{"id":1564363,"date":"2026-04-27T20:00:16","date_gmt":"2026-04-27T20:00:16","guid":{"rendered":"http:\/\/Zf2nA9DqW8GLsscNp8tvr6"},"modified":"2026-04-27T20:00:16","modified_gmt":"2026-04-27T20:00:16","slug":"new-morrowind-mod-not-only-adds-sekiro-parry-it-quietly-overhauls-the-rpgs-most-controversial-mechanic","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/new-morrowind-mod-not-only-adds-sekiro-parry-it-quietly-overhauls-the-rpgs-most-controversial-mechanic\/","title":{"rendered":"New Morrowind mod not only adds Sekiro parry, it quietly overhauls the RPG&#8217;s most controversial mechanic"},"content":{"rendered":"<article>\n<p>Look, the Elder Scrolls series has never had great combat, but 2002&#8217;s Morrowind and the games before it are the worst offenders. A new mod for the OpenMW source port could be just the thing to make the open world clunker sing, though: It adds a Sekiro-style perfect block parry, as well as one of the most cleverly balanced overhauls of Morrowind&#8217;s controversial percent-chance-to-hit system I&#8217;ve seen.<\/p>\n<p>Author MrArrean describes his mod, <a href=\"https:\/\/www.nexusmods.com\/morrowind\/mods\/58658\" target=\"_blank\">N&#8217;Garde<\/a> (<a href=\"https:\/\/www.youtube.com\/watch?v=47HgrBeg1t8\" target=\"_blank\">nice<\/a>), as &#8220;What if Bethesda had another year or two to let Morrowind cook?&#8221; with a goal of &#8220;more difficult, but more rewarding melee combat.&#8221; N&#8217;Garde is primarily built around the best kind of parry: A perfect block where, when you hit the timing window, you take no damage and stagger your opponent.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/hZ_nRKlqz60\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Miss the window? You still get an imperfect block that doesn&#8217;t ruin your whole day like the sluggish shield swings of Dark Souls.<\/p>\n<p>N&#8217;Garde is shockingly modular and lightweight, working with completely unmodded OpenMW and a list of 15 tested mods, including animation replacers. I love how thoughtfully it&#8217;s been weaved into Morrowind&#8217;s base systems, too: Your perfect block window and imperfect block efficiency can be improved by leveling the game&#8217;s block skill, but if you&#8217;re blocking with a weapon and no shield, your skill with that weapon type (long blades, blunt, etc.) will impact your effectiveness as well. <\/p>\n<p>MrArrean even tweaked parry windows and effectiveness by weapon type: Bigger and heavier weapons are understandably superior to lighter ones, but shields reign supreme over all. N&#8217;Garde even plays nice with Morrowind&#8217;s default (awful) hit chance system, while also offering one of the most inspired alternatives I&#8217;ve seen.<\/p>\n<p>One of the great filters to prospective Morrowind players is, understandably, running into the first dungeon, smacking a guy standing right in front of you, and having your weapon just do nothing like it&#8217;s passing through thin air. Morrowind is the worst of both worlds by default. <\/p>\n<p>It&#8217;s a first-person action game, much less abstracted than its forebears, but it still has a very D&#038;D-adjacent system where your skill in a weapon determines whether you hit an enemy or not, resulting in what I can only describe as a mechanical Uncanny Valley effect: Morrowind&#8217;s feedback is too good and responsive otherwise for such an archaic system to feel right.<\/p>\n<p>But as bad as missing melee attacks in Morrowind feels, the game was balanced around this system, and when I&#8217;ve modded it out completely, the game just feels too flat and boring. N&#8217;Garde has a completely optional overhaul of this system to introduce &#8220;Glancing Blows,&#8221; a halfway point between misses and full hits:<\/p>\n<ul>\n<li><em>&#8220;Preserves vanilla hit chance mechanic, but &#8211; a missed attack becomes a &#8220;glancing blow&#8221; deals a maximum of 20% damage and doesn&#8217;t grant skill XP to the attacker. Time-to-kill is roughly the same, just better combat feedback.<\/em><\/li>\n<li><em>If &#8216;strength affects h2h damage&#8217; is enabled in launcher\u2060\u2014missed h2h attacks lose strength bonus, but instead only get reduced to 40% damage.<\/em><\/li>\n<li><em>Takes &#8216;normal weapon resistance&#8217; and armour into account.<\/em><\/li>\n<li><em>While disabled attacks that are missed can still be parried, or perfect parried to stagger the opponent.&#8221;<\/em><\/li>\n<\/ul>\n<p>Taken together, this combination of feedback and functionality could even result in more fun melee combat than in Morrowind&#8217;s successors, Oblivion and Skyrim. Much as I love all of these games, even more recent entries&#8217; melee systems are still booboo, seeing you just trading hits back and forth like a pair of pugilists from before they invented ducking and weaving\u2060\u2014why do you think everybody just plays Skyrim as a sneaky archer?<\/p>\n<p>Magic is the way to go in Morrowind, but I never like being a <em>pure<\/em> mage in any RPG. So the next time I feel the urge to rock some kind of Orc or Dark Elf Nightblade on the scenic island of Vvardenfell, you best believe I&#8217;m taking N&#8217;Garde for a spin\u2060\u2014even with my increasing <a href=\"https:\/\/www.pcgamer.com\/games\/fallout\/after-15-years-and-323-hours-ive-finally-beaten-fallout-new-vegas-and-this-game-doesnt-need-mods-as-much-as-you-think-it-does\/\" target=\"_blank\">aversion to modding Bethesda and Bethesda-adjacent games<\/a> in such a manner.<\/p>\n<div class=\"product\"><a data-dimension112=\"42cbcd03-c3e0-4d59-a05f-4eda30ece89e\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/new-morrowind-mod-not-only-adds-sekiro-parry-it-quietly-overhauls-the-rpgs-most-controversial-mechanic.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"42cbcd03-c3e0-4d59-a05f-4eda30ece89e\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/new-morrowind-mod-not-only-adds-sekiro-parry-it-quietly-overhauls-the-rpgs-most-controversial-mechanic\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Look, the Elder Scrolls series has never had great combat, but 2002&#8217;s Morrowind and the games before it are the worst offenders. A new mod for the OpenMW source port could be just the thing to make the open world clunker sing, though: It adds a Sekiro-style perfect block parry, as well as one of the most cleverly balanced overhauls of Morrowind&#8217;s controversial percent-chance-to-hit system I&#8217;ve seen. Author MrArrean describes his mod, N&#8217;Garde (nice), as &#8220;What if Bethesda had another year or two to let Morrowind cook?&#8221; with a goal of &#8220;more difficult, but more rewarding melee combat.&#8221; N&#8217;Garde is primarily built around the best kind of parry: A perfect block where, when you hit the timing window, you take no damage and stagger your&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/new-morrowind-mod-not-only-adds-sekiro-parry-it-quietly-overhauls-the-rpgs-most-controversial-mechanic\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1564364,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34,1222],"class_list":["post-1564363","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg","tag-the-elder-scrolls"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>New Morrowind mod not only adds Sekiro parry, it quietly overhauls the RPG&#039;s most controversial mechanic | Arcader News<\/title>\n<meta name=\"description\" content=\"Look, the Elder Scrolls series has never had great combat, but 2002&#039;s Morrowind and the games before it are the worst offenders. 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