{"id":1537056,"date":"2026-03-26T14:09:28","date_gmt":"2026-03-26T14:09:28","guid":{"rendered":"https:\/\/www.eurogamer.net\/pragmatas-new-york-like-cityscape-was-intentionally-designed-to-feel-ai-generated-and-distorted"},"modified":"2026-03-26T14:09:28","modified_gmt":"2026-03-26T14:09:28","slug":"pragmatas-new-york-like-cityscape-was-intentionally-designed-to-feel-ai-generated-and-distorted","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/pragmatas-new-york-like-cityscape-was-intentionally-designed-to-feel-ai-generated-and-distorted\/","title":{"rendered":"Pragmata&#8217;s New York-like cityscape was intentionally designed to feel &#8220;AI-generated&#8221; and &#8220;distorted&#8221;"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/pragmatas-new-york-like-cityscape-was-intentionally-designed-to-feel-ai-generated-and-distorted.jpg\" \/> <\/p>\n<p>Pragmata&#8217;s New York-like cityscape is meant to feel like it has been created by AI, even though it was &#8220;painstakingly&#8221; made by Capcom&#8217;s very human developers.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/pragmatas-new-york-like-cityscape-was-intentionally-designed-to-feel-ai-generated-and-distorted\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/pragmatas-new-york-like-cityscape-was-intentionally-designed-to-feel-ai-generated-and-distorted\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pragmata&#8217;s New York-like cityscape is meant to feel like it has been created by AI, even though it was &#8220;painstakingly&#8221; made by Capcom&#8217;s very human developers. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1537057,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,209,10355,59,1868,45,86,54,3987,4616],"class_list":["post-1537056","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-capcom","tag-nintendo-switch-2","tag-pc","tag-pragmata","tag-ps5","tag-shooter","tag-single-player","tag-third-person","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Pragmata&#039;s New York-like cityscape was intentionally designed to feel &quot;AI-generated&quot; and &quot;distorted&quot; | Arcader News<\/title>\n<meta name=\"description\" content=\"Pragmata&#039;s New York-like cityscape is meant to feel like it has been created by AI, even though it was &quot;painstakingly&quot; 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