{"id":1559817,"date":"2026-04-22T16:42:22","date_gmt":"2026-04-22T16:42:22","guid":{"rendered":"http:\/\/5keAqFk4wcU842cPWod4sC"},"modified":"2026-04-22T16:42:22","modified_gmt":"2026-04-22T16:42:22","slug":"fallout-new-vegas-dev-says-it-couldve-been-set-in-new-orleans-because-the-vibe-was-so-cool-the-flavor-was-cool-it-wouldve-been-so-sweet","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/fallout-new-vegas-dev-says-it-couldve-been-set-in-new-orleans-because-the-vibe-was-so-cool-the-flavor-was-cool-it-wouldve-been-so-sweet\/","title":{"rendered":"Fallout: New Vegas dev says it could&#8217;ve been set in New Orleans because &#8216;the vibe was so cool, the flavor was cool, [it would&#8217;ve been] so sweet&#8217;"},"content":{"rendered":"<article>\n<p>Fallout: New Vegas writer and former Obsidian creative officer, Chris Avellone, has given <a href=\"https:\/\/www.youtube.com\/watch?v=uTYLWLAakaE\" target=\"_blank\">a new interview to Fallout content creator TKs-Mantis<\/a>, and it&#8217;s a hefty one. Perhaps the most eyebrow-raising assertion is that <a href=\"https:\/\/www.pcgamer.com\/games\/fallout\/fallout-new-vegas-dev-says-dont-expect-a-remaster-argues-bethesda-doesnt-have-the-source-code-or-the-engineering-knowhow\/\" target=\"_blank\">Bethesda doesn&#8217;t have the source code for New Vegas<\/a> (I&#8217;ve asked Bethesda about this, and haven&#8217;t had a response yet), but there&#8217;s plenty more: including one particular road not travelled for the series, alongside a healthy crank on the specul-a-tron about where Fallout might go next.<\/p>\n<p>When being asked about the early stages of Fallout: New Vegas&#8217; production, the host mentions the potential of a setting like New Orleans. &#8220;Holy shit,&#8221; says Avellone, &#8220;Yeah so one of the designers \/ producers on one of our other projects suggested New Orleans&#8217;s location, and I was so stoked for that.<\/p>\n<p>&#8220;It&#8217;s going to be a weird reference, but there is an old comic franchise that was started by this author-artist Matt Wagner called Grendel. And a lot of the Grendel stories are very post-apocalyptic. There was one that was written in New Orleans, it was called Four Devils, One Hell.&#8221;<\/p>\n<p>I haven&#8217;t read this, so I looked up <a href=\"https:\/\/comicvine.gamespot.com\/grendel-tales-four-devils-one-hell-1-four-beginnin\/4000-37686\/\" target=\"_blank\">a plot summary<\/a>, and it involves a PI investigating the murder of a chef while four Grendels manifest their own visions of hell in New Orleans. One &#8220;is insane and believes himself to be a knight in the service of Charlemagne&#8221; and likes to fight vampires, one&#8217;s trying to mess with the PI, one&#8217;s an English curator on the hunt for some mysterious treasure, and the last is a gentlemanly gambler. I can kinda see where some of that might map onto Fallout&#8217;s own brand of post-apocalypse.<\/p>\n<p>&#8220;It&#8217;s a fantastic story but as soon as I read it, which is while I was doing Fallout research ironically enough, I&#8217;m like, man, this makes me want to do a Fallout New Orleans so bad,&#8221; says Avellone. &#8220;&#8216;Cos the vibe was so cool. The flavor was cool. And like it&#8217;s still Fallout, but in a different area that felt different. There&#8217;s a lot of potential there. [It would&#8217;ve been] so sweet.&#8221;<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/uTYLWLAakaE\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Elsewhere in the interview, another location pops up: though not in relation to New Vegas. Avellone offers up some thoughts about what the Fallout TV show has done well and not-so-well, before ending with &#8220;the show&#8217;s laying all the groundwork for whatever I guess Fallout 5 is going to be as far as I understand it.&#8221;<\/p>\n<p>He&#8217;s asked about the fact that Bethesda supposedly said &#8216;don&#8217;t do San Francisco&#8217; when pitching, and confirms with a simple &#8220;yeah.&#8221; Bethesda also later asked for the removal of a line of dialogue in New Vegas <a href=\"https:\/\/www.youtube.com\/watch?v=QKn9yiLVlMM&#038;t=4190s\" target=\"_blank\">that said San Francisco was nuked<\/a>. Asked whether he thinks this means Fallout 5 is heading to San Francisco, Avellone says &#8220;it&#8217;s quite possible.&#8221;<\/p>\n<p>Avellone left Obsidian in 2015, citing creative and business disputes with management. He has since written for several notable RPGs, including Divinity: Original Sin 2 and Pathfinder: Kingmaker, and is currently collaborating with Red Info, the studio founded by Disco Elysium lead writer Robert Kurvitz, on a future title. As for New Vegas, the hopium continues to waft around a mooted remaster, <a href=\"https:\/\/www.pcgamer.com\/games\/fallout\/fallout-new-vegas-remaster-hopium-goes-off-like-mount-vesuvius-as-iron-galaxy-teases-whats-coming-next-with-a-very-famous-loading-screen\/\" target=\"_blank\">the most recent rumours landing last month<\/a>.<\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-eBxYkO\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/eBxYkO.js\" async><\/script><\/p>\n<div class=\"product\"><a data-dimension112=\"29b012a5-d3c3-4686-a804-a2cdfc2f9d35\" data-action=\"Deal Block\" data-label=\"Fallout 4 cheats\" data-dimension48=\"Fallout 4 cheats\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:366px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"afZYAs9fTHP3qxTNcvkXcF\" name=\"skyrim-ae-square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/fallout-new-vegas-dev-says-it-couldve-been-set-in-new-orleans-because-the-vibe-was-so-cool-the-flavor-was-cool-it-wouldve-been-so-sweet.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"366\" height=\"366\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/fallout-4-cheats-and-console-commands-can-turn-you-into-a-superhero\/\" target=\"_blank\" data-dimension112=\"29b012a5-d3c3-4686-a804-a2cdfc2f9d35\" data-action=\"Deal Block\" data-label=\"Fallout 4 cheats\" data-dimension48=\"Fallout 4 cheats\" data-dimension25=\"\"><strong>Fallout 4 cheats<\/strong><\/a>: Nuclear codes<br \/><a href=\"https:\/\/www.pcgamer.com\/fallout-new-vegas-console-commands\/\" target=\"_blank\"><strong>New Vegas console commands<\/strong><\/a>: Stacked deck<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/oblivion-console-commands-cheats\" target=\"_blank\"><strong>Oblivion console commands<\/strong><\/a>: Crisis controls<br \/><a href=\"https:\/\/www.pcgamer.com\/skyrim-console-commands-let-you-cheat-and-do-other-stuff\/\" target=\"_blank\"><strong>Skyrim console commands<\/strong><\/a>: Tune your Tamriel<br \/><a href=\"https:\/\/www.pcgamer.com\/so-what-is-skyrim-anniversary-edition-and-what-does-it-actually-include\/\" target=\"_blank\"><strong>Skyrim Anniversary Edition<\/strong><\/a>: What it includes<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fallout\/fallout-new-vegas-dev-says-it-couldve-been-set-in-new-orleans-because-the-vibe-was-so-cool-the-flavor-was-cool-it-wouldve-been-so-sweet\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fallout: New Vegas writer and former Obsidian creative officer, Chris Avellone, has given a new interview to Fallout content creator TKs-Mantis, and it&#8217;s a hefty one. Perhaps the most eyebrow-raising assertion is that Bethesda doesn&#8217;t have the source code for New Vegas (I&#8217;ve asked Bethesda about this, and haven&#8217;t had a response yet), but there&#8217;s plenty more: including one particular road not travelled for the series, alongside a healthy crank on the specul-a-tron about where Fallout might go next. When being asked about the early stages of Fallout: New Vegas&#8217; production, the host mentions the potential of a setting like New Orleans. &#8220;Holy shit,&#8221; says Avellone, &#8220;Yeah so one of the designers \/ producers on one of our other projects suggested New Orleans&#8217;s location, and&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/fallout-new-vegas-dev-says-it-couldve-been-set-in-new-orleans-because-the-vibe-was-so-cool-the-flavor-was-cool-it-wouldve-been-so-sweet\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1559818,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[1667,748,34],"class_list":["post-1559817","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fallout","tag-games","tag-rpg"],"yoast_head":"<!-- This site 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could&#039;ve been set in New Orleans because &#039;the vibe was so cool, the flavor was cool, [it would&#039;ve been] so sweet&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Fallout: New Vegas writer and former Obsidian creative officer, Chris Avellone, has given a new interview to Fallout content creator TKs-Mantis, and it&#039;s\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/fallout-new-vegas-dev-says-it-couldve-been-set-in-new-orleans-because-the-vibe-was-so-cool-the-flavor-was-cool-it-wouldve-been-so-sweet\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-04-22T16:42:22+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/fallout-new-vegas-dev-says-it-couldve-been-set-in-new-orleans-because-the-vibe-was-so-cool-the-flavor-was-cool-it-wouldve-been-so-sweet.jpg\" \/>\n<meta name=\"author\" content=\"Arcade 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