{"id":1559726,"date":"2026-04-22T15:00:00","date_gmt":"2026-04-22T15:00:00","guid":{"rendered":"http:\/\/Tk9wYAgnE3Q4fYyYdspUD4"},"modified":"2026-04-22T15:00:00","modified_gmt":"2026-04-22T15:00:00","slug":"i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured\/","title":{"rendered":"I was worried Owlcat couldn&#8217;t pull off Mass Effect-style cinematic action in its big new RPG, but after an hour of blowing stuff up in The Expanse: Osiris Reborn, I&#8217;m feeling very reassured"},"content":{"rendered":"<article>\n<p>With <a href=\"https:\/\/www.pcgamer.com\/uk\/the-expanse-osiris-reborn\/\" target=\"_blank\">The Expanse: Osiris Reborn<\/a>, developer Owlcat is taking its first leap out of the isometric RPG genre it&#8217;s claimed a foothold in with games like Pathfinder: Kingmaker and into something more inspired by the glory days of Mass Effect. Heading into a hands-on preview of the game, my big question is: can the studio really pull that off? <\/p>\n<p>The mission I get to play feels like a direct answer to that question\u2014an hour of third-person combat and visual spectacle, the perfect taster of whether Owlcat has the technical know-how and design expertise for such a major genre shift. The result? I&#8217;m feeling much more confident in what the studio has cooking, even if I don&#8217;t get to see much of the RPG part of this action-RPG. <\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rZd43j6xenvo5uvKXPrjdV\" name=\"The Expanse Osiris Reborn 5\" alt=\"Fighting through the space station in The Expanse: Osiris Reborn.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Owlcat Games)<\/span><\/figcaption><\/figure>\n<p>Taking place early in the game, the demo sees me trying to escape a space station besieged by hi-tech mercenaries. To be frank, I&#8217;m missing a lot of context\u2014the game clearly has an explosive intro in which me (a customisable main character) and <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/the-companions-in-owlcats-new-mass-effect-inspired-rpg-stand-ready-to-have-heart-to-heart-chats-drag-you-into-their-sidequests-and-blow-a-lot-of-stuff-up\/\" target=\"_blank\">my companion J<\/a> (my identical twin) are thrust into some kind of conspiracy, but somehow get out with a new ship and dock at a friendly port. But now the bad guys are here too, intent on apprehending me, and I need to survive long enough to escape and fly off into the great unknown. <\/p>\n<p>Considering my level of confusion, it&#8217;s probably a good thing that conversation is kept to a minimum. A chat with the guy who seems to be in charge of the station lasts just long enough for me to make a persuasion check that enables a slightly morally grey choice\u2014convincing him to order his people to cover our escape with their lives. <\/p>\n<p>From there, I&#8217;m off through a gauntlet of corridors and waist-high cover, fighting armoured thugs as I go. The core combat I would describe as agreeably solid rather than inspiring. Ducking behind barricades and shooting enemies as they pop out of cover feels a bit lightweight, but so did Mass Effect\u2014and as in BioWare&#8217;s classic series, it&#8217;s spiced up with special abilities that add to your options.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"7wQRBU3rxouYibPv48N5dV\" name=\"The Expanse Osiris Reborn 2\" alt=\"Convincing the head of the space station to aid your escape in The Expanse: Osiris Reborn.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured-1.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Owlcat Games)<\/span><\/figcaption><\/figure>\n<p>These come in the form of gadgets, which are equipable items rather than picks on a skill tree, allowing a lot of freedom to mix things up between fights. Mine include a shock tether that can stun enemies in place for easy headshots, a swarm of nano-insects to chase foes out of cover, and later a wrist rocket that&#8217;s great for chunking through armour. None of it&#8217;s revolutionary, but it&#8217;s enough to add some tactical nuance and flashy moments to the gunfights.<\/p>\n<p>I can also boss my companion around, telling them to focus on a target and draw fire so I can get some breathing room. I can even pause the combat to survey the battlefield and issue orders\u2014yes, this is technically a real-time-with-pause game\u2014though it&#8217;s deliberately simplistic stuff with only limited actions available, and easily ignored if you just want to stick to real-time blasting.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"EuUmtnomkTojdUfHR95THL\" name=\"Pause\" alt=\"Pausing in combat to issue orders in The Expanse: Osiris Reborn.\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/EuUmtnomkTojdUfHR95THL.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/cdn.mos.cms.futurecdn.net\/EuUmtnomkTojdUfHR95THL.png' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Owlcat Games)<\/span><\/figcaption><\/figure>\n<p>Primitive creature that I am, I quickly forget most of that in favour of a button that makes things go boom. Every companion in the game has an Exploit\u2014an ability that allows them to interact with the environment in combat in some way. In J&#8217;s case, it&#8217;s agreeably straightforward: when I hover my reticle over anything even mildly explosive, a big prompt appears for her to blow it up, with dramatic results. With the right timing it can be a godsend in tricky encounters, sending grouped up foes scrambling as fuel tanks erupt into flame over their heads. <\/p>\n<p>I don&#8217;t know if making things explode can ever truly lose its lustre, but Osiris Reborn certainly doesn&#8217;t want to find out. As soon as I hit the point where these shoot-outs might start to wear out their welcome, the game shakes things up by sending me out onto the surface of the station. <\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"QnBAC5ew3UBhhtn4VUebdV\" name=\"The Expanse Osiris Reborn 6\" alt=\"Walking on the outside of the station in The Expanse: Osiris Reborn.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured-2.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Owlcat Games)<\/span><\/figcaption><\/figure>\n<p>With mag boots sticking me to the hull and open space all around me, there&#8217;s no real up or down, allowing for some mind-bending visuals as the &#8216;floor&#8217; curves away from me or turns into wall or ceiling depending on my orientation. The noises of combat are muffled, as if I&#8217;m only sensing the vibrations, but comms chatter comes through clear, creating a disorientating soundscape. Most importantly, my explosions now make enemies fly off into space. <\/p>\n<p>Mechanically, it&#8217;s not that different\u2014I&#8217;m still just crouching behind cover and shooting people, and all my abilities work the same\u2014but the devil is in the details. It&#8217;s atmospheric and visually creative enough to add a new injection of drama to my desperate escape. <\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"HVi8x7dxtViFiMXcR7GbdV\" name=\"The Expanse Osiris Reborn 4\" alt=\"Causing an explosion in The Expanse: Osiris Reborn.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured-3.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Owlcat Games)<\/span><\/figcaption><\/figure>\n<p>Along the way, Osiris Reborn is keen to keep reminding me that, in the midst of all this action, this is still a choice-driven RPG. Tactical decisions lead to branching points in the level\u2014at one point I figure that taking a detour through a damaged part of the ship would be the safer bet over braving a stretch open to enemy heavy weapons fire, and end up having to navigate a series of tight corridors beset by hazardous coolant leaks. <\/p>\n<p>Similarly, during quieter moments exploring and hunting for supplies, character stats open up some extra options\u2014such as using J&#8217;s Athletics score to move some heavy debris out of the way, allowing access to a new section.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"85HojR9tX5MmzmFEFvNQdV\" name=\"The Expanse Osiris Reborn 7\" alt=\"The main character with their twin sister J in The Expanse: Osiris Reborn.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured-4.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Owlcat Games)<\/span><\/figcaption><\/figure>\n<p>It&#8217;s a light touch, and I doubt getting a few cold burns or moving some boxes will have a lasting impact on the plot, but it&#8217;s enough to make it feel like I&#8217;m embodying a character rather than just making my way through a shooting gallery. <\/p>\n<p>I&#8217;m certainly hoping for more conversation and exploration in the full game, but this mission has little time for that, throwing me from fight to fight as if to say &#8220;See, we can do more than just isometric combat!&#8221;. <\/p>\n<p>A few more zero-G bullet exchanges later, I&#8217;m finally back inside the station for the last stretch, and rewarded with the best &#8216;blow stuff up&#8217; button yet: I&#8217;m now close enough to my ship to order one of my allies to fire its enormous turrets down into the fight. Shooting big holes in the windows of a space station might be considered a bit reckless, but with my helmet still firmly on I reckon it&#8217;s worth it. <\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Zh5ADMy5U4v9tGamxLkhUL\" name=\"Battle(1)\" alt=\"Shooting at mercenaries in The Expanse: Osiris Reborn.\" src=\"https:\/\/cdn.mos.cms.futurecdn.net\/Zh5ADMy5U4v9tGamxLkhUL.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/cdn.mos.cms.futurecdn.net\/Zh5ADMy5U4v9tGamxLkhUL.png' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Owlcat Games)<\/span><\/figcaption><\/figure>\n<p>Sniper pinning me down in cover from an unassailable position? An overwhelming squad of mercs all bearing down from the flank? Turns out there aren&#8217;t many problems that can&#8217;t be solved with the application of a hail of bullets big enough to punch through spaceship armour.<\/p>\n<p>It makes for a perfect dramatic exit as me and J flee through the airlock and hop aboard our ship, blasting off as free agents ready for more adventures. <\/p>\n<p>It&#8217;s a tantalising start, even if I remain rather confused about why all those guys wanted to kill me in the first place. The action in itself isn&#8217;t mind-blowing\u2014if this was the new Gears of War, you&#8217;d be disappointed. But a good cinematic RPG is more than the sum of its parts, finding magic in the combination of third-person combat, deep character interactions, world-building, and storytelling. It&#8217;s reassuring to discover that Owlcat has a good grasp on the part of that formula it seemed most likely to struggle with. <\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"QLWsyJqX4MQdWnwNdvszcV\" name=\"The Expanse Osiris Reborn 3\" alt=\"The inventory screen in The Expanse: Osiris Reborn.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured-5.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured-5.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Owlcat Games)<\/span><\/figcaption><\/figure>\n<p>I&#8217;m still keen to see more of how the other parts come together, of course. Peppered throughout this demo are just enough little moments of character development and decision-making to intrigue me\u2014I particularly enjoy an ongoing conversation about what to name the new ship\u2014but too few to get a good sense of the texture of the wider adventure to come. <\/p>\n<p>So, too soon to declare the second coming of Mass Effect just yet, but Osiris Reborn is definitely promising: a confident leap forward for a studio that seems determined to make its mark on RPG history. We still have a while to wait to see the finished product, however\u2014the <a href=\"https:\/\/store.steampowered.com\/app\/3727390\/The_Expanse_Osiris_Reborn\/\" target=\"_blank\">full release<\/a> is now scheduled for spring 2027. <\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-convinced-the-developer-knows-what-its-doing\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With The Expanse: Osiris Reborn, developer Owlcat is taking its first leap out of the isometric RPG genre it&#8217;s claimed a foothold in with games like Pathfinder: Kingmaker and into something more inspired by the glory days of Mass Effect. Heading into a hands-on preview of the game, my big question is: can the studio really pull that off? The mission I get to play feels like a direct answer to that question\u2014an hour of third-person combat and visual spectacle, the perfect taster of whether Owlcat has the technical know-how and design expertise for such a major genre shift. The result? I&#8217;m feeling much more confident in what the studio has cooking, even if I don&#8217;t get to see much of the RPG part of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1559727,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1559726","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I was worried Owlcat couldn&#039;t pull off Mass Effect-style cinematic action in its big new RPG, but after an hour of blowing stuff up in The Expanse: Osiris Reborn, I&#039;m feeling very reassured | Arcader News<\/title>\n<meta name=\"description\" content=\"With The Expanse: Osiris Reborn, developer Owlcat is taking its first leap out of the isometric RPG genre it&#039;s claimed a foothold in with games like\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/i-was-worried-owlcat-couldnt-pull-off-mass-effect-style-cinematic-action-in-its-big-new-rpg-but-after-an-hour-of-blowing-stuff-up-in-the-expanse-osiris-reborn-im-feeling-very-reassured\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"I was worried Owlcat couldn&#039;t pull off Mass Effect-style cinematic action in its big new RPG, but 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