{"id":1559123,"date":"2026-04-21T23:48:01","date_gmt":"2026-04-21T23:48:01","guid":{"rendered":"http:\/\/xHncQCRXy5xZavEgPuiCJe"},"modified":"2026-04-21T23:48:01","modified_gmt":"2026-04-21T23:48:01","slug":"back-in-2009-an-experimental-free-to-play-battlefield-predicted-our-grim-live-service-present-it-will-need-to-be-the-most-popular-battlefield-game-of-all-time-to-be-profitable","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/back-in-2009-an-experimental-free-to-play-battlefield-predicted-our-grim-live-service-present-it-will-need-to-be-the-most-popular-battlefield-game-of-all-time-to-be-profitable\/","title":{"rendered":"Back in 2009, an experimental free-to-play Battlefield predicted our grim live service present: &#8216;It will need to be the most popular Battlefield game of all time to be profitable&#8217;"},"content":{"rendered":"<article>\n<p>It cannot be overstated how alien a concept &#8220;free-to-play&#8221; was just a few hardware generations ago. Long before we&#8217;d settled on a label for them, the only notable free-to-play games were browser-based MMOs, early MOBAs based on mods, and Korean games that had few players in the West. Free-to-play was niche in these parts, but by the late &#8217;00s, major publishers began experiments in what free versions of their tentpole series would look like.<\/p>\n<p>One such experiment was Battlefield Heroes. The PC-exclusive spinoff was the first time a high-profile franchise dabbled with the model, though it was controversial for reasons other than its price\u2014its third-person camera and cartoony art were bigger hurdles for Battlefield fans at the time.<\/p>\n<p>But Heroes was fun. Back in the April 2009 issue of PC Gamer, <em>17 years ago<\/em> this month, then-editor Tom Francis wrote a Battlefield Heroes preview that included an interview with senior producer Ben Cousins. You can tell from Tom&#8217;s opening paragraph just how strange it was to make a big deal out of a free-to-play game:<\/p>\n<p>&#8220;This is the first time PC Gamer has ever put a free game on its cover. Thanks to the influence of piracy and the phenomenal success of some pioneering free games in Korea, we\u2019re at a point where one of the major PC game developers feels they can charge nothing for their next game.&#8221;<\/p>\n<\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">From the archives<\/div>\n<div class=\"fancy_box_body\">\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' >\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img decoding=\"async\" id=\"UXmQEk8XKAVgF4xjgCW4pL\" name=\"PCG 199 Cover - Battlefield Heroes\" caption=\"\" alt=\"PC Gamer Magazine UK issue 199 - Battlefield Heroes cover\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/back-in-2009-an-experimental-free-to-play-battlefield-predicted-our-grim-live-service-present-it-will-need-to-be-the-most-popular-battlefield-game-of-all-time-to-be-profitable.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"\" height=\"\" attribution=\"\" endorsement=\"\" class=\"pinterest-pin-exclude\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p class=\"fancy-box__body-text\">This interview was originally published in <strong>PC Gamer #199 (UK, April 2009)<\/strong>.<\/p>\n<p class=\"fancy-box__body-text\">You can still <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.magazinesdirect.com\/pcg-brandsite\" target=\"_blank\">subscribe to PC Gamer<\/a> to get new issues of the magazine (in print!) every month.<\/p>\n<\/div>\n<\/div>\n<p>That&#8217;s right: free-to-play was once sold as a solution for piracy. It&#8217;s fascinating to see EA open up about the challenges, advantages, and expectations of a free-to-play game. Francis again:<\/p>\n<p>&#8220;Heroes is a huge risk. Senior producer Ben Cousins told us that in terms of simultaneous players, it will need to be the most popular Battlefield game of all time to be profitable.&#8221;<\/p>\n<p>Cousins goes on to almost perfectly describe a development approach that we&#8217;d eventually call live service, and he does so with a transparency and bluntness that&#8217;s rare today.<\/p>\n<p>&#8220;The great thing is,&#8221; says Cousins, &#8220;because we can monitor people\u2019s reactions to different features on the fly, we learn whether a feature is worth putting in or not. If we actually hit our targets in terms of how sticky and addictive and fun the game is without adding a certain feature, then we now realise we don\u2019t need to invest time in adding it.&#8221;<\/p>\n<figure role=\"gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/back-in-2009-an-experimental-free-to-play-battlefield-predicted-our-grim-live-service-present-it-will-need-to-be-the-most-popular-battlefield-game-of-all-time-to-be-profitable-1.jpg\" alt=\"battlefield heroes\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/back-in-2009-an-experimental-free-to-play-battlefield-predicted-our-grim-live-service-present-it-will-need-to-be-the-most-popular-battlefield-game-of-all-time-to-be-profitable-2.jpg\" alt=\"battlefield heroes\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<\/figure>\n<p>This, too, might not make much sense if you can&#8217;t remember a time before games were constantly patched and post-launch updates weren&#8217;t guaranteed. It&#8217;s now expected that player feedback steers a game&#8217;s creative direction to a degree (modern <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/battlefield-6-enters-its-weve-heard-your-feedback-era-7-more-maps-are-coming-in-2026-including-fan-favorite-wake-island\/\">Battlefield included<\/a>), but this &#8220;developing alongside players&#8221; mentality was abnormal for multiplayer shooters in 2009.<\/p>\n<p>Cousins also uses the word &#8220;sticky&#8221; multiple times to describe Battlefield Heroes&#8217; progression\u2014a simple upgrade system for unlocking abilities and a currency for weapons earned by completing rotating challenges. Heroes had &#8220;dailies&#8221; before any other shooter I can think of, and while today there&#8217;s a growing exhaustion with currencies and grind, Cousins attributes these &#8220;sticky&#8221; systems to Heroe&#8217;s success.<\/p>\n<figure role=\"gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/back-in-2009-an-experimental-free-to-play-battlefield-predicted-our-grim-live-service-present-it-will-need-to-be-the-most-popular-battlefield-game-of-all-time-to-be-profitable-3.jpg\" alt=\"battlefield heroes\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/back-in-2009-an-experimental-free-to-play-battlefield-predicted-our-grim-live-service-present-it-will-need-to-be-the-most-popular-battlefield-game-of-all-time-to-be-profitable-4.jpg\" alt=\"battlefield heroes\" \/><figcaption><small role=\"credit\">EA<\/small><\/figcaption><\/figure>\n<\/figure>\n<p>&#8220;The first closed beta launched without [progression], and the result was sobering for the DICE team. &#8216;Because we had none of this persistence,&#8217; Cousins explains, &#8216;and we only had two maps\u2026 people&#8217;s average playing time was only a few hours.'&#8221;<\/p>\n<p>Though we couldn&#8217;t know it at the time, Battlefield Heroes also offered a grim warning about <a href=\"https:\/\/www.pcgamer.com\/every-time-a-new-shooter-launches-i-start-a-countdown-until-it-becomes-a-clown-show-of-brands-and-hideous-skins\/\">live service uglification<\/a>: &#8220;The costume parts you buy for your heroes get more exotic as you level, so high-level characters often look nothing like World War 2 soldiers.&#8221;<\/p>\n<p>Indeed, Battlefield Heroes became a blueprint for both dos and don&#8217;ts of free-to-play. At the time of our preview, better guns could only be purchased with currency earned by playing, but in late 2009, EA would infamously <a href=\"https:\/\/kotaku.com\/battlefield-heroes-is-practically-ruined-5416592\">tilt the game in a pay-to-win direction<\/a>.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/f_2sGk7Uwe8\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>But Cousins understood then what live service developers know now: it makes more money sense to cater to the hardcore players spending money. In a later Game Developers Conference talk titled &#8220;Paying to Win,&#8221; Cousins argued that despite the online negativity, the data backed up the decision to let players pay for better guns.<\/p>\n<p>Battlefield Heroes would go on to have a six-year run. EA quietly <a href=\"https:\/\/www.pcgamer.com\/ea-announces-closure-of-battlefield-heroes-other-free-to-play-games\/\">shut it down in 2015<\/a>, alongside a handful of other free-to-play games, in a sort of purge that&#8217;s become tragically routine in 2026.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/back-in-2009-an-experimental-free-to-play-battlefield-predicted-our-grim-live-service-present-it-will-need-to-be-the-most-popular-battlefield-game-of-all-time-to-be-profitable\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It cannot be overstated how alien a concept &#8220;free-to-play&#8221; was just a few hardware generations ago. Long before we&#8217;d settled on a label for them, the only notable free-to-play games were browser-based MMOs, early MOBAs based on mods, and Korean games that had few players in the West. Free-to-play was niche in these parts, but by the late &#8217;00s, major publishers began experiments in what free versions of their tentpole series would look like. One such experiment was Battlefield Heroes. The PC-exclusive spinoff was the first time a high-profile franchise dabbled with the model, though it was controversial for reasons other than its price\u2014its third-person camera and cartoony art were bigger hurdles for Battlefield fans at the time. But Heroes was fun. Back in the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/back-in-2009-an-experimental-free-to-play-battlefield-predicted-our-grim-live-service-present-it-will-need-to-be-the-most-popular-battlefield-game-of-all-time-to-be-profitable\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1559124,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-1559123","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Back in 2009, an experimental free-to-play Battlefield predicted our grim live service present: &#039;It will need to be the most popular Battlefield game of all time to be profitable&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"It cannot be overstated how alien a concept &quot;free-to-play&quot; was just a few hardware generations ago. 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