{"id":1534178,"date":"2026-03-23T19:16:33","date_gmt":"2026-03-23T19:16:33","guid":{"rendered":"http:\/\/3JxofvM5FFHBmrt356dukV"},"modified":"2026-03-23T19:16:33","modified_gmt":"2026-03-23T19:16:33","slug":"capcom-says-it-will-not-implement-assets-generated-by-ai-into-our-game-content-but-still-plans-to-use-ai-to-enhance-efficiency-and-boost-productivity-in-game-development","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/capcom-says-it-will-not-implement-assets-generated-by-ai-into-our-game-content-but-still-plans-to-use-ai-to-enhance-efficiency-and-boost-productivity-in-game-development\/","title":{"rendered":"Capcom says it &#8216;will not implement assets generated by AI into our game content,&#8217; but still plans to use AI to &#8216;enhance efficiency and boost productivity&#8217; in game development"},"content":{"rendered":"<article>\n<p>Earlier today, Capcom published its summary of a <a href=\"https:\/\/www.capcom.co.jp\/ir\/seminar.html\" target=\"_blank\">February 2026 online investor information session<\/a>. Asked during the briefing to detail its plans for AI usage in game development, Capcom said it won&#8217;t use game assets generated by AI, but intends to &#8220;actively&#8221; use generative AI to improve its game development workflows.<\/p>\n<p>&#8220;We will not incorporate assets generated by AI into our game content,&#8221; Capcom said in its investor Q&#038;A summary (via machine translation). &#8220;However, we do intend to actively utilize such technologies to enhance efficiency and boost productivity within our game development processes.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1280px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:62.50%;\"><img loading=\"lazy\" decoding=\"async\" id=\"xan4N7whKZVE5sKyxvYqd8\" name=\"20260227001110_1\" alt=\"Resident Evil Requiem running on the Steam Deck\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/capcom-says-it-will-not-implement-assets-generated-by-ai-into-our-game-content-but-still-plans-to-use-ai-to-enhance-efficiency-and-boost-productivity-in-game-development.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1280\" height=\"800\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/capcom-says-it-will-not-implement-assets-generated-by-ai-into-our-game-content-but-still-plans-to-use-ai-to-enhance-efficiency-and-boost-productivity-in-game-development.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p>Capcom said it is &#8220;currently evaluating potential applications&#8221; of generative AI technologies &#8220;across various disciplines,&#8221; including graphics, sound, and programming.<\/p>\n<p>While it&#8217;s tempting to read the timing of the company&#8217;s AI statement as an attempt to distance itself from <a href=\"https:\/\/www.pcgamer.com\/software\/ai\/dlss-5-clearly-overwrites-game-characters-with-ai-beauty-standards-but-nvidia-says-devs-have-artistic-control\/\" target=\"_blank\">Nvidia&#8217;s DLSS 5 reveal<\/a>\u2014widely panned for its turning the protagonists of Capcom&#8217;s Resident Evil Requiem into unrecognizable, yassified ghouls through the power of generative AI\u2014the session took place on February 16, a full month before DLSS 5&#8217;s unveiling. Still, the publication of the session summary is likely a welcome reassurance to investors who might&#8217;ve gotten anxious after seeing the intensity of contempt that Grace&#8217;s AI beautification produced.<\/p>\n<p>And though I&#8217;m glad to have the frightful notion of AI-generated Monster Hunter creatures dispelled\u2014for now\u2014Capcom didn&#8217;t specify where it draws its line between efficiency enhancement and asset implementation when it comes to gen-AI use.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"CzktWDTek9Awg943TZFY2H\" name=\"20250404072556_1\" alt=\"A hunter looks down onto the Grand Hub while perched atop a fossilized bone in Monster Hunter Wilds.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/capcom-says-it-will-not-implement-assets-generated-by-ai-into-our-game-content-but-still-plans-to-use-ai-to-enhance-efficiency-and-boost-productivity-in-game-development-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/capcom-says-it-will-not-implement-assets-generated-by-ai-into-our-game-content-but-still-plans-to-use-ai-to-enhance-efficiency-and-boost-productivity-in-game-development-1.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Capcom)<\/span><\/figcaption><\/figure>\n<p>We&#8217;ve seen how quickly <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/arc-raiders-use-of-ai-highlights-the-tension-and-confusion-over-where-machine-learning-ends-and-generative-ai-begins\/\" target=\"_blank\">defining generative AI use becomes a complicated problem<\/a>, especially if the company is using generative technology in graphics and sound production. Would Capcom approve if its animators use machine learning to streamline transitional movements between motion-captured animations? What if its artists used AI-generated images as initial concepts that were then reworked into final assets?<\/p>\n<p>The former is pretty inoffensive; the latter\u2014well, Capcom is already doing something similar. Previously reported by <a href=\"https:\/\/www.gamespark.jp\/article\/2025\/01\/23\/148758.html\" target=\"_blank\">GameSpark<\/a> (via <a href=\"https:\/\/www.ign.com\/articles\/resident-evil-requiem-developer-capcom-insists-it-wont-use-ai-generated-assets-in-its-games-but-will-harness-tech-to-make-game-development-processes-more-efficient\" target=\"_blank\">IGN<\/a>), Capcom technical director Kazuki Abe explained in January 2025 how the company had created a Google Cloud-based technology to generate initial visual references to ease the burden of producing concept illustrations for the &#8220;hundreds of thousands of ideas&#8221; necessary to fill out a game&#8217;s world.<\/p>\n<p>It&#8217;s been a common defense offered by game companies using generative AI in art production, but it hasn&#8217;t spared studios from backlash. <a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/crimson-desert-team-apologizes-after-players-find-ai-art-in-the-game-our-intention-has-always-been-for-any-such-assets-to-be-replaced\/\" target=\"_blank\">Pearl Abyss provided a similar rationale<\/a> over the weekend when players started noticing AI art scattered throughout Crimson Desert, claiming that its art teams use generated assets &#8220;as part of early-stage iteration using experimental AI generative tools&#8221; to help &#8220;rapidly explore tone and atmosphere in the earlier phases of production.&#8221;<\/p>\n<p>Pearl Abyss issued an apology, and insisted that &#8220;our intention has always been for any such assets to be replaced.&#8221; If nobody had noticed, we can only guess whether they would be.<\/p>\n<div class=\"product\"><a data-dimension112=\"7b89aa87-92ff-4808-8af6-3a53036db7ed\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/capcom-says-it-will-not-implement-assets-generated-by-ai-into-our-game-content-but-still-plans-to-use-ai-to-enhance-efficiency-and-boost-productivity-in-game-development-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"7b89aa87-92ff-4808-8af6-3a53036db7ed\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/capcom-says-it-will-not-implement-assets-generated-by-ai-into-our-game-content-but-still-plans-to-use-ai-to-enhance-efficiency-and-boost-productivity-in-game-development\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Earlier today, Capcom published its summary of a February 2026 online investor information session. Asked during the briefing to detail its plans for AI usage in game development, Capcom said it won&#8217;t use game assets generated by AI, but intends to &#8220;actively&#8221; use generative AI to improve its game development workflows. &#8220;We will not incorporate assets generated by AI into our game content,&#8221; Capcom said in its investor Q&#038;A summary (via machine translation). &#8220;However, we do intend to actively utilize such technologies to enhance efficiency and boost productivity within our game development processes.&#8221; (Image credit: Capcom) Capcom said it is &#8220;currently evaluating potential applications&#8221; of generative AI technologies &#8220;across various disciplines,&#8221; including graphics, sound, and programming. While it&#8217;s tempting to read the timing of the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/capcom-says-it-will-not-implement-assets-generated-by-ai-into-our-game-content-but-still-plans-to-use-ai-to-enhance-efficiency-and-boost-productivity-in-game-development\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1534179,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1534178","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Capcom says it &#039;will not implement assets generated by AI into our game content,&#039; but still plans to use AI to &#039;enhance efficiency and boost productivity&#039; in game development | Arcader News<\/title>\n<meta name=\"description\" content=\"Earlier today, Capcom published its summary of a February 2026 online investor information session. 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