{"id":1545481,"date":"2026-04-05T21:53:53","date_gmt":"2026-04-05T21:53:53","guid":{"rendered":"http:\/\/Z7PtJUQnartyLzduBHQqtR"},"modified":"2026-04-05T21:53:53","modified_gmt":"2026-04-05T21:53:53","slug":"star-wars-zero-company-studio-founder-praises-lucasfilm-and-respawn-for-taking-a-chance-on-a-tactics-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/star-wars-zero-company-studio-founder-praises-lucasfilm-and-respawn-for-taking-a-chance-on-a-tactics-game\/","title":{"rendered":"Star Wars Zero Company studio founder praises Lucasfilm and Respawn for taking a chance on a tactics game"},"content":{"rendered":"<article>\n<p>Good art generally requires risk-taking and good business is generally risk-averse\u2014sucks for you if you&#8217;re trying to make a big budget videogame based on one of the most popular movie series ever made in a relatively niche game genre, but them&#8217;s the breaks. <\/p>\n<p>Unless you&#8217;re Bit Reactor, of course, then you&#8217;re doing just that. Founder Greg Foertsch told PC Gamer associate editor Ted Litchfield in a recent interview that he has Lucasfilm and Respawn to thank.<\/p>\n<p>&#8220;Looking at some of the things going on in the industry, it&#8217;s very derivative. Art is always that way. Games are no different. But I think, looking at the boldness with which both Respawn and Lucasfilm looked at us,&#8221; said Foertsch. &#8220;You&#8217;ve got these two giants taking a chance on someone like us, having the vision and the courage and the conviction to risk that on a brand-new studio.&#8221; <\/p>\n<p>&#8220;The faith in us to do something new, to do something outside of their norms. For both places, turn-based tactics isn&#8217;t something that they&#8217;ve done.&#8221;<\/p>\n<p>You might think Zero Company&#8217;s being a Star Wars game would cancel out any skepticism about turn-based tactics, but familiar characters don&#8217;t always sell a niche game, even if it&#8217;s great. The exceptional Marvel&#8217;s Midnight Suns\u2014which Foertsch and many Bit Reactor team members worked on\u2014was a <a href=\"https:\/\/x.com\/jasonschreier\/status\/1622707723480563721?ref_src=twsrc%5Etfw\" target=\"_blank\">commercial flop<\/a> upon release despite a cast of comic book all-stars and <a href=\"https:\/\/www.pcgamer.com\/marvels-midnight-suns-review\/\">glowing reviews<\/a>. <\/p>\n<p>While it might still be a roll of the dice even with lightsabers in the mix, they certainly won&#8217;t hurt Zero Company&#8217;s chances. Foertsch reckons the reason his team is getting a chance to play with such a prominent fixture of pop culture in the genre they&#8217;re passionate about comes down to an increasingly rare sort of pluck on the part of Star Wars&#8217; stewards.<\/p>\n<p>&#8220;Very easy for them to follow form and keep imitating what they&#8217;ve done and what players expect potentially,&#8221; Foertsch said. &#8220;But here you&#8217;ve got these two companies that just had the courage and the conviction to believe in trying something different and giving their audience something new. I think that&#8217;s worth mentioning. It&#8217;s just not common anymore. And man, I can&#8217;t say enough about the support we&#8217;ve received from both of those companies.&#8221;<\/p>\n<p>It&#8217;s true that it&#8217;s not an easy time to take risks. Games are only one player in <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/videogames-are-losing-in-the-war-for-attention-analyst-says-many-of-the-industrys-biggest-markets-are-spending-less-time-on-gaming\/\">the increasingly crowded attention economy<\/a>, and of the 19,000 games that released on Steam last year, almost half of them <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/more-than-19-000-games-launched-on-steam-this-year-but-almost-half-have-fewer-than-10-reviews\/\">have fewer than 10 reviews<\/a>. <\/p>\n<p>If you&#8217;re keen to learn more about Zero Company, you can read <a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/star-wars-zero-company-is-more-than-just-star-wars-xcom-it-feels-like-mass-effect-but-with-turn-based-tactics-and-permadeath\/\">Ted&#8217;s full megalithic feature on the game<\/a> and check out our explainer that gives you <a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/star-wars-zero-company-guide\/\">everything you need to know<\/a>.<\/p>\n<div class=\"product\"><a data-dimension112=\"06c0093c-f842-4730-8877-3eb22489fc97\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/star-wars-zero-company-studio-founder-praises-lucasfilm-and-respawn-for-taking-a-chance-on-a-tactics-game.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"06c0093c-f842-4730-8877-3eb22489fc97\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/star-wars-zero-company-studio-founder-praises-lucasfilm-and-respawn-for-taking-a-chance-on-a-tactics-game\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Good art generally requires risk-taking and good business is generally risk-averse\u2014sucks for you if you&#8217;re trying to make a big budget videogame based on one of the most popular movie series ever made in a relatively niche game genre, but them&#8217;s the breaks. Unless you&#8217;re Bit Reactor, of course, then you&#8217;re doing just that. Founder Greg Foertsch told PC Gamer associate editor Ted Litchfield in a recent interview that he has Lucasfilm and Respawn to thank. &#8220;Looking at some of the things going on in the industry, it&#8217;s very derivative. Art is always that way. Games are no different. But I think, looking at the boldness with which both Respawn and Lucasfilm looked at us,&#8221; said Foertsch. &#8220;You&#8217;ve got these two giants taking a chance&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/star-wars-zero-company-studio-founder-praises-lucasfilm-and-respawn-for-taking-a-chance-on-a-tactics-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1545482,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1545481","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Star Wars Zero Company studio founder praises Lucasfilm and Respawn for 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