{"id":1550105,"date":"2026-04-11T10:16:21","date_gmt":"2026-04-11T10:16:21","guid":{"rendered":"http:\/\/ruJCA2FyuxTXjuNLVDJvWb"},"modified":"2026-04-11T10:16:21","modified_gmt":"2026-04-11T10:16:21","slug":"former-bethesda-artist-says-every-single-developer-has-already-brought-up-95-of-the-complaints-that-made-it-to-launch-but-as-todd-howard-told-him-we-cant-do-everything","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/former-bethesda-artist-says-every-single-developer-has-already-brought-up-95-of-the-complaints-that-made-it-to-launch-but-as-todd-howard-told-him-we-cant-do-everything\/","title":{"rendered":"Former Bethesda artist says &#8216;every single developer&#8217; has already brought up 95% of the complaints that made it to launch, but as Todd Howard told him, &#8216;we can&#8217;t do everything&#8217;"},"content":{"rendered":"<article>\n<p>Bethesda games certainly aren&#8217;t lacking in launch issues\u2014the presence of charming bugs and funny physics glitches are sort of the studio&#8217;s maker&#8217;s mark at this point, although with the lukewarm reception of <a href=\"https:\/\/www.pcgamer.com\/starfield\/\">Starfield<\/a>, that reputation&#8217;s also begun to tip over into subpar features, too. <\/p>\n<p>That&#8217;s not to say the devs aren&#8217;t aware of the state these games launch in, though. In an interview with Dennis Mejillones from last year that&#8217;s currently making the rounds (thanks, <a href=\"https:\/\/www.gamesradar.com\/games\/ex-bethesda-senior-artist-says-todd-howard-would-tell-devs-we-can-do-anything-but-we-cant-do-everything-and-95-percent-of-player-reported-issues-were-flagged-internally-before-launch\/\" target=\"_blank\">GamesRadar+<\/a>), the retired artist, who worked on <a href=\"https:\/\/www.pcgamer.com\/skyrim\/\">Skyrim<\/a>, <a href=\"https:\/\/www.pcgamer.com\/fallout\/\">Fallout<\/a>, and Starfield, explains:<\/p>\n<p>&#8220;I have a ton of valid criticism of myself for Skyrim, Fallout, <a href=\"https:\/\/www.pcgamer.com\/uk\/fallout-76\/\">Fallout 76<\/a>, Starfield\u2014I have my own strong criticism, we all do \u2026 I can almost guarantee you that like, 95% of the stuff that players have brought up after a game was launched? Every single developer, just about, has brought [them] up as a concern in the meetings.<\/p>\n<p>&#8220;We&#8217;re gamers, we&#8217;re going to play the game, we play and see the same things that the gamers do.&#8221; That&#8217;s all fair enough, honestly. I&#8217;ve never respected the idea that videogame developers are somehow &#8216;lazy&#8217;\u2014most are trying very hard to make a good game. Most issues stem from production, management, and the simple fact that videogames need to make money and have to come out, like, at <em>some <\/em>point.<\/p>\n<p>Mejillones shares that Todd Howard expressed a very similar rub to him in those same meetings: &#8220;Todd used to say in meetings all the time: We can do anything, but we can&#8217;t do everything.&#8221; <\/p>\n<p>That doesn&#8217;t mean you&#8217;ve gotta give up, though\u2014Mejillones uses Fallout 76 as an example which, to Bethesda&#8217;s credit, is <a href=\"https:\/\/www.pcgamer.com\/games\/fallout\/playing-as-a-ghoul-in-fallout-76-is-the-new-wasteland-experience-everyone-should-indulge-in\/\">basically good nowadays<\/a>: &#8220;They could&#8217;ve dropped the game, they could&#8217;ve just let it go\u2014but they didn&#8217;t, they kept pushing it and improving it \u2026 Starfield, same thing, they keep pushing it and trying to update it.&#8221;<\/p>\n<p>This is where my skepticism creeps in\u2014admittedly with the unfair advantage of a year of hindsight, and statements that Howard himself has made in the interim. But when the head of your studio says that <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/todd-howard-says-theres-no-starfield-2-0-coming-the-next-big-update-is-for-people-who-already-love-starfield-and-if-you-dont-i-dont-think-this-is-going-to-change-that\/\">Starfield probably won&#8217;t be getting a 2.0 overhaul<\/a>, it&#8217;s hard to imagine a 76-style revival. <\/p>\n<div class=\"product\"><a data-dimension112=\"e2fb987f-726d-40c6-a50b-ca1e41c0e15e\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/former-bethesda-artist-says-every-single-developer-has-already-brought-up-95-of-the-complaints-that-made-it-to-launch-but-as-todd-howard-told-him-we-cant-do-everything.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"e2fb987f-726d-40c6-a50b-ca1e41c0e15e\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/former-bethesda-artist-says-every-single-developer-has-already-brought-up-95-percent-of-the-complaints-that-made-it-to-launch-but-as-todd-howard-told-him-we-cant-do-everything\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bethesda games certainly aren&#8217;t lacking in launch issues\u2014the presence of charming bugs and funny physics glitches are sort of the studio&#8217;s maker&#8217;s mark at this point, although with the lukewarm reception of Starfield, that reputation&#8217;s also begun to tip over into subpar features, too. That&#8217;s not to say the devs aren&#8217;t aware of the state these games launch in, though. In an interview with Dennis Mejillones from last year that&#8217;s currently making the rounds (thanks, GamesRadar+), the retired artist, who worked on Skyrim, Fallout, and Starfield, explains: &#8220;I have a ton of valid criticism of myself for Skyrim, Fallout, Fallout 76, Starfield\u2014I have my own strong criticism, we all do \u2026 I can almost guarantee you that like, 95% of the stuff that players have&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/former-bethesda-artist-says-every-single-developer-has-already-brought-up-95-of-the-complaints-that-made-it-to-launch-but-as-todd-howard-told-him-we-cant-do-everything\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1550106,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1550105","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Former Bethesda artist says &#039;every single developer&#039; has already brought up 95% of the complaints that made it to launch, but as Todd Howard told him, &#039;we can&#039;t do everything&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"Bethesda games certainly aren&#039;t lacking in launch issues\u2014the presence of charming bugs and funny physics glitches are sort of the studio&#039;s maker&#039;s mark at\" \/>\n<meta name=\"robots\" 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