{"id":1524181,"date":"2026-03-11T23:15:00","date_gmt":"2026-03-11T23:15:00","guid":{"rendered":"http:\/\/urn:uuid:f6a00700-e2c9-4cc8-8e80-98f64c2c2cae"},"modified":"2026-03-11T23:15:00","modified_gmt":"2026-03-11T23:15:00","slug":"how-silent-hill-f-developers-crafted-tense-melee-only-combat","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/","title":{"rendered":"How Silent Hill f developers crafted tense melee-only combat\u00a0"},"content":{"rendered":"<p class=\"\"><a href=\"https:\/\/www.playstation.com\/games\/silent-hill-f\/\">Silent Hill f<\/a> is a part of a new generation for the legendary horror franchise, one that sees the ethereal and eerie titular setting extending its horrific manifestations into different places around the world. This title was an opportunity for us at NeoBards to harness what makes Silent Hill the psychological horror staple it is and shape a fresh new experience that brings the terror in both familiar and new ways.<\/p>\n<p class=\"\">I\u2019m Al Yang, studio creative director at NeoBards and game director for Silent Hill f. I\u2019m excited to share a slice of my Game Developers Conference (GDC) Festival of Gaming session for the PlayStation community, giving you all a behind-the-scenes look into the systems behind the first melee-only Silent Hill title.<\/p>\n<p> \u200b\u200b<a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg\" alt=\"\"><\/a> <\/p>\n<h2 class=\"wp-block-heading\">Creating a different Silent Hill<\/h2>\n<p class=\"\">In Silent Hill f, the secluded town of Ebisugaoka is consumed by a sudden fog in 1960s Japan, transforming lead character Shimizu Hinako\u2019s home into a haunting nightmare. We initially spent some time considering what types of weapons we wanted to use from Showa-era Japan, doing some prototyping work along the way. With many horror games that emphasize action, there\u2019s gunplay and other ranged combat in the majority of them. What if we flip the script here? It isn\u2019t something horror players are entirely unfamiliar with, but not quite to the extent we\u2019re proposing.<\/p>\n<p class=\"\">When players say they want to play a horror game and that they want to be scared, I think what they really mean is they want to feel tense. Jump scares are scary, but if you\u2019re giving nonstop jump scares, players become numb, and it detracts from the atmosphere. The real fear lives in the anticipation and build-up, which became a guiding philosophy for how we built story and combat in Silent Hill f.<\/p>\n<h2 class=\"wp-block-heading\">Injecting tension into combat<\/h2>\n<p class=\"\">There\u2019s intentional design that yields crucial tension for the typical survival horror experience. Slower rhythms with things like aiming and reloading, resource management and scarcity, and pacing. How do we translate these things into our game?<\/p>\n<p class=\"\">There is a lot of data across the history of survival horror on how to create tension despite the power of guns. For example, let\u2019s look at resources when you encounter a monster in your path. Having 4 bullets in this situation creates a very different feeling from seeing that creature and having 100 bullets. The player\u2019s fear and approach change entirely.<\/p>\n<p> <a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat-1.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat-1.jpg\" alt=\"\"><\/a> <\/p>\n<p class=\"\">There are no bullets in Silent Hill f, so we showcase resource management with weapons breaking. Every time you hit a monster, you see the durability bar go down. But you don\u2019t know exactly how much damage you\u2019re doing. It isn\u2019t like an RPG where you see numbers or a bar above the enemy\u2019s head. Having concrete values shown significantly decreases the tension, as a large part of the tension of horror games relies on giving the player incomplete information.<\/p>\n<p class=\"\">How enemies behave is key as well. With guns, monsters will take shots to different body parts and keep shambling unless you hit them in the head or another critical spot, causing them to react differently. We deliver this with the Focus system. With patience and the right timing, you can do a counter or focus attack. It is like aiming down the sights with a gun, so you can hit those vulnerable spots.<\/p>\n<p class=\"\">If you get in a really meaty hit, you\u2019ll see it in how the creature reacts. You\u2019re not quite sure how close you are to defeating the enemy, but you know that your attacks are having an effect.<\/p>\n<p> <a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat-2.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat-2.jpg\" alt=\"\"><\/a> <\/p>\n<h2 class=\"wp-block-heading\">A delicate, horrific balancing act<\/h2>\n<p class=\"\">Just as important as building tension, it is important to have a period of release. A way to impact pace and inject those moments of tension release in combat is something we call a master key. It is a system breaker, entirely subverting the gameplay rhythm the player has been engaging with thus far.<\/p>\n<p class=\"\">Many combat systems can be distilled down to a rock, paper, scissors design, where certain weapons work better against certain monsters. That rhythm builds tension and, to release it, we have the master key. In a horror game with ranged combat, a master key could be a grenade or rocket launcher\u2014a weapon or item that doesn\u2019t care about balanced design and just damages your enemy no matter what. You don\u2019t have to think; you turn your brain off and get this thing out of your way. Players are diverse and are challenged by different situations, so it\u2019s important to have systems where they can choose when they want to break out on their own terms.<\/p>\n<p class=\"\">In Silent Hill f, that is the fox arm, which is a part of Hinako\u2019s transformation throughout the game. The focus hit system I mentioned before is also a much lighter sample of that master key experience.<\/p>\n<p> <a href=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat-3.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat-3.jpg\" alt=\"\"><\/a> <\/p>\n<h2 class=\"wp-block-heading\">Thanks from NeoBards<\/h2>\n<p class=\"\">GDC is a major knowledge-sharing hub where developers and other industry professionals share insights into the many different things that bring your favorite games to life, and I appreciate this opportunity to give some insight into how the NeoBards team crafted a new survival horror title while respecting and engaging with the long history of horror gaming that has come before us. For those who have played or those who have yet to play, I hope you enjoyed getting some new insight into this game that we\u2019re very proud of.<\/p>\n<p class=\"\"><a href=\"https:\/\/www.playstation.com\/games\/silent-hill-f\/\">Silent Hill f is available now on PlayStation 5<\/a>.<\/p>\n<p class=\"\">\n<p><a href=\"https:\/\/blog.playstation.com\/2026\/03\/11\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Silent Hill f is a part of a new generation for the legendary horror franchise, one that sees the ethereal and eerie titular setting extending its horrific manifestations into different places around the world. This title was an opportunity for us at NeoBards to harness what makes Silent Hill the psychological horror staple it is and shape a fresh new experience that brings the terror in both familiar and new ways. I\u2019m Al Yang, studio creative director at NeoBards and game director for Silent Hill f. I\u2019m excited to share a slice of my Game Developers Conference (GDC) Festival of Gaming session for the PlayStation community, giving you all a behind-the-scenes look into the systems behind the first melee-only Silent Hill title. \u200b\u200b Creating a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1524182,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[316],"tags":[19404,45,12193],"class_list":["post-1524181","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-official-playstation","tag-neobards","tag-ps5","tag-silent-hill-f"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Silent Hill f developers crafted tense melee-only combat\u00a0 | Arcader News<\/title>\n<meta name=\"description\" content=\"Silent Hill f is a part of a new generation for the legendary horror franchise, one that sees the ethereal and eerie titular setting extending its\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How Silent Hill f developers crafted tense melee-only combat\u00a0 | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Silent Hill f is a part of a new generation for the legendary horror franchise, one that sees the ethereal and eerie titular setting extending its\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-03-11T23:15:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"How Silent Hill f developers crafted tense melee-only combat\u00a0\",\"datePublished\":\"2026-03-11T23:15:00+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/\"},\"wordCount\":931,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg\",\"keywords\":[\"Neobards\",\"PS5\",\"Silent Hill f\"],\"articleSection\":[\"Official Playstation\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/\",\"name\":\"How Silent Hill f developers crafted tense melee-only combat\u00a0 | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg\",\"datePublished\":\"2026-03-11T23:15:00+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Silent Hill f is a part of a new generation for the legendary horror franchise, one that sees the ethereal and eerie titular setting extending its\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/03\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg\",\"width\":480,\"height\":270,\"caption\":\"How Silent Hill f developers crafted tense melee-only combat\u00a0\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"How Silent Hill f developers crafted tense melee-only combat\u00a0\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"How Silent Hill f developers crafted tense melee-only combat\u00a0 | Arcader News","description":"Silent Hill f is a part of a new generation for the legendary horror franchise, one that sees the ethereal and eerie titular setting extending its","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/","og_locale":"en_US","og_type":"article","og_title":"How Silent Hill f developers crafted tense melee-only combat\u00a0 | Arcader News","og_description":"Silent Hill f is a part of a new generation for the legendary horror franchise, one that sees the ethereal and eerie titular setting extending its","og_url":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/","og_site_name":"Arcade News","article_published_time":"2026-03-11T23:15:00+00:00","og_image":[{"url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg","type":"","width":"","height":""}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"How Silent Hill f developers crafted tense melee-only combat\u00a0","datePublished":"2026-03-11T23:15:00+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/"},"wordCount":931,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg","keywords":["Neobards","PS5","Silent Hill f"],"articleSection":["Official Playstation"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/","url":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/","name":"How Silent Hill f developers crafted tense melee-only combat\u00a0 | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg","datePublished":"2026-03-11T23:15:00+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"Silent Hill f is a part of a new generation for the legendary horror franchise, one that sees the ethereal and eerie titular setting extending its","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/how-silent-hill-f-developers-crafted-tense-melee-only-combat.jpg","width":480,"height":270,"caption":"How Silent Hill f developers crafted tense melee-only combat\u00a0"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/how-silent-hill-f-developers-crafted-tense-melee-only-combat\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"How Silent Hill f developers crafted tense melee-only combat\u00a0"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1524181","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=1524181"}],"version-history":[{"count":0,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1524181\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/1524182"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=1524181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=1524181"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=1524181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}