{"id":1525773,"date":"2026-03-14T01:27:03","date_gmt":"2026-03-14T01:27:03","guid":{"rendered":"http:\/\/LJnrHmw5KtGR9Y3UByAmAA"},"modified":"2026-03-14T01:27:03","modified_gmt":"2026-03-14T01:27:03","slug":"amidst-high-profile-live-service-failures-arc-raiders-production-director-says-he-hopes-other-studios-are-given-the-same-chance-we-had-because-its-so-hard-to-put-a-game-out","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/amidst-high-profile-live-service-failures-arc-raiders-production-director-says-he-hopes-other-studios-are-given-the-same-chance-we-had-because-its-so-hard-to-put-a-game-out\/","title":{"rendered":"Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are &#8216;given the same chance we had, because it&#8217;s so hard to put a game out&#8217;"},"content":{"rendered":"<article>\n<p>In his talk at this year&#8217;s GDC, Arc Raiders production director Caio Braga said Embark&#8217;s breakout extraction shooter hit emerged from a development cycle involving <a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/no-one-at-embark-could-describe-arc-raiders-before-its-extraction-shooter-pivot-leading-to-playtest-battles-of-competing-directions-for-the-game\/\" target=\"_blank\">multiple massive directional pivots<\/a>\u2014points where many other game productions would have been cancelled.<\/p>\n<p>In a post-talk interview with PC Gamer, Braga said the high profile live service launch failures that followed Embark&#8217;s big hit leaves him wishing other projects were given the space to reinvent themselves that Arc Raiders enjoyed.<\/p>\n<p>&#8220;I try to hope that they were given the same chance we had, because it&#8217;s so hard to put a game out that having the trust and the time to improve those metrics is something that not all studios end up having,&#8221; Braga said. &#8220;They get cancelled; they&#8217;re forced to launch something that is not yet good. I feel for it, to be honest.&#8221;<\/p>\n<p>Part of the difficulty of the games industry, Braga said, is that studios are expected to treat the hit game launches of other studios as a roadmap that can be followed for their own success. Embark&#8217;s development process on Arc Raiders, for example\u2014one where the 100-strong staff all had considerable autonomy in pursuing their own vision for the game\u2014wouldn&#8217;t be feasible at many other studios.<\/p>\n<p>&#8220;This participation that we have is something that not every company can do, especially size-wise. It&#8217;s very inefficient to have 2,000 people, if all of them want to participate,&#8221; Braga said. &#8220;We are 100, right? And even then, sometimes we have some troubles with that.&#8221;<\/p>\n<p>Essentially, Braga said, game development isn&#8217;t an exact formula. It&#8217;s one that works best when a studio can adjust or repurpose it to meet its circumstances\u2014a creative freedom that Embark was allowed, but that many other studios aren&#8217;t. Instead, what we usually see is a <a href=\"https:\/\/www.pcgamer.com\/games\/fps\/highguards-failure-is-emblematic-of-something-that-has-tormented-videogame-investors-for-years-now-past-live-service-hits-do-not-equal-future-live-service-hits\/\" target=\"_blank\">Highguard scenario<\/a>: An unproven game is presented to the world with the expectation that it&#8217;ll be an immediate phenomenon and axed before it can find its footing.<\/p>\n<p>&#8220;Looking at a production as a little formula that you can follow\u2014it usually does not work,&#8221; Braga said.<\/p>\n<div class=\"product\"><a data-dimension112=\"374ffb7e-7814-45ac-b379-fc3bcecf673c\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/amidst-high-profile-live-service-failures-arc-raiders-production-director-says-he-hopes-other-studios-are-given-the-same-chance-we-had-because-its-so-hard-to-put-a-game-out.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"374ffb7e-7814-45ac-b379-fc3bcecf673c\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/amidst-high-profile-live-service-failures-arc-raiders-production-director-says-he-hopes-other-studios-are-given-the-same-chance-we-had-because-its-so-hard-to-put-a-game-out\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In his talk at this year&#8217;s GDC, Arc Raiders production director Caio Braga said Embark&#8217;s breakout extraction shooter hit emerged from a development cycle involving multiple massive directional pivots\u2014points where many other game productions would have been cancelled. In a post-talk interview with PC Gamer, Braga said the high profile live service launch failures that followed Embark&#8217;s big hit leaves him wishing other projects were given the space to reinvent themselves that Arc Raiders enjoyed. &#8220;I try to hope that they were given the same chance we had, because it&#8217;s so hard to put a game out that having the trust and the time to improve those metrics is something that not all studios end up having,&#8221; Braga said. &#8220;They get cancelled; they&#8217;re forced to&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/amidst-high-profile-live-service-failures-arc-raiders-production-director-says-he-hopes-other-studios-are-given-the-same-chance-we-had-because-its-so-hard-to-put-a-game-out\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1525774,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1525773","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are &#039;given the same chance we had, because it&#039;s so hard to put a game out&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"In his talk at this year&#039;s GDC, Arc Raiders production director Caio Braga said Embark&#039;s breakout extraction shooter hit emerged from a development cycle\" \/>\n<meta name=\"robots\" content=\"index, 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