{"id":1531824,"date":"2026-03-20T22:29:03","date_gmt":"2026-03-20T22:29:03","guid":{"rendered":"http:\/\/wwDJetBpLMJB5ybnR53QFM"},"modified":"2026-03-20T22:29:03","modified_gmt":"2026-03-20T22:29:03","slug":"crimson-desert-dev-says-it-takes-time-to-get-used-to-the-games-notoriously-clunky-controls-but-advises-players-to-think-of-it-like-riding-a-bike-it-comes-naturally-after-you-learn-it","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/crimson-desert-dev-says-it-takes-time-to-get-used-to-the-games-notoriously-clunky-controls-but-advises-players-to-think-of-it-like-riding-a-bike-it-comes-naturally-after-you-learn-it\/","title":{"rendered":"Crimson Desert dev says it &#8216;takes time&#8217; to get used to the game&#8217;s notoriously clunky controls, but advises players to &#8216;think of it like riding a bike, it comes naturally after you learn it&#8217;"},"content":{"rendered":"<article>\n<p>One of the more common complaints you&#8217;re likely to hear about Crimson Desert are to do with its controls, which some folks just don&#8217;t care for. Folks like, for instance, PC Gamer&#8217;s Rory Norris, who called the game&#8217;s control scheme &#8220;<a href=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-deserts-bafflingly-convoluted-controls-are-already-frustrating-players-thats-basic-f-cking-video-game-functionality\/\">bafflingly convoluted<\/a>.&#8221; Or Morgan Park, who said the game&#8217;s &#8220;true boss battle is <a href=\"https:\/\/www.pcgamer.com\/games\/action\/in-crimson-desert-the-true-boss-battle-is-wrangling-its-controls-to-unlock-the-cool-combat-within\/\">wrangling its controls<\/a>.&#8221; Or Mollie Taylor, <a href=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-desert-review\/\">our reviewer<\/a>, who said you should use a controller instead of a keyboard because <a href=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-desert-controls\/\">it sucks less<\/a> (real ringing endorsement there), but warned that you&#8217;re probably going to end up accidentally punching your horse in the head a whole bunch anyway.<\/p>\n<p>You&#8217;ll find much the same on Reddit, although without the editorial constraint, which means you get succinct analysis like &#8220;<a href=\"https:\/\/www.reddit.com\/r\/CrimsonDesert\/comments\/1ryfaxp\/the_controls\/\" target=\"_blank\">absolute dog shit<\/a>&#8221; and &#8220;whoever made these controls <a href=\"https:\/\/www.reddit.com\/r\/CrimsonDesert\/comments\/1ryj064\/whoever_made_these_controls_needs_to_be_fired\/\" target=\"_blank\">needs to be fired<\/a>.&#8221; Yeah, it&#8217;s rough out there.<\/p>\n<p>One person who thinks the controls are just fine, though, is Will Powers, PR and marketing director for Crimson Desert developer Pearl Abyss. <\/p>\n<p>&#8220;Think of it like riding a bike, it comes naturally after you learn it,&#8221; Powers wrote on <a href=\"https:\/\/x.com\/WillJPowers\/status\/2034825118866972763\" target=\"_blank\">X<\/a> (via <a href=\"https:\/\/www.gamesradar.com\/games\/open-world\/crimson-desert-pr-head-insists-the-weird-controls-are-like-riding-a-bike-as-veteran-dishonored-lead-suggests-its-a-rewarding-mental-gymnastic\/\" target=\"_blank\">GamesRadar<\/a>) in response to a user who said the game needs simpler controls. &#8220;Just takes a minute.&#8221;<\/p>\n<p>In a follow-up, he clarified that he agrees about the controls, but was just &#8220;saying that it takes time to learn, but it comes naturally after you do.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:85.63%;\"><img loading=\"lazy\" decoding=\"async\" id=\"qkXo9HR2HnpURv6AiH943U\" name=\"willp\" alt=\"Think of it like riding a bike, it comes naturally after you learn it, just takes a minute\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/crimson-desert-dev-says-it-takes-time-to-get-used-to-the-games-notoriously-clunky-controls-but-advises-players-to-think-of-it-like-riding-a-bike-it-comes-naturally-after-you-learn-it.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1644\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/crimson-desert-dev-says-it-takes-time-to-get-used-to-the-games-notoriously-clunky-controls-but-advises-players-to-think-of-it-like-riding-a-bike-it-comes-naturally-after-you-learn-it.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Will Powers (Twitter))<\/span><\/figcaption><\/figure>\n<p>You&#8217;d expect Powers to defend Crimson Desert&#8217;s controls\u2014he works on the game, after all\u2014but he&#8217;s not entirely alone out there. Dinga Bakaba, the co-creative director at Arkane, didn&#8217;t mention Crimson Desert by name but said he likes learning new control schemes, calling it &#8220;a rewarding mental gymnastic.&#8221;<\/p>\n<p>&#8220;Makes you pay attention to the game differently too,&#8221; Bakaba <a href=\"https:\/\/x.com\/DBakaba\/status\/2034983351870775712\" target=\"_blank\">wrote<\/a>. &#8220;I remember discovering Demon&#8217;s Souls and having to develop new coordination for it. I hope this doesn&#8217;t disappear in the profit of standardization.&#8221;<\/p>\n<p>Crimson Desert is undeniably a hit, selling more than <a href=\"https:\/\/www.pcgamer.com\/games\/action\/pearl-abyss-announces-crimson-desert-has-sold-more-than-2-million-copies-in-less-than-24-hours-promises-to-work-to-make-improvements-quickly\/\">two million copies in less than 24 hours<\/a> and blasting its way into the top five of the most-played games chart on Steam. But it&#8217;s also wearing a &#8220;mixed&#8221; user rating, and its control scheme is certainly one of the reasons why. <\/p>\n<p>Pearl Abyss hasn&#8217;t commented on the complaints directly, but it did say today that it &#8220;will listen closely to the wide range of feedback shared by the community and work to make improvements quickly.&#8221; Hard to imagine that some kind of update to the controls aren&#8217;t going to be a part of that.<\/p>\n<div class=\"product\"><a data-dimension112=\"5709c841-5a0d-4490-a314-f70db63d8112\" data-action=\"Deal Block\" data-label=\"Crimson Desert characters\" data-dimension48=\"Crimson Desert characters\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1440px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"GW8zpPLQM7BLz8EojubqoZ\" name=\"crimson-desert-boxout-1\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/crimson-desert-dev-says-it-takes-time-to-get-used-to-the-games-notoriously-clunky-controls-but-advises-players-to-think-of-it-like-riding-a-bike-it-comes-naturally-after-you-learn-it-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1440\" height=\"1440\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-desert-characters-unlock\" target=\"_blank\" data-dimension112=\"5709c841-5a0d-4490-a314-f70db63d8112\" data-action=\"Deal Block\" data-label=\"Crimson Desert characters\" data-dimension48=\"Crimson Desert characters\" data-dimension25=\"\"><strong>Crimson Desert characters<\/strong>:<\/a> Unlock each<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-desert-abyss-artifacts\" target=\"_blank\"><strong>Crimson Desert Abyss Artifacts<\/strong><\/a>: Level up<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-desert-respec-faded-abyss-artifacts\" target=\"_blank\"><strong>Crimson Desert respec<\/strong><\/a>: Swap your skills<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-desert-steal-items\" target=\"_blank\"><strong>How to steal in Crimson Desert<\/strong><\/a>: Pilfer some loot<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-desert-key-locations\" target=\"_blank\"><strong>How to find keys in Crimson Desert<\/strong><\/a>: Open doors<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/action\/crimson-desert-fast-travel-mysterious-energy-abyss-nexus\" target=\"_blank\"><strong>How to fast travel in Crimson Desert<\/strong><\/a>: Going places<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/crimson-desert-dev-says-it-takes-time-to-get-used-to-the-games-notoriously-clunky-controls-but-advises-players-to-think-of-it-like-riding-a-bike-it-comes-naturally-after-you-learn-it\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the more common complaints you&#8217;re likely to hear about Crimson Desert are to do with its controls, which some folks just don&#8217;t care for. Folks like, for instance, PC Gamer&#8217;s Rory Norris, who called the game&#8217;s control scheme &#8220;bafflingly convoluted.&#8221; Or Morgan Park, who said the game&#8217;s &#8220;true boss battle is wrangling its controls.&#8221; Or Mollie Taylor, our reviewer, who said you should use a controller instead of a keyboard because it sucks less (real ringing endorsement there), but warned that you&#8217;re probably going to end up accidentally punching your horse in the head a whole bunch anyway. You&#8217;ll find much the same on Reddit, although without the editorial constraint, which means you get succinct analysis like &#8220;absolute dog shit&#8221; and &#8220;whoever made&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/crimson-desert-dev-says-it-takes-time-to-get-used-to-the-games-notoriously-clunky-controls-but-advises-players-to-think-of-it-like-riding-a-bike-it-comes-naturally-after-you-learn-it\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1531825,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-1531824","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Crimson Desert dev says it &#039;takes time&#039; to get used to the game&#039;s notoriously clunky controls, but advises players to &#039;think of it like riding a bike, it comes naturally after you learn it&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"One of the more common complaints you&#039;re likely to hear about Crimson Desert are to do with its controls, which some folks just don&#039;t care for. 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