{"id":1542816,"date":"2026-04-02T18:10:00","date_gmt":"2026-04-02T18:10:00","guid":{"rendered":"http:\/\/QhGLCBeQUxbShp4siWD5Z9"},"modified":"2026-04-02T18:10:00","modified_gmt":"2026-04-02T18:10:00","slug":"slay-the-spire-2s-team-is-already-cooking-on-3-ideas-for-new-game-modes-each-offering-ways-to-interact-with-slay-the-spire-that-dont-exist-right-now","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/slay-the-spire-2s-team-is-already-cooking-on-3-ideas-for-new-game-modes-each-offering-ways-to-interact-with-slay-the-spire-that-dont-exist-right-now\/","title":{"rendered":"Slay the Spire 2&#8217;s team is already cooking on 3 ideas for new game modes, each offering &#8216;ways to interact with Slay the Spire that don&#8217;t exist right now&#8217;"},"content":{"rendered":"<article>\n<p>In an interview with PC Gamer, Mega Crit co-founder Casey Yano shared three mysterious plans for new modes that Slay the Spire 2 could see during the next year or two of planned early access development.<\/p>\n<p>The roguelike card game is already bigger than its predecessor\u2014the co-op mode alone is a major addition for what is primarily a singleplayer genre\u2014but it sounds like Mega Crit will be running at least a few mad science experiments to see whether they pay off.<\/p>\n<p>&#8220;There are three specific things that I have in mind, which I&#8217;ll try to explain in a vague way to not give away too much,&#8221; Yano said.<\/p>\n<p>&#8220;The first one is a mode that is meant for people who want to play in a very competitive fashion. The second is for people who want to have the Slay the Spire experience, but do not have the time to do so. And the third is &#8216;What if there were other ways to interact with people, socially or in a multiplayer-like setting, with the current systems that exist today?'&#8221;<\/p>\n<p>So what could each of these ideas be?<\/p>\n<p>Slay the Spire 2, like the first game, already features a daily seeded challenge mode, with a leaderboard that logs players&#8217; performances. Perhaps this new mode will pair players together for daily runs? Or consider this left-field theory: two players climb the same tower at once, and if their paths converge they have to duke it out.<\/p>\n<p>The sped-up StS experience sounds like a challenge mode that would either condense the experience as a whole or hand you a specific build\u2014or perhaps allow you to pre-select one from your unlocked cards and relics\u2014and then throw you into a series of battles, with no choices to make in between.<\/p>\n<p>And for the third mode concept? Maybe you could drop into someone else&#8217;s game, Dark Souls-style, just to help them defeat a boss? I&#8217;m not sure that jibes with the &#8220;current systems that exist today&#8221; constraint, but it could be pretty cool.<\/p>\n<p>It&#8217;s also possible none of these modes ever end up in players&#8217; hands. &#8220;Not many of our ideas survive the process,&#8221; said Yano, speaking generally about the studio&#8217;s open-ended ideation.<\/p>\n<p>&#8220;Those are the three ways to interact with Slay the Spire that don&#8217;t exist right now,&#8221; Yano said. &#8220;Maybe we&#8217;ll find a way to do that, or maybe having those modes dilutes the core experience and might not make it at all. That&#8217;s something we need to try to find out.&#8221; <\/p>\n<p>But it&#8217;s <em>also<\/em> possible Mega Crit comes up with something Yano hasn&#8217;t even mentioned, because co-founder Anthony Giovanetti has just as much input into design.<\/p>\n<p>&#8220;I have thoughts, but even Anthony doesn&#8217;t know what those thoughts are,&#8221; Yano said later in the interview, specifically around new characters that could be added to Slay the Spire 2. &#8220;We&#8217;re kind of competitive when it comes to the design.&#8221;<\/p>\n<p>That approach has worked out so far: Slay the Spire 2 has had the most successful launch of any deckbuilder, ever, <a href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/analysts-say-slay-the-spire-2-is-the-best-performing-deckbuilder-of-all-time-and-the-competition-isnt-close\/\">and it&#8217;s not even close<\/a>.<\/p>\n<div class=\"product\"><a data-dimension112=\"48af0706-f431-4f13-80ad-10c021e20734\" data-action=\"Deal Block\" data-label=\"Slay the Spire 2 multiplayer\" data-dimension48=\"Slay the Spire 2 multiplayer\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:926px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"bktqAn6ZtjZoceJagRFsFR\" name=\"Slay-the-spire-2-boxout\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/04\/slay-the-spire-2s-team-is-already-cooking-on-3-ideas-for-new-game-modes-each-offering-ways-to-interact-with-slay-the-spire-that-dont-exist-right-now.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"926\" height=\"926\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/slay-the-spire-2-multiplayer-co-op\" target=\"_blank\" data-dimension112=\"48af0706-f431-4f13-80ad-10c021e20734\" data-action=\"Deal Block\" data-label=\"Slay the Spire 2 multiplayer\" data-dimension48=\"Slay the Spire 2 multiplayer\" data-dimension25=\"\"><strong>Slay the Spire 2 multiplayer<\/strong><\/a>: Start a party<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/card-games\/slay-the-spire-2-golden-compass\/\" target=\"_blank\"><strong>Slay the Spire 2 Golden Compass<\/strong><\/a>: Point the way<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/slay-the-spire-2-byrdonis-egg\/\" target=\"_blank\"><strong>Slay the Spire 2 Byrdonis Egg<\/strong><\/a>: Handle with care<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/slay-the-spire-2-doormaker\/\" target=\"_blank\"><strong>Slay the Spire 2 Doormaker<\/strong><\/a>: Open up<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/slay-the-spire-2-vantom\/\" target=\"_blank\"><strong>Slay the Spire 2 Vantom<\/strong><\/a>: Slippery<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/card-games\/slay-the-spire-2s-team-is-already-cooking-on-3-ideas-for-new-game-modes-each-offering-ways-to-interact-with-slay-the-spire-that-dont-exist-right-now\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In an interview with PC Gamer, Mega Crit co-founder Casey Yano shared three mysterious plans for new modes that Slay the Spire 2 could see during the next year or two of planned early access development. The roguelike card game is already bigger than its predecessor\u2014the co-op mode alone is a major addition for what is primarily a singleplayer genre\u2014but it sounds like Mega Crit will be running at least a few mad science experiments to see whether they pay off. &#8220;There are three specific things that I have in mind, which I&#8217;ll try to explain in a vague way to not give away too much,&#8221; Yano said. &#8220;The first one is a mode that is meant for people who want to play in a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/slay-the-spire-2s-team-is-already-cooking-on-3-ideas-for-new-game-modes-each-offering-ways-to-interact-with-slay-the-spire-that-dont-exist-right-now\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1542817,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[3083,748],"class_list":["post-1542816","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-card-game","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Slay the Spire 2&#039;s team is already cooking on 3 ideas for new game modes, each offering &#039;ways to interact with Slay the Spire that don&#039;t exist right now&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"In an interview with PC Gamer, Mega Crit co-founder Casey Yano shared three mysterious plans for new modes that Slay the Spire 2 could see during the next\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, 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