{"id":1551153,"date":"2026-04-12T15:00:00","date_gmt":"2026-04-12T15:00:00","guid":{"rendered":"http:\/\/cubE5skxA7EEKDvb2DvrW3"},"modified":"2026-04-12T15:00:00","modified_gmt":"2026-04-12T15:00:00","slug":"dayz-creator-dean-rocket-hall-has-over-2000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dayz-creator-dean-rocket-hall-has-over-2000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game\/","title":{"rendered":"DayZ creator Dean &#8216;Rocket&#8217; Hall has over 2,000 hours in Kerbal Space Program and played the original XCOM at Mount Everest base camp: &#8216;I think when I die, I will still be playing that game&#8217;"},"content":{"rendered":"<article>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Disk Cleanup<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\">Welcome to <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/uk\/tag\/disk-cleanup\/\" target=\"_blank\">Disk Cleanup<\/a>, our regular weekend column delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like &#8220;How tidy is your desktop?&#8221; and &#8220;What game will you never uninstall?&#8221;<\/p>\n<\/div>\n<\/div>\n<p>Dean &#8216;Rocket&#8217; Hall, founder of New Zealand-based studio RocketWerkz, first encountered games via a Commodore 64 belonging to his cousins. &#8220;I think I played it constantly for about five hours. Then, at dinner, I looked basically green from the refresh rate of the monitor, and I ended up being very sick and throwing up everywhere. I think that&#8217;s when everyone figured out I that I was really into computers.&#8221; <\/p>\n<p>Work continues on RocketWerkz&#8217;s space survival game <a href=\"https:\/\/www.pcgamer.com\/icarus\/\">Icarus<\/a>. After a rocky launch and years of rigorous weekly updates, Icarus has only just begun making profit for the studio. &#8220;Since the [Steam] Winter Sale, we&#8217;ve been making about three times as much each day as we spend,&#8221; Hall says. The plan, apparently, is to &#8220;squirrel away&#8221; some of these funds for a new, ambitious project. &#8220;We&#8217;re gonna make a big game, like a DayZ\/ArmA-style game.&#8221;<\/p>\n<p>Hall took a break from overseeing RocketWerkz&#8217; many projects to take me on a bracing hike through his games library, a journey that took us from the foot of Mount Everest into the depths of space. <\/p>\n<h2 id=\"what-game-are-you-currently-playing\">What game are you currently playing?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1200px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"YXwViMa3kYw3VHQoEXmFHc\" name=\"rimworld-cthulhu-expansion-teaser-1.jpg\" alt=\"A woman holds a gold cube while a fleshbeast rides on her back in keyart for RimWorld -- Anomaly.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/dayz-creator-dean-rocket-hall-has-over-2000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1200\" height=\"675\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Ludeon)<\/span><\/figcaption><\/figure>\n<p><strong>Dean Hall: <\/strong>I am super back in on <a href=\"https:\/\/www.pcgamer.com\/rimworld\/\">RimWorld<\/a>. I already have 1,400 hours in it, but I&#8217;ve put in a heap [of time], I think 140 hours in the last week or something. My chief product officer. He knew this interview was going to be happening, he actually sent me a screenshot of the amount of hours I&#8217;ve been playing for the last couple of weeks.<\/p>\n<p>I go through a lot of games that I&#8217;ve loved and come back to them. And it really felt like it was time for me to give <a href=\"https:\/\/store.steampowered.com\/app\/3022790\/RimWorld__Odyssey\/\">Odyssey<\/a> a really good crack. And I have been just super into it.<\/p>\n<p>I really like the story generator element of it. Whenever I do a Rimworld play through, I try and pick a specific setting. Before this recent playtest, I did a Dune-style setting, I actually modded the game to have a Dune-like Arrakis planet and a whole bunch of other mods, and made a few myself.<\/p>\n<p>I&#8217;ve actually released two mods for RimWorld in the last week. Three, actually. My current mod is actually the most popular mod on the Steam workshop for RimWorld today. It&#8217;s called Rocket Ranks. There&#8217;s <a href=\"https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=3696191340\">Rocket&#8217;s Ranks<\/a> and <a href=\"https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=3692393053\">Rocket&#8217;s Medals<\/a> there too. They let you put medals [on] and give ranks to your colonists.<\/p>\n<h2 id=\"what-was-the-previous-game-you-played-and-is-it-still-installed\">What was the previous game you played, and is it still installed?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"mkHbCMBTwuXAwuRWin3i3W\" name=\"ss_fd9dc5c7c098b4da44cc4c84fe4893cb3948ff35.1920x1080\" alt=\"Ostranauts navigation and System Map console, showing a series of technical switches, gauges, and meters.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/dayz-creator-dean-rocket-hall-has-over-2000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Kitfox Games)<\/span><\/figcaption><\/figure>\n<p>I did jump around a little bit, but I&#8217;m gonna go with <a href=\"https:\/\/www.pcgamer.com\/games\/sim\/hardcore-space-sim-ostranauts-just-joined-the-legendary-patch-notes-canon-corpses-should-no-longer-become-hotter-than-the-sun-and-explode-the-ships-stations-they-are-on\/\">Ostranauts<\/a>. I&#8217;ve known about Ostranauts for a long time, and I knew their pervious game, <a href=\"https:\/\/www.pcgamer.com\/games\/survival-crafting\/pc-gamings-best-inventory-system-is-hidden-in-this-obscure-post-apocalyptic-roguelike-from-the-dawn-of-the-survival-craze\/\">NEO Scavenger<\/a>. I ended up talking to the dev. He&#8217;s big fan of Stationeers and some of the approaches we took with the studio. So it was amazing to actually talk with the dev of the game.<\/p>\n<p>Basically every year I come back and look at Ostranauts, and there&#8217;s something about it that each time I play it, it&#8217;s like at least 150 hours that goes into it. And it was a lot of fun, and really enjoyable. It&#8217;s still installed. They&#8217;ve just announced when the next update&#8217;s coming out. I&#8217;m actually hopeful [that] it&#8217;s going to be a few more months, because I want it to be around time for me to do it again.<\/p>\n<p>It&#8217;s got its quirks, but [there&#8217;s] nothing like it. There&#8217;s the <a href=\"https:\/\/www.youtube.com\/watch?v=3XlKXMFCMJs\">Fire in the Hold<\/a> update that&#8217;s going to be coming out, and that basically adds ship-to-ship combat. I&#8217;m not necessarily as thrilled about that, but I&#8217;m really thrilled with the fact that they&#8217;re adding fire to the game. I think that&#8217;s going to change things, another internal threat that you have to deal with that burns up oxygen. I think that&#8217;s very much my vibe.<\/p>\n<h2 id=\"what-is-the-oldest-game-by-release-date-currently-installed-on-your-pc\">What is the oldest game (by release date) currently installed on your PC?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:610px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.89%;\"><img loading=\"lazy\" decoding=\"async\" id=\"guyKnWavzbKzSAgUJKFSuU\" name=\"58efa867a088a11dd1946fb4c7f7efc4-650-80.jpg\" alt=\"Soldiers advance through a space ship.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/dayz-creator-dean-rocket-hall-has-over-2000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"610\" height=\"347\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p>This is super easy to answer. It&#8217;s probably the first game that I ever really fell in love with. It&#8217;s the original <a href=\"https:\/\/www.pcgamer.com\/great-moments-in-pc-gaming-finally-going-on-the-offensive-in-x-com-ufo-defense\/\">XCOM<\/a> that we know of in New Zealand\u2014and I believe in the UK\u2014[as] UFO: Enemy Unknown. It&#8217;s the one made by Julian Gollop, from the &#8217;90s.<\/p>\n<p>Now there&#8217;s actually an open remake of that\u2014you still need to own the original XCOM, which I do to run it, and it&#8217;s called <a href=\"https:\/\/openxcom.org\/\">OpenXcom<\/a>. And there&#8217;s actually a [mod] called <a href=\"https:\/\/openxcom.org\/forum\/index.php?topic=11663.0\">OpenXcom<u> <\/u>Brutal<\/a>. I have a thing I do, so, there&#8217;s this mod called <a href=\"https:\/\/mod.io\/g\/openxcom\/m\/the-x-com-files#description\">[The X-COM] Files<\/a>, which, it sounds a bit corny, but it&#8217;s incredible. It basically [adds] a whole bunch of extra years to the game. I&#8217;ve been playing on and off for the past year, and I would have put 600 hours into it, and I think I&#8217;m only like 20 or 30% through the time. It&#8217;s incredible.<\/p>\n<p>When I went to climb Everest. There were two games I had on my laptop. There was XCOM, the original, and <a href=\"https:\/\/www.openttd.org\/\">OpenTTD<\/a>, Transport Tycoon\u2026 I was playing it at base camp, and at base camp you&#8217;re waiting. You have to wait there for weeks, basically [to] acclimatise. Then you also have to wait for the weather, so you&#8217;re sitting there for a lot of time. <\/p>\n<p>I was used to that from the military, because the military is like 95% waiting around and then 5% chaos and terror. Mountaineering can be a bit like that as well. So you need to be able to self-manage your time there. And video games are fantastic for that, especially games like XCOM or OpenTDD, they really keep your brain moving. <\/p>\n<p>So those two games just have massive, massive staying power for me. XCOM. No competition. I think when I die, I will still be playing that game.<\/p>\n<h2 id=\"what-is-the-highest-number-of-hours-you-have-in-any-given-game-according-to-steam\">What is the highest number of hours you have in any given game, according to Steam?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"LPgjPAqtyeXUqmmxfqJHDk\" name=\"17 - Kerbal Space Program.jpg\" alt=\"A Kerbal floating in space.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/dayz-creator-dean-rocket-hall-has-over-2000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Private Division)<\/span><\/figcaption><\/figure>\n<p>I end up often starting a lot of games long before they get to Steam. So that makes it a bit challenging. The game I have the most hours in is Stationeers, which we made, which released very poorly, but I&#8217;ve always loved it. And even though it&#8217;s cost us a lot of money over the years, I just adore it. So I&#8217;ve got nearly 5000 hours in that.<\/p>\n<p>Next highest, although a lot of these hours were off Steam, is <a href=\"https:\/\/www.pcgamer.com\/uk\/kerbal-space-program\/\">Kerbal Space Program<\/a>, so I&#8217;d probably say Kerbal Space Program. Now, I actually know Felipe [Falanghe] really well, the creator of Kerbal Space Program. And I played it so much off Steam that I actually introduced him to Steam. I still have the emails. I&#8217;d worked quite a lot with Valve, so I emailed and cc&#8217;d them in and said, &#8216;Hey, this game is just kicking off, I really think you guys should put it on Steam&#8217;. And sure enough, there it goes.<\/p>\n<p>And I think before it went onto Steam, I had 900 hours or something in it. I even had one save for Kerbal Space Program which I played over four years\u2026 I put so many hours into it. It&#8217;s just incredible, and the modding scene is like you wouldn&#8217;t believe. I have just over 2,000 hours in Kerbal Space Program, that I can count. <\/p>\n<h2 id=\"what-game-will-you-never-ever-uninstall\">What game will you never, ever uninstall?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"QKQUWKQ2ncr4ZuUxdDt544\" name=\"about-preview-1\" alt=\"Space Station 13 screenshot\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/dayz-creator-dean-rocket-hall-has-over-2000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Space Station 13)<\/span><\/figcaption><\/figure>\n<p>Now this game. Things can get pretty crazy here. It&#8217;s called <a href=\"https:\/\/spacestation13.com\/\">Space Station 13<\/a>\u2026 I have been addicted to [this] game. It&#8217;s like a role playing game you play with hundreds of other people, pixel based. It&#8217;s really weird to think about, but I love it. There&#8217;s just something about it that&#8217;s incredible. <\/p>\n<p>I have this character. His name is Colton Murphy, and I played that same character across both regular Space Station 13 and Colonial Marines 13, and I would typically play a squad leader. In fact, I would never really play above that, because I felt that it was just like work. It felt like running a company. <\/p>\n<p>Whereas a squad leader, it was kind of the job that I most enjoyed in the military, you know, you just focus on looking after people. And I think for me, the social aspect of it I just really liked. What is it you say? You missed the monkeys, not the circus? And it was the people that I played with regularly that I think I most enjoyed about it.<\/p>\n<h2 id=\"what-s-a-piece-of-non-gaming-software-installed-on-your-pc-that-you-simply-couldn-t-live-without\">What&#8217;s a piece of non-gaming software installed on your PC that you simply couldn&#8217;t live without?<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2478px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:53.59%;\"><img loading=\"lazy\" decoding=\"async\" id=\"dP7z99pE7RrwfHvi2xAkii\" name=\"database@2x\" alt=\"Rider visual programming\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/dayz-creator-dean-rocket-hall-has-over-2000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game.png\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2478\" height=\"1328\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Jetbrains)<\/span><\/figcaption><\/figure>\n<p>This is gonna be a bit basic but probably <a href=\"https:\/\/www.jetbrains.com\/rider\/\">Rider<\/a>. It&#8217;s programming development environment. And I just super love it. I don&#8217;t really like visual based editors for making games. So now, actually, we don&#8217;t use Unity or Unreal. We use our own framework, which is called Brutal, to make games. And it&#8217;s purely tech space, using C#. So that means I can just use Rider. I don&#8217;t need to open up Unity or Unreal. And for me personally, I just love that. I find I&#8217;m much faster reading and writing with text than I am doing visual scripting or anything like that.<\/p>\n<h2 id=\"generally-how-tidy-is-your-desktop-screen\">Generally, how tidy is your desktop screen?<\/h2>\n<p>My desktop is extremely clean. But there&#8217;s a reason. For security reasons, as well as just because of what I do dev-wise, my desktops get nuked essentially every few months. So I have a work PC, I have a home-work PC, I have two laptops. I just have so many different environments that all my stuff is cloud based, and I&#8217;m just used to nuking things.<\/p>\n<p>It also tangentially helps me have a new customer experience, because it means that I&#8217;m often installing our games on a fresh PC, so [there&#8217;s] actually a surprising amount of bugs that can happen when you first install a game, like a settings file is not initialising correctly and stuff like that. <\/p>\n<p>That means I pretty much always have the default, whatever Windows gives you for the background. And actually, I&#8217;m going to be getting a new PC soon, that&#8217;s a Linux dedicated PC, so I can better support the Linux community. So I&#8217;m very clean, okay. But not because I&#8217;m a clean person. If I had a garden\u2014I live in an apartment\u2014if I had a garden, I would go and spray insecticide on it every three months to keep it clean. I just get a flamethrower and I torch my computer every few months.<\/p>\n<div class=\"product\"><a data-dimension112=\"31b6824c-b585-4574-ab19-5da0bf706b99\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/dayz-creator-dean-rocket-hall-has-over-2000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game-5.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"31b6824c-b585-4574-ab19-5da0bf706b99\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/dayz-creator-dean-rocket-hall-has-over-2-000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Disk Cleanup Welcome to Disk Cleanup, our regular weekend column delving into the PCs of PC gaming luminaries. Come back every weekend to read a new interview, digging into the important questions, like &#8220;How tidy is your desktop?&#8221; and &#8220;What game will you never uninstall?&#8221; Dean &#8216;Rocket&#8217; Hall, founder of New Zealand-based studio RocketWerkz, first encountered games via a Commodore 64 belonging to his cousins. &#8220;I think I played it constantly for about five hours. Then, at dinner, I looked basically green from the refresh rate of the monitor, and I ended up being very sick and throwing up everywhere. I think that&#8217;s when everyone figured out I that I was really into computers.&#8221; Work continues on RocketWerkz&#8217;s space survival game Icarus. After a rocky&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dayz-creator-dean-rocket-hall-has-over-2000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1551154,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748],"class_list":["post-1551153","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>DayZ creator Dean &#039;Rocket&#039; Hall has over 2,000 hours in Kerbal Space Program and played the original XCOM at Mount Everest base camp: &#039;I think when I die, I will still be playing that game&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Disk CleanupWelcome to Disk Cleanup, our regular weekend column delving into the PCs of PC gaming luminaries. Come back every weekend to read a new\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/dayz-creator-dean-rocket-hall-has-over-2000-hours-in-kerbal-space-program-and-played-the-original-xcom-at-mount-everest-base-camp-i-think-when-i-die-i-will-still-be-playing-that-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"DayZ creator Dean &#039;Rocket&#039; Hall has over 2,000 hours in Kerbal Space Program and played the original XCOM at Mount Everest base camp: &#039;I think when I die, I will still be playing that game&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Disk CleanupWelcome to Disk Cleanup, our regular weekend column delving into the PCs of PC gaming luminaries. 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