{"id":1559488,"date":"2026-04-21T16:49:30","date_gmt":"2026-04-21T16:49:30","guid":{"rendered":"http:\/\/bGSasvK9MuEjEafgapYjNi"},"modified":"2026-04-21T16:49:30","modified_gmt":"2026-04-21T16:49:30","slug":"60-of-the-script-stayed-the-same-ryukishi07s-was-on-the-money-for-silent-hill-f-the-only-problem-was-that-some-ideas-were-too-big-for-the-budget","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/60-of-the-script-stayed-the-same-ryukishi07s-was-on-the-money-for-silent-hill-f-the-only-problem-was-that-some-ideas-were-too-big-for-the-budget\/","title":{"rendered":"&#8216;60% of the script stayed the same&#8217;: ryukishi07&#8217;s was on the money for Silent Hill f, the only problem was that some ideas were too big for the budget"},"content":{"rendered":"<article>\n<p>A huge moment of hype in <a href=\"https:\/\/www.pcgamer.com\/uk\/silent-hill-f\/\">Silent Hill f&#8217;s<\/a> pre-release was when it was announced that none other than ryukishi07 would be writing the script. A marriage made in heaven, and it turns out that the famous horror novelist wasted absolutely no time getting to work with the latest Silent Hill game. <\/p>\n<p>&#8220;He is a super fast writer, and he&#8217;s a very detailed kind of guy, too,&#8221; director Al Yang told PCG&#8217;s senior editor Wes Fenlon at GDC. &#8220;The final version of the script only went through like three, three and a half full revisions. About 60% of the script stayed the same, but that 60% was kind of the core themes and kind of the key beats. Those never changed.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"hTXaNvE7wgCmFZQxT7TPkG\" name=\"Silent Hill f\" alt=\"My friends comforting each other.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/60-of-the-script-stayed-the-same-ryukishi07s-was-on-the-money-for-silent-hill-f-the-only-problem-was-that-some-ideas-were-too-big-for-the-budget.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Konami)<\/span><\/figcaption><\/figure>\n<p>The main beats in question are your regular Silent Hill motifs such as the atmosphere and troubled protagonist, but one area left blank was the location. &#8220;A lot of locations weren&#8217;t set in the original script,&#8221; Yang explains. &#8220;So for instance, with the school, that&#8217;s something we brought up. We had a section of the game where Hinako is talking to Sho and Rinko, they&#8217;re together, and they reminisce about school days. It would make sense, because they&#8217;re classmates, to have this set in [the school].&#8221;<\/p>\n<p>Silent Hill f developer NeoBards already had something of a template for a school set in a Silent Hill world: Midwich Elementary School is an important location in the OG Silent Hill game, and was also featured briefly in Silent Hill 3. But schools set in the Mid-Atlantic\/ Northeastern US aren&#8217;t exactly the same as Japanese schools. <\/p>\n<p>&#8220;Japanese schools have a very particular layout, or windows and hallways are supposed to be a specific way,&#8221; Yang says. &#8220;And we actually flipped it around by accident and Konami came back: &#8216;Okay. Japanese schools do not have this layout, this is something that we need to change&#8217;. Lots of checks on all sides, and again, like I said, it&#8217;s a collaborative effort.&#8221; <\/p>\n<figure role=\"gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/60-of-the-script-stayed-the-same-ryukishi07s-was-on-the-money-for-silent-hill-f-the-only-problem-was-that-some-ideas-were-too-big-for-the-budget-1.jpg\" alt=\"Silent Hill f Ebisugaoka in Silence ending boss fight\" \/><figcaption><small role=\"credit\">Konami<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/60-of-the-script-stayed-the-same-ryukishi07s-was-on-the-money-for-silent-hill-f-the-only-problem-was-that-some-ideas-were-too-big-for-the-budget-2.jpg\" alt=\"Silent Hill f Ebisugaoka in Silence ending boss fight\" \/><figcaption><small role=\"credit\">Konami<\/small><\/figcaption><\/figure>\n<\/figure>\n<p>Another check that came during the early stages of development was actually on ryukishi07&#8217;s writing. After solidifying all the basics came the process of writing out actual scenes, a task which was made tricky because of the disparity between what can be described on paper and what the devs could actually show in the finished product.<\/p>\n<p>&#8220;So a lot of the cut scenes, for instance, we talked about like budget wise, this is really cool, what you&#8217;re writing here, but these are just words,&#8221; Yang says. &#8220;If we actually show this, it&#8217;s gonna take three months to build. But we understand the intent. So we&#8217;re like, okay, how can we do that in the confines of our space? That&#8217;s budgeting and working backwards.&#8221; <\/p>\n<p>The end product had some truly spectacular scenes such as the <a href=\"https:\/\/www.pcgamer.com\/games\/horror\/silent-hill-f-endings-and-how-to-get-them\/\">Ebisugaoka in Silence ending<\/a> boss fight which sees Hinako taking on both the Tsukumogami and the Kyubi on a visually stunning astral plane. This in itself was impressive enough, so I can&#8217;t imagine how wild some of the scenes which had to be restricted due to budget and time constraints were. <\/p>\n<div style=\"min-height: 250px;\">\n<div class=\"kwizly-quiz kwizly-eBxYkO\"><\/div>\n<\/p><\/div>\n<p> <script src=\"https:\/\/kwizly.com\/embed\/eBxYkO.js\" async><\/script> <\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/horror\/60-percent-of-the-script-stayed-the-same-ryukishi07s-was-on-the-money-for-silent-hill-f-the-only-problem-was-that-some-ideas-were-too-big-for-the-budget\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A huge moment of hype in Silent Hill f&#8217;s pre-release was when it was announced that none other than ryukishi07 would be writing the script. A marriage made in heaven, and it turns out that the famous horror novelist wasted absolutely no time getting to work with the latest Silent Hill game. &#8220;He is a super fast writer, and he&#8217;s a very detailed kind of guy, too,&#8221; director Al Yang told PCG&#8217;s senior editor Wes Fenlon at GDC. &#8220;The final version of the script only went through like three, three and a half full revisions. About 60% of the script stayed the same, but that 60% was kind of the core themes and kind of the key beats. Those never changed.&#8221; (Image credit: Konami) The&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/60-of-the-script-stayed-the-same-ryukishi07s-was-on-the-money-for-silent-hill-f-the-only-problem-was-that-some-ideas-were-too-big-for-the-budget\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1559489,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1192],"class_list":["post-1559488","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-horror"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;60% of the script stayed the same&#039;: ryukishi07&#039;s was on the money for Silent Hill f, the only problem was that some ideas were too big for the budget | Arcader News<\/title>\n<meta name=\"description\" content=\"A huge moment of hype in Silent Hill f&#039;s pre-release was when it was announced that none other than ryukishi07 would be writing the script. 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