{"id":1557033,"date":"2026-04-19T14:26:47","date_gmt":"2026-04-19T14:26:47","guid":{"rendered":"http:\/\/RCotsgggvdyURasFPftUbU"},"modified":"2026-04-19T14:26:47","modified_gmt":"2026-04-19T14:26:47","slug":"a-youtuber-has-unearthed-dark-souls-2s-enormous-cut-sewers-map-and-its-another-fascinating-insight-into-the-design-of-fromsoftwares-most-divisive-work","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/a-youtuber-has-unearthed-dark-souls-2s-enormous-cut-sewers-map-and-its-another-fascinating-insight-into-the-design-of-fromsoftwares-most-divisive-work\/","title":{"rendered":"A YouTuber has unearthed Dark Souls 2&#8217;s enormous cut sewers map, and it&#8217;s another fascinating insight into the design of FromSoftware&#8217;s most divisive work"},"content":{"rendered":"<article>\n<p>Whether you think<a href=\"https:\/\/www.pcgamer.com\/dark-souls-2\/\"> Dark Souls 2<\/a> is FromSoftware&#8217;s worst Souls game or its best (as many diehard fans believe) it&#8217;s undoubtedly the game that had the roughest development in the series. The sequel went through a mid-development reboot that resulted in a complete story overhaul, as well as the various level design quirks evident in its strange, surreal world.<\/p>\n<p>One of the byproducts of this reboot was a host of cut content, ranging from small items to parts of levels to giant crab bosses. But one of the largest cut sections is an enormous sewer map that was ultimately replaced by The Gutter, a similarly subterranean area that connects The Grave of Saints and Black Gulch.<\/p>\n<p>While various cut areas of Dark Souls 2 have been unearthed before, this sewer level has remained hidden until now. YouTuber and FromSoft enthusiast<a href=\"https:\/\/www.youtube.com\/@doneda.\" target=\"_blank\"> Doneda<\/a> succeeded in restoring the cut sewer area, posting a video in which he explores the location in detail.<\/p>\n<p>As Doneda explains during the introduction of his video, the areas that appear in most FromSoft games are dictated by the asset format MapStudioBinary (or MSB). Modders can use various tools to manipulate these file formats, which is how Doneda was able to unearth the sewer area.<\/p>\n<p>As you&#8217;d expect, the cut map is incomplete, devoid of enemies and a lot of the more granular details you&#8217;d expect to see in a FromSoft game (like giant clusters of jars to roll through) But it is partially textured and mostly interconnected. It&#8217;s also absolutely vast.<\/p>\n<p>The bulk of the video is dedicated to Doneda poking around it, and it takes him almost an hour to do so even without any enemies to battle along the way. Some of the map has an almost temple-like design, with Doneda wandering beneath vast vaulted ceilings and domed towers. But as with the final version of the Gutter,<a href=\"https:\/\/www.pcgamer.com\/dark-souls\/\"> Dark Souls<\/a>&#8216; Blighttown is a clear inspiration, with the midsection of the map featuring a jumbled, ramshackle shanty with vast superstructures visible in the distance.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/pzdYD1LzSdE\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>There are a couple of areas worth spotlighting. One, which Doneda describes as &#8220;maybe the best part of the cut map&#8221; is a tavern hidden within the Blighttown-ish section. Aside from the fact that it&#8217;s one of the map&#8217;s more complete areas, it&#8217;s also neat to see a dedicated recreational space in a series that tends to be all tombs, torture chambers and poison swamps.<\/p>\n<p>Another, more traditionally Souls area is what initially appears to be a boss arena. Passing through a placeholder fog doorway, Doneda enters a chamber flanked by two enormous statues, with a central dais surrounded by what initially look like swords. As Doneda notes, however, they are more likely to be unlit candles. Either way, these objects call into question whether this actually is a boss arena, as all those sword-candles would get in the way of a fight. Perhaps, then, it&#8217;s just where you were supposed to meet an important character.<\/p>\n<p>Aside from seeing what could have been for DS2&#8217;s Gutter, the video also provides a fascinating insight into the design of Dark Souls 2. Right at the outset of his guided tour, Doneda encounters a pathway that isn&#8217;t connected to the rest of the map, and notes that the designers were likely undecided on how exactly the player should proceed at this point.<\/p>\n<p>In a way, it serves to highlight Miyazaki&#8217;s own point that Dark Souls 2<a href=\"https:\/\/www.pcgamer.com\/vindication-for-dark-souls-2-defenders-as-hidetaka-miyazaki-says-many-of-its-ideas-carried-the-rest-of-the-series\/\"> &#8220;carried the rest of the series forward&#8221;<\/a> in terms of all the things the team figured out over the course of that project, and how some of the studio&#8217;s best work in games like<a href=\"https:\/\/www.pcgamer.com\/sekiro-shadows-die-twice\/\"> Sekiro: Shadows Die Twice<\/a> and<a href=\"https:\/\/www.pcgamer.com\/elden-ring\/\"> Elden Ring<\/a> might not exist without its difficult gestation.<\/p>\n<div class=\"product\"><a data-dimension112=\"21695e21-6b35-49f9-a7ac-27aec4452ebe\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/a-youtuber-has-unearthed-dark-souls-2s-enormous-cut-sewers-map-and-its-another-fascinating-insight-into-the-design-of-fromsoftwares-most-divisive-work.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"21695e21-6b35-49f9-a7ac-27aec4452ebe\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/dark-souls\/a-youtuber-has-unearthed-dark-souls-2s-enormous-cut-sewers-map-and-its-another-fascinating-insight-into-the-design-of-fromsoftwares-most-divisive-work\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Whether you think Dark Souls 2 is FromSoftware&#8217;s worst Souls game or its best (as many diehard fans believe) it&#8217;s undoubtedly the game that had the roughest development in the series. The sequel went through a mid-development reboot that resulted in a complete story overhaul, as well as the various level design quirks evident in its strange, surreal world. One of the byproducts of this reboot was a host of cut content, ranging from small items to parts of levels to giant crab bosses. But one of the largest cut sections is an enormous sewer map that was ultimately replaced by The Gutter, a similarly subterranean area that connects The Grave of Saints and Black Gulch. While various cut areas of Dark Souls 2 have&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/a-youtuber-has-unearthed-dark-souls-2s-enormous-cut-sewers-map-and-its-another-fascinating-insight-into-the-design-of-fromsoftwares-most-divisive-work\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1557034,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[1723,748,34],"class_list":["post-1557033","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-dark-souls","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A YouTuber has unearthed Dark Souls 2&#039;s enormous cut sewers map, and it&#039;s another fascinating insight into the design of FromSoftware&#039;s most divisive work | Arcader News<\/title>\n<meta name=\"description\" content=\"Whether you think Dark Souls 2 is FromSoftware&#039;s worst Souls game or its best (as many diehard fans believe) it&#039;s undoubtedly the game that had the\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/a-youtuber-has-unearthed-dark-souls-2s-enormous-cut-sewers-map-and-its-another-fascinating-insight-into-the-design-of-fromsoftwares-most-divisive-work\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A YouTuber has unearthed Dark Souls 2&#039;s enormous cut sewers map, and it&#039;s another fascinating insight into the design of FromSoftware&#039;s most divisive work | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Whether you think 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