{"id":1526478,"date":"2026-03-14T21:16:20","date_gmt":"2026-03-14T21:16:20","guid":{"rendered":"http:\/\/dk8HvmGtWLBe8vtwpDTJkU"},"modified":"2026-03-14T21:16:20","modified_gmt":"2026-03-14T21:16:20","slug":"i-desperately-want-the-just-cause-creators-new-open-city-game-to-be-great-but-im-not-convinced-by-its-latest-trailer","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-desperately-want-the-just-cause-creators-new-open-city-game-to-be-great-but-im-not-convinced-by-its-latest-trailer\/","title":{"rendered":"I desperately want the Just Cause creator&#8217;s new open-city game to be great, but I&#8217;m not convinced by its latest trailer"},"content":{"rendered":"<article>\n<p>For the last couple years, I&#8217;ve been desperately craving a good open-city game, the kind that arrived with such regularity in the Xbox 360 era that we foolishly took them for granted. Yes, I know that<a href=\"https:\/\/www.pcgamer.com\/grand-theft-auto-6\/\"> Grand Theft Auto 6<\/a> is due to launch later this year. But I&#8217;m after something more arcadey and knockabout, like<a href=\"https:\/\/www.pcgamer.com\/uk\/watch-dogs\/\"> Watch Dogs<\/a> or<a href=\"https:\/\/www.pcgamer.com\/uk\/sleeping-dogs\/\"> Sleeping Dogs<\/a> or something else about car chases with &#8216;Dogs&#8217; in the title.<\/p>\n<p>I&#8217;d hoped that<a href=\"https:\/\/www.pcgamer.com\/uk\/mindseye\/\"> MindsEye<\/a> would be that game, and clung to that hope right up until release. Sadly, all the scepticism around it proved justified, and MindsEye was nowhere near ready when it released in May last year.<\/p>\n<p>My eyes then turned to<a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/events-conferences\/samson-is-a-game-about-a-man-on-a-quest-to-pay-off-his-debt-and-save-his-family-but-hell-have-to-kick-some-butt-in-the-process\/\"> Samson<\/a>, an open-city game developed by Liquid Swords, founded by<a href=\"https:\/\/www.pcgamer.com\/uk\/just-cause\/\"> Just Cause<\/a> creator Cristofer Sundberg. It puts you in the role of the titular Samson, who returns to his home city of Tyndalston with a large debt hanging over his head, one he intends to settle by hook or by crook (mostly crook).<\/p>\n<p>Samson is, I should point out, not aiming to be as grand a project as MindsEye, and <em>definitely <\/em>not as big as a modern Grand Theft Auto. While the city is (mostly) freely driveable, it&#8217;s designed to have a much tighter loop than GTA, with its creators stating they are <a href=\"https:\/\/www.pcgamer.com\/games\/action\/avalanche-studios-co-founder-says-the-studio-got-too-big-and-numbers-focused-so-he-quit-and-made-a-usd25-open-world-crime-brawler\/\">&#8220;trying to pursue fewer things&#8221;<\/a> than Rockstar. <\/p>\n<p>Said loop works like this: each in-game day, you have to meet a daily quota of cash earned, otherwise the interest on the debt you owe will go up. It couples this with an &#8220;action points&#8221; system limiting the number of missions you can take on. Combined, these systems are designed to push you into making quick decisions and living with the consequences, a pressure intended to push you into chaotic car chases and fistfights.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/Qh1qeHWYrbo\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>I also like Samson&#8217;s general aesthetic, blending a dilapidated industrial cityscape with grunting muscle cars. It immediately has a much stronger, more grounded identity than MindsEye, which fell flat with its vague blend of Las Vegas and Silicon Valley.<\/p>\n<p>Samson sounds great on paper. But the recently published<a href=\"https:\/\/www.youtube.com\/watch?v=Qh1qeHWYrbo\"> gameplay trailer<\/a> left me unconvinced. The cars look fun enough to drive, as you&#8217;d expect from the director of 2015&#8217;s underrated<a href=\"https:\/\/www.pcgamer.com\/uk\/mad-max\/\"> Mad Max<\/a> spinoff. But the brawling combat looks ropey as hell. Several scenes show enemies using the exact same attack in sequence, and it just doesn&#8217;t look like it has a whole lot of style or depth to it.<\/p>\n<p>There are a couple of other points of concern too. The environments look detailed, but the world seems sparsely populated, which makes me wonder how much life the city will have. The trailer is also nearly all driving or brawling, which to be fair forms the backbone of even blockbuster level city games. Nonetheless, something about the way it&#8217;s presented leads me to question how much variety missions will actually have.<\/p>\n<p>There is one great moment in the trailer, though, namely when Samson wangs a wrench straight into some guy&#8217;s head, accompanied by the voiceover line &#8220;That&#8217;s the sound a face makes when it meets regret.&#8221; It&#8217;s preposterous in all the right ways, and leaves me with some hope for the full game.<\/p>\n<p>All told, I&#8217;d consider it a solid work-in-progress trailer if the game was, say, a year out from release. But Samson is scheduled to launch on April 8, less than a month away. To be clear, I am 100% rooting for Samson to succeed. God knows I&#8217;d love to play a new game with thrilling car chases and bruising fisticuffs a-la Sleeping Dogs. But I can&#8217;t pretend that the trailer has filled me with confidence. Either way, we&#8217;ll find how Samson shapes up next month.<\/p>\n<div class=\"product\"><a data-dimension112=\"719dc7dd-24f5-48d8-b9ac-d443e0c4b12a\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/i-desperately-want-the-just-cause-creators-new-open-city-game-to-be-great-but-im-not-convinced-by-its-latest-trailer.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"719dc7dd-24f5-48d8-b9ac-d443e0c4b12a\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/i-desperately-want-the-just-cause-creators-new-open-city-game-to-be-great-but-im-not-convinced-by-its-latest-trailer\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For the last couple years, I&#8217;ve been desperately craving a good open-city game, the kind that arrived with such regularity in the Xbox 360 era that we foolishly took them for granted. Yes, I know that Grand Theft Auto 6 is due to launch later this year. But I&#8217;m after something more arcadey and knockabout, like Watch Dogs or Sleeping Dogs or something else about car chases with &#8216;Dogs&#8217; in the title. I&#8217;d hoped that MindsEye would be that game, and clung to that hope right up until release. Sadly, all the scepticism around it proved justified, and MindsEye was nowhere near ready when it released in May last year. My eyes then turned to Samson, an open-city game developed by Liquid Swords, founded by&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/i-desperately-want-the-just-cause-creators-new-open-city-game-to-be-great-but-im-not-convinced-by-its-latest-trailer\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1526479,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1526478","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I desperately want the Just Cause creator&#039;s new open-city game to be great, but I&#039;m not convinced by its latest trailer | Arcader 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