{"id":1524122,"date":"2026-03-12T05:01:10","date_gmt":"2026-03-12T05:01:10","guid":{"rendered":"http:\/\/o8GDgmg4DzjbcEff78AS24"},"modified":"2026-03-12T05:01:10","modified_gmt":"2026-03-12T05:01:10","slug":"dawn-of-war-4-playtesters-want-the-combat-to-take-longer-because-of-how-much-they-enjoy-watching-it","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dawn-of-war-4-playtesters-want-the-combat-to-take-longer-because-of-how-much-they-enjoy-watching-it\/","title":{"rendered":"Dawn of War 4 playtesters want the combat to take longer because of how much they enjoy watching it"},"content":{"rendered":"<article>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/qbinpf_oB8A\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>Earlier this year, <a href=\"https:\/\/www.pcgamer.com\/games\/rts\/dawn-of-war-4s-combat-director-goes-even-further-than-the-original-games-sync-kill-animations-i-dont-think-any-rts-has-really-done-anything-like-this-in-the-past\/\">Dawn of War 4 developer King Art Games showed off its combat director<\/a>, which synchronizes melee animations to go a step beyond the already impressive sync-kills that were a trademark of the original Dawn of War. As senior game designer Elliott Verbiest explained on the latest episode of Deep Strike, an interview series on <a href=\"https:\/\/www.pcgamer.com\/movies-tv\/its-worth-subscribing-to-warhammer-for-a-month-just-to-marathon-the-animations-then-cancel-your-sub\/\">Warhammer TV<\/a>, they&#8217;re worth slowing down the game to watch.<\/p>\n<p>&#8220;We had a few closed alpha playtests,&#8221; Verbiest said, &#8220;and one of the key points of feedback that we got and that really showed that we have something special here was, &#8216;Hey, could you maybe balance the combat to take a little bit longer? Because we really want to see all these sync-kills and all the sync-melee combat that you guys have got going on.&#8217; People found it so spectacular that they wanted to keep seeing more of it.&#8221; <\/p>\n<p>It&#8217;s something you don&#8217;t get in a tabletop game\u2014no matter how much effort you put into painting your space marines you&#8217;ll always have to imagine what it looks like when a unit of orks swarms your dreadnought.<\/p>\n<p>On the subject of translating between the table and the screen, Verbiest pointed out that some things are better not given a one-to-one adaptation\u2014like the necron faction&#8217;s resurrection orb, a device that lets them bring dead troops back to life. Well, what passes for life when you&#8217;re an unliving robot. &#8220;When you are playing in singleplayer for example resurrection orb feels amazing,&#8221; Verbiest said. &#8220;Your units have been defeated, here&#8217;s something that brings them all back. Doesn&#8217;t sound super great in a multiplayer setting.&#8221;<\/p>\n<p>Rather than letting necrons have an artifact that functioned as a big undo button for death, they added a necron building called the resurrection gallery. Once you&#8217;ve built one you can select a particular unit type, and if one of those dies it gets to come back\u2014though not immediately. It gets across the same idea, that necrons don&#8217;t always stay dead, without being annoying to play against.<\/p>\n<p>&#8220;We&#8217;ve conveyed it now in a way that also offers other players a form of counterplay,&#8221; as Verbiest put it. &#8220;You can destroy the structures, it takes time for the necron units to come back, so there is a window in which you can do things in that meantime. Those are the kind of things we&#8217;ve considered in order to still bring across that core fantasy, and especially for the campaigns we go all out for that kind of stuff.&#8221;<\/p>\n<p>Another example of that comes in the Dark Angels campaign, which <a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/events-conferences\/dawn-of-war-4-will-let-you-play-as-the-dark-angels-and-their-boss-a-big-lad-with-the-best-name-in-40k-lion-eljonson-yes-hes-really-called-lionel\/\">will let you play as their primarch, Lion El&#8217;Jonson<\/a>. It&#8217;s a big climactic moment for that storyline, giving you access to a figure right out of myth and legend, but one you won&#8217;t be able to play in multiplayer. Because how would you balance that?<\/p>\n<p>Dawn of War 4 is targeting a 2026 release, and you can follow its development on <a href=\"https:\/\/store.steampowered.com\/app\/2272360\/Warhammer_40000_Dawn_of_War_IV\/\">Steam<\/a>.<\/p>\n<div class=\"product\"><a data-dimension112=\"61b43a63-7964-42b5-9f11-a105585d4cdf\" data-action=\"Deal Block\" data-label=\"Best Warhammer games\" data-dimension48=\"Best Warhammer games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1064px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:75.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ZXZ88ANaBGAsP7Fre6j5BN\" name=\"space marine 2 techpriest\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/dawn-of-war-4-playtesters-want-the-combat-to-take-longer-because-of-how-much-they-enjoy-watching-it.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"1064\" height=\"798\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/best-warhammer-games-every-warhammer-game-ranked\/\" target=\"_blank\" data-dimension112=\"61b43a63-7964-42b5-9f11-a105585d4cdf\" data-action=\"Deal Block\" data-label=\"Best Warhammer games\" data-dimension48=\"Best Warhammer games\" data-dimension25=\"\"><strong>Best Warhammer games<\/strong><\/a><strong>: <\/strong>Fantasy epics<br \/><a href=\"https:\/\/www.pcgamer.com\/best-warhammer-40k-games\/\" target=\"_blank\"><strong>Best Warhammer 40K games<\/strong><\/a><strong>:<\/strong> The complete ranking<br \/><a href=\"https:\/\/www.pcgamer.com\/warhammer-TTRPGs\/\" target=\"_blank\"><strong>Best Warhammer TTRPGs<\/strong><\/a><strong>:<\/strong> Across all three settings<br \/><a href=\"https:\/\/www.pcgamer.com\/best-40k-books-novels\/\" target=\"_blank\"><strong>Best Warhammer 40K books<\/strong><\/a><strong>:<\/strong> Grimdark novels<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rts\/dawn-of-war-4-playtesters-want-the-combat-to-take-longer-because-of-how-much-they-enjoy-watching-it\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Earlier this year, Dawn of War 4 developer King Art Games showed off its combat director, which synchronizes melee animations to go a step beyond the already impressive sync-kills that were a trademark of the original Dawn of War. As senior game designer Elliott Verbiest explained on the latest episode of Deep Strike, an interview series on Warhammer TV, they&#8217;re worth slowing down the game to watch. &#8220;We had a few closed alpha playtests,&#8221; Verbiest said, &#8220;and one of the key points of feedback that we got and that really showed that we have something special here was, &#8216;Hey, could you maybe balance the combat to take a little bit longer? Because we really want to see all these sync-kills and all the sync-melee combat&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dawn-of-war-4-playtesters-want-the-combat-to-take-longer-because-of-how-much-they-enjoy-watching-it\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1524123,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,3729],"class_list":["post-1524122","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rts"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dawn of War 4 playtesters want the combat to take longer because of how much they enjoy watching it | Arcader News<\/title>\n<meta name=\"description\" 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