{"id":1538493,"date":"2026-03-28T20:43:16","date_gmt":"2026-03-28T20:43:16","guid":{"rendered":"http:\/\/pr2cPuJbNfCkJkaHpBKVUm"},"modified":"2026-03-28T20:43:16","modified_gmt":"2026-03-28T20:43:16","slug":"owlcat-says-everything-in-its-new-expanse-rpg-will-definitely-100-percent-be-human-made-but-also-that-generative-ai-will-be-used-for-vision-coordination-and-inspiration","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/owlcat-says-everything-in-its-new-expanse-rpg-will-definitely-100-percent-be-human-made-but-also-that-generative-ai-will-be-used-for-vision-coordination-and-inspiration\/","title":{"rendered":"Owlcat says everything in its new Expanse RPG &#8216;will definitely 100 percent be human-made,&#8217; but also that generative AI will be used for &#8216;vision coordination&#8217; and &#8216;inspiration&#8217;"},"content":{"rendered":"<article>\n<p>It&#8217;s only Saturday afternoon, so there&#8217;s still time for you to be at your most disappointed this week. CRPG magnate Owlcat recently reiterated that its upcoming action RPG, The Expanse: Osiris Reborn, is making use of generative AI in its development\u2014though the studio is trying to assure players it&#8217;s not a big deal.<\/p>\n<p>As PR manager Katharina Popp <a href=\"https:\/\/www.eurogamer.net\/owlcat-gen-ai-expanse-osiris-reborn\" target=\"_blank\">told Eurogamer<\/a>, &#8220;We don&#8217;t use it to create any assets that will be in the game \u2026 We use it a lot for prototyping, trying things out, placeholders. They will all be replaced at the end.&#8221; She continued that &#8220;it&#8217;s basically for being able to iterate faster. But we don&#8217;t use it to write, we don&#8217;t use AI voice actors, so everything that will be in the final version will definitely 100 percent be human made.&#8221;<\/p>\n<p>This is in line with what the studio shared <a href=\"https:\/\/x.com\/OwlcatGames\/status\/1763946679470788722\" target=\"_blank\">in a post on X<\/a> two years ago when user anafigreen shared a screenshot of a job listing for a concept artist at Owlcat which listed &#8220;concept generation using AI&#8221; as an example work task. The studio replied saying that &#8220;AI will be used exclusively for additional work with concepts and speeding up some internal processes,&#8221; and not for final versions of art. Examples it gave were &#8220;creative search, inspiration, or vision coordination before starting conceptualization itself.&#8221;<\/p>\n<p>It&#8217;s not clear how &#8220;inspiration&#8221; and &#8220;creative search&#8221; are different from or necessarily predate conceptualization\u2014these are all wordy ways to describe someone having an idea\u2014and I&#8217;m not entirely sure why AI is necessary to develop concepts for a game with both a TV series and nine novels to pull from. But Popp&#8217;s note about prototypes and placeholders seems to be the go-to defense for AI in games right now. <\/p>\n<p>When <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/crimson-desert-team-apologizes-after-players-find-ai-art-in-the-game-our-intention-has-always-been-for-any-such-assets-to-be-replaced\/\">players spotted AI-generated art in Crimson Desert<\/a>, developer Pearl Abyss said any such assets were prototypes intended to be replaced. <a href=\"https:\/\/www.pcgamer.com\/games\/city-builder\/ubisoft-touches-up-ai-art-placeholder-that-slipped-into-anno-117-but-fans-are-not-happy-it-was-there-to-begin-with-of-all-the-video-games-not-anno\/\">Anno 117: Pax Romana<\/a> and <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/indie-game-awards-pulls-two-awards-from-clair-obscur-over-generative-ai-use-we-have-a-hard-stance-against-gen-ai-in-videogames\/\">Clair Obscur: Expedition 33<\/a> gave similar explanations when they encountered similar controversies. CRPG all-star Larian <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/larian-swears-off-gen-ai-concept-art-tools-and-says-there-is-not-going-to-be-any-genai-art-in-divinity-but-its-still-trying-ai-things-out-across-departments\/\">partially swore off generative AI<\/a> after <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/baldurs-gate-3-developer-larian-defends-itself-as-fans-react-to-generative-ai-use-im-not-entirely-sure-we-are-the-ideal-target-for-the-level-of-scorn\/\">sharing that it used the technology<\/a> in &#8220;the very early ideation stages&#8221; of development.<\/p>\n<p>Players on social media are not happy. Bluesky user tickdowntozero <a href=\"https:\/\/bsky.app\/profile\/tickdowntozero.bsky.social\/post\/3mhycewc24s22\" target=\"_blank\">replied<\/a> to a thread about the Eurogamer article saying, &#8220;You can&#8217;t have 100% human made AND use Gen AI. Made it easy to ignore this game though.&#8221; &#8220;Oh man this response pissed people off the last 47 times developers used it but maybe if we use it completely unchanged it&#8217;ll work for us,&#8221; User Dylan Macri <a href=\"https:\/\/bsky.app\/profile\/dylanmacri.bsky.social\/post\/3mi3x6wq2kc2a\" target=\"_blank\">said in a quote repost<\/a> of the story.<\/p>\n<p>&#8220;Makes me sad that as a creative that AI prototyping will be a norm,&#8221; <a href=\"https:\/\/www.reddit.com\/r\/OwlcatGames\/comments\/1s4k9uw\/everything_in_the_final_version_will_definitely\/\" target=\"_blank\">said<\/a> Reddit user Cold-Engineering-960. &#8220;It&#8217;s just an expedited way to get inspiration from things, but it feels dirty, even if you remove the trained on stolen art part.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"fa0a3198-3762-4288-8a0f-c391a767f13f\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/owlcat-says-everything-in-its-new-expanse-rpg-will-definitely-100-percent-be-human-made-but-also-that-generative-ai-will-be-used-for-vision-coordination-and-inspiration.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"fa0a3198-3762-4288-8a0f-c391a767f13f\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/owlcat-says-everything-in-its-new-expanse-rpg-will-definitely-100-percent-be-human-made-but-also-that-generative-ai-will-be-used-for-vision-coordination-and-inspiration\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s only Saturday afternoon, so there&#8217;s still time for you to be at your most disappointed this week. CRPG magnate Owlcat recently reiterated that its upcoming action RPG, The Expanse: Osiris Reborn, is making use of generative AI in its development\u2014though the studio is trying to assure players it&#8217;s not a big deal. As PR manager Katharina Popp told Eurogamer, &#8220;We don&#8217;t use it to create any assets that will be in the game \u2026 We use it a lot for prototyping, trying things out, placeholders. They will all be replaced at the end.&#8221; She continued that &#8220;it&#8217;s basically for being able to iterate faster. But we don&#8217;t use it to write, we don&#8217;t use AI voice actors, so everything that will be in the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/owlcat-says-everything-in-its-new-expanse-rpg-will-definitely-100-percent-be-human-made-but-also-that-generative-ai-will-be-used-for-vision-coordination-and-inspiration\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1538494,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1538493","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Owlcat says everything in its new Expanse RPG &#039;will definitely 100 percent be human-made,&#039; but also that generative AI will be used for &#039;vision coordination&#039; and &#039;inspiration&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"It&#039;s only Saturday afternoon, so there&#039;s still time for you to be at your most disappointed this week. 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