Capcom&#8217;s superhero fighting games were their extra-high levels, with plenty of vertical space for pulling off aerial combos. When several of the characters can fly, it makes sense.<\/p>\n<p>&#8220;We had lots of headaches at that time&#8221;, Shiraiwa said. &#8220;The funny thing is, though, after Capcom released maybe one or two Marvel head-to-head fighting games, and they were extremely successful, they were like, &#8216;Anything goes. You can do whatever you want.&#8217; So that made me wonder why they had been so strict with us in the first place. But I guess money changes everything.&#8221;<\/p>\n<p>Things are obviously different these days, and games like Marvel Rivals make it plain that modern Marvel isn&#8217;t nitpicky about who can jump, or <a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/venoms-gonna-throw-it-back-in-marvel-rivals-and-theres-nothing-any-of-us-can-do-to-stop-him\/\">twerk<\/a>. If you&#8217;d like to go back to the old days, the <a href=\"https:\/\/store.steampowered.com\/app\/2634890\/MARVEL_vs_CAPCOM_Fighting_Collection_Arcade_Classics\/\">Marvel vs. Capcom Fighting Collection: Arcade Classics<\/a> you probably bought just to get Marvel vs. Capcom 2 also includes the brutally difficult X-Men: Children of the Atom. (Magneto can go and do one, frankly.) <\/p>\n<p>Just quietly, the surprise highlight of that collection was The Punisher, a goofy and ultraviolent beat &#8217;em up that lets you bring a gun to a knife fight. Since half your enemies are cyborgs and ninjas, I think that makes it fair. <\/p>\n<div class=\"product\"><a data-dimension112=\"93d1673e-c063-4bda-b683-5656f42b0bf2\" data-action=\"Deal Block\" data-label=\"Steam sale dates\" data-dimension48=\"Steam sale dates\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:550px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"dmLfcTEceHMYUpsciYxiDT\" name=\"steam rpgs\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"550\" height=\"550\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/steam-sale-dates\/\" target=\"_blank\" data-dimension112=\"93d1673e-c063-4bda-b683-5656f42b0bf2\" data-action=\"Deal Block\" data-label=\"Steam sale dates\" data-dimension48=\"Steam sale dates\" data-dimension25=\"\"><strong>Steam sale dates<\/strong><\/a>: When&#8217;s the next event?<br \/><a href=\"https:\/\/www.pcgamer.com\/epic-games-store-free-games-list\/\" target=\"_blank\"><strong>Epic Store free games<\/strong><\/a>: What&#8217;s free right now?<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: The best freebies you can grab<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\"><strong>2026 games<\/strong><\/a>: This year&#8217;s upcoming releases<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-free-games-on-steam\/\" target=\"_blank\"><strong>Free Steam games<\/strong><\/a>: No purchase necessary<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fighting\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marvel&#8217;s profitable relationship with Capcom began with arcade beat &#8217;em up The Punisher in 1993, but quickly switched to fighting games with X-Men: Children of the Atom in 1994. The X-Men were mega popular at the time, so it made perfect sense. One problem, however, was that Marvel was more protective of its characters in the &#8217;90s. &#8220;I remember it was pretty challenging,&#8221; Takuya &#8220;Tom&#8221; Shiraiwa, a former localization lead at Capcom, recently told Time Extension, &#8220;because they had very, very specific rules about their characters, like their behaviours and their personalities, right?&#8221; The first round of conversation was always about which characters would be allowed. Just because Spider-Man appeared in some X-Men comics doesn&#8217;t mean you can have him in your X-Men game, for&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1569528,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[222,748],"class_list":["post-1569527","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fighting","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Marvel once caused a problem for Capcom by insisting &#039;Juggernaut can&#039;t jump&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Marvel&#039;s profitable relationship with Capcom began with arcade beat &#039;em up The Punisher in 1993, but quickly switched to fighting games with X-Men:\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Marvel once caused a problem for Capcom by insisting &#039;Juggernaut can&#039;t jump&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Marvel&#039;s profitable relationship with Capcom began with arcade beat &#039;em up The Punisher in 1993, but quickly switched to fighting games with X-Men:\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-05-04T00:39:12+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Marvel once caused a problem for Capcom by insisting &#8216;Juggernaut can&#8217;t jump&#8217;\",\"datePublished\":\"2026-05-04T00:39:12+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/\"},\"wordCount\":638,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/05\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg\",\"keywords\":[\"fighting\",\"games\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/\",\"name\":\"Marvel once caused a problem for Capcom by insisting 'Juggernaut can't jump' | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/05\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg\",\"datePublished\":\"2026-05-04T00:39:12+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Marvel's profitable relationship with Capcom began with arcade beat 'em up The Punisher in 1993, but quickly switched to fighting games with X-Men:\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/05\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/05\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg\",\"width\":480,\"height\":270,\"caption\":\"Marvel once caused a problem for Capcom by insisting \u2018Juggernaut can\u2019t jump\u2019\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Marvel once caused a problem for Capcom by insisting &#8216;Juggernaut can&#8217;t jump&#8217;\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Marvel once caused a problem for Capcom by insisting 'Juggernaut can't jump' | Arcader News","description":"Marvel's profitable relationship with Capcom began with arcade beat 'em up The Punisher in 1993, but quickly switched to fighting games with X-Men:","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/","og_locale":"en_US","og_type":"article","og_title":"Marvel once caused a problem for Capcom by insisting 'Juggernaut can't jump' | Arcader News","og_description":"Marvel's profitable relationship with Capcom began with arcade beat 'em up The Punisher in 1993, but quickly switched to fighting games with X-Men:","og_url":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/","og_site_name":"Arcade News","article_published_time":"2026-05-04T00:39:12+00:00","og_image":[{"url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg","type":"","width":"","height":""}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Marvel once caused a problem for Capcom by insisting &#8216;Juggernaut can&#8217;t jump&#8217;","datePublished":"2026-05-04T00:39:12+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/"},"wordCount":638,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg","keywords":["fighting","games"],"articleSection":["PC Gamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/","url":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/","name":"Marvel once caused a problem for Capcom by insisting 'Juggernaut can't jump' | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg","datePublished":"2026-05-04T00:39:12+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"Marvel's profitable relationship with Capcom began with arcade beat 'em up The Punisher in 1993, but quickly switched to fighting games with X-Men:","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/05\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump.jpg","width":480,"height":270,"caption":"Marvel once caused a problem for Capcom by insisting \u2018Juggernaut can\u2019t jump\u2019"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/marvel-once-caused-a-problem-for-capcom-by-insisting-juggernaut-cant-jump\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Marvel once caused a problem for Capcom by insisting &#8216;Juggernaut can&#8217;t jump&#8217;"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1569527","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=1569527"}],"version-history":[{"count":0,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1569527\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/1569528"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=1569527"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=1569527"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=1569527"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}