{"id":1537052,"date":"2026-03-27T03:53:10","date_gmt":"2026-03-27T03:53:10","guid":{"rendered":"http:\/\/8iA3QLSWLG3uVCwupN87Xb"},"modified":"2026-03-27T03:53:10","modified_gmt":"2026-03-27T03:53:10","slug":"realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company\/","title":{"rendered":"&#8216;Realtime-with-pause is not dead,&#8217; says lead designer of promising turn-based game Star Wars Zero Company"},"content":{"rendered":"<article>\n<p>When it was announced that Baldur&#8217;s Gate 3 would have turn-based combat unlike its predecessors, I reacted like the little girl with the frog from The Cabin in the Woods: &#8220;The evil has been defeated!&#8221; Our long national nightmare was over. And by &#8220;nightmare&#8221; I mean games expecting us to control an entire party of characters in realtime, with the ability to pause and issue commands tacked on like a clumsy panacea.<\/p>\n<p>Not everyone sees it the same way. Even the people making games with turn-based tactical combat like Star Wars Zero Company can&#8217;t be bothered disliking RTWP combat as vehemently as me. &#8220;Realtime-with-pause is not dead,&#8221; lead designer James Brawley told PC Gamer&#8217;s Ted Litchfield during his recent <a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/star-wars-zero-company-is-more-than-just-star-wars-xcom-it-feels-like-mass-effect-but-with-turn-based-tactics-and-permadeath\/\">hands-on preview<\/a>. &#8220;It will have its day. Someone will make something wonderful in that space, and it&#8217;ll take the world by storm again.&#8221;<\/p>\n<p>Brawley takes a sensibly moderate position, suggesting turn-based games haven&#8217;t won any kind of &#8220;final&#8221; victory. &#8220;It&#8217;s like everything, these genres oscillate up and down over time. And I think part of the reason why we see a resurgence of this kind of turn-based games recently is that there&#8217;s been a lot of innovations in how we pace the action and the camera work, and the immersion that goes into the game has made these games feel a little bit more approachable and easier to play.&#8221;<\/p>\n<p>Firaxis did a lot of good work in making turn-based combat feel dynamic, with XCOM&#8217;s mobile camera and window-smashing sprints across the battlefield. A genre based on stately chess-like play suddenly felt action-packed and energetic. &#8220;Part of the reason why I think this kind of turn-based format, team turn-based format, was able to make a resurgence is because of innovations in presentation and pacing that keep it from feeling too sluggish or too menu-driven,&#8221; Brawley said.<\/p>\n<p>&#8220;If you rewind back to the early 2000s, a lot of older games that were in this space\u2060\u2014not exactly adjacent to what we&#8217;re doing, but they co-exist with that sort of team-based format\u2014they tended to get very slow, very sluggish. They required a lot of patience to play. They were very rewarding in some cases, but I think it was hard for a lot of people to adopt that gameplay if they were coming out from another genre, coming from realtime strategy, or even coming from classical JRPG turn-based combat.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"dKonNRy758fbNKDzcr2Ei8\" name=\"PCGamer-ExclusiveAsset_SWZC_Screenshot_02_Clean\" alt=\"Zero Company gameplay screenshot showing character aiming at busy combat scene.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Lucasfilm, EA, Bit Reactor)<\/span><\/figcaption><\/figure>\n<p>Returning to the original Jagged Alliance recently, a turn-based mercenary romp from 1995, I definitely had the sense that everything took at least one more click than it needed to. &#8220;You just ended in a space where just things took a very, very long time to play,&#8221; Brawley said, &#8220;and required a great deal of patience that you needed a very specific type of player who could really get into those games.&#8221;<\/p>\n<p>It took some serious rethinking about how they felt to make turn-based tactics games a mainstream proposition again, but if a genre that stereotypically nebbishy can manage it, then why not RTWP? &#8220;I wouldn&#8217;t say that more realtime or realtime-with-pause-type tactical games are dead on arrival,&#8221; Brawley concluded. &#8220;I mean, they&#8217;ll be back. Somebody will come up with something really cool that will bring those same kinds of innovations back, bring that back into the forefront. It&#8217;s only a matter of time, I think, before that happens. And I&#8217;m looking forward to that as well, because I still enjoy those types of games.&#8221;<\/p>\n<div class=\"product\"><a data-dimension112=\"77f822a9-51d2-4076-89f7-83d2e064e34f\" data-action=\"Deal Block\" data-label=\"Baldur's Gate 3 romance\" data-dimension48=\"Baldur's Gate 3 romance\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:400px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"E4JL5DbKeweC5p7opWdx2K\" name=\"baldurs-astarion-square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"400\" height=\"400\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-romance-options-guide\/\" target=\"_blank\" data-dimension112=\"77f822a9-51d2-4076-89f7-83d2e064e34f\" data-action=\"Deal Block\" data-label=\"Baldur's Gate 3 romance\" data-dimension48=\"Baldur's Gate 3 romance\" data-dimension25=\"\"><strong>Baldur&#8217;s Gate 3 romance<\/strong><\/a>: Who to pursue<br \/><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-multiplayer-co-op-guide\/\" target=\"_blank\"><strong>Baldur&#8217;s Gate 3 multiplayer<\/strong><\/a>: How co-op works<br \/><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-endings\/\" target=\"_blank\"><strong>Baldur&#8217;s Gate 3 endings<\/strong><\/a>: For better or worse<br \/><a href=\"https:\/\/www.pcgamer.com\/baldurs-gate-3-multiclass-builds\/\" target=\"_blank\"><strong>Baldur&#8217;s Gate 3 multiclass builds<\/strong><\/a>: Coolest combos<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: The greatest you can play now<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/strategy\/realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When it was announced that Baldur&#8217;s Gate 3 would have turn-based combat unlike its predecessors, I reacted like the little girl with the frog from The Cabin in the Woods: &#8220;The evil has been defeated!&#8221; Our long national nightmare was over. And by &#8220;nightmare&#8221; I mean games expecting us to control an entire party of characters in realtime, with the ability to pause and issue commands tacked on like a clumsy panacea. Not everyone sees it the same way. Even the people making games with turn-based tactical combat like Star Wars Zero Company can&#8217;t be bothered disliking RTWP combat as vehemently as me. &#8220;Realtime-with-pause is not dead,&#8221; lead designer James Brawley told PC Gamer&#8217;s Ted Litchfield during his recent hands-on preview. &#8220;It will have its&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1537053,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,516],"class_list":["post-1537052","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-strategy"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&#039;Realtime-with-pause is not dead,&#039; says lead designer of promising turn-based game Star Wars Zero Company | Arcader News<\/title>\n<meta name=\"description\" content=\"When it was announced that Baldur&#039;s Gate 3 would have turn-based combat unlike its predecessors, I reacted like the little girl with the frog from The\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&#039;Realtime-with-pause is not dead,&#039; says lead designer of promising turn-based game Star Wars Zero Company | Arcader News\" \/>\n<meta property=\"og:description\" content=\"When it was announced that Baldur&#039;s Gate 3 would have turn-based combat unlike its predecessors, I reacted like the little girl with the frog from The\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-03-27T03:53:10+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/realtime-with-pause-is-not-dead-says-lead-designer-of-promising-turn-based-game-star-wars-zero-company\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"&#8216;Realtime-with-pause is not dead,&#8217; 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