{"id":1523915,"date":"2026-03-11T23:11:10","date_gmt":"2026-03-11T23:11:10","guid":{"rendered":"http:\/\/AMfefz3vqjALRmH5XQSM5P"},"modified":"2026-03-11T23:11:10","modified_gmt":"2026-03-11T23:11:10","slug":"dispatch-doesnt-let-you-derail-conversations-with-blank-vacant-stares-because-less-than-1-of-players-ever-chose-to-stay-silent-in-telltale-games","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dispatch-doesnt-let-you-derail-conversations-with-blank-vacant-stares-because-less-than-1-of-players-ever-chose-to-stay-silent-in-telltale-games\/","title":{"rendered":"Dispatch doesn&#8217;t let you derail conversations with blank, vacant stares because &#8216;less than 1%&#8217; of players ever chose to stay silent in Telltale games"},"content":{"rendered":"<article>\n<p>Aaron Paul&#8217;s performance as Dispatch&#8217;s Robert &#8220;Mecha Man&#8221; Robertson III could hit a lot of notes. Robert could be sarcastic and cynical, but surprisingly compassionate; his story offers romance and chances for heroism. But what Dispatch developer AdHoc didn&#8217;t offer was any opportunities to derail conversations by deliberately choosing to stay silent, something players could regularly choose in the games that AdHoc&#8217;s co-founders had worked on as former Telltale devs.<\/p>\n<p>In a talk at GDC 2026, Dispatch creative directors Nick Herman and Dennis Lenart said they had a good reason for nixing the traditional &#8220;&#8230;&#8221; option: Nobody ever chose it.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"8CJzwJnCidYwMrKFsgLK7K\" name=\"20251014222546_1\" alt=\"Drinking in a bar\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/dispatch-doesnt-let-you-derail-conversations-with-blank-vacant-stares-because-less-than-1-of-players-ever-chose-to-stay-silent-in-telltale-games.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/dispatch-doesnt-let-you-derail-conversations-with-blank-vacant-stares-because-less-than-1-of-players-ever-chose-to-stay-silent-in-telltale-games.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: AdHoc Studio)<\/span><\/figcaption><\/figure>\n<p>&#8220;We love to be able to play like an absolute weirdo, responding to every choice with a blank stare,&#8221; Herman said. &#8220;But from our time at Telltale, we knew the numbers behind the scenes. Silent options were triggered either intentionally or unintentionally less than 1% of the time across all users globally.&#8221;<\/p>\n<p>AdHoc still considered supporting the &#8216;say nothing&#8217; playstyle, but after running the numbers, Lenart said offering a silent option for each of Dispatch&#8217;s roughly 120 dialogue choices would mean &#8220;almost 15 full minutes of Robert not saying anything.&#8221;<\/p>\n<p>While a character saying nothing might seem like the easiest thing for a developer to accomplish, that silence doesn&#8217;t come free when there&#8217;s another character on the receiving end of Robert suddenly going nonverbal.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:3840px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"wqvoFK3Y98Hmqb2tG6H3QK\" name=\"20251112161754_1\" alt=\"Drinking with Invisigal\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/dispatch-doesnt-let-you-derail-conversations-with-blank-vacant-stares-because-less-than-1-of-players-ever-chose-to-stay-silent-in-telltale-games-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"3840\" height=\"2160\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><a href='https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/dispatch-doesnt-let-you-derail-conversations-with-blank-vacant-stares-because-less-than-1-of-players-ever-chose-to-stay-silent-in-telltale-games-1.jpg' target='_blank' class='expand-button icon-expand-image icon' ><\/a><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: AdHoc Studio)<\/span><\/figcaption><\/figure>\n<p>&#8220;It doesn&#8217;t sound like a lot, but we still had to write other characters reacting to that silence. We have to record voice. We had to storyboard, animate, light, and polish all of this,&#8221; Herman said. &#8220;All this to support less than 1% of situations, especially as a new studio, really felt not worth it. So we killed it.&#8221;<\/p>\n<p>It&#8217;s an unfortunate development reality for those who prefer to roleplay as a sort of human ellipsis, but maybe selling <a href=\"https:\/\/www.pcgamer.com\/games\/adventure\/dispatch-sold-over-3-million-copies-in-2025-and-only-around-five-percent-of-players-beat-the-game-without-romancing-anyone\/\" target=\"_blank\">more than 3 million copies of Dispatch<\/a> will mean AdHoc can enable a bit more voluntary awkwardness in its next outing. After all, Dispatch writer and AdHoc co-founder Pierre Shorette did say in November that the studio &#8220;was going to have to <a href=\"https:\/\/www.pcgamer.com\/games\/adventure\/a-dispatch-sequel-is-a-whole-lot-more-likely-now-that-dispatch-season-1-is-such-a-big-hit-were-going-to-have-to-at-least-think-about-season-2-now\/\" target=\"_blank\">at least think about season 2<\/a> now.&#8221; What better chance could there be for playing like an absolute weirdo?<\/p>\n<div class=\"product\"><a data-dimension112=\"85dd24c1-1fdd-4922-b675-e035af3e505c\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/dispatch-doesnt-let-you-derail-conversations-with-blank-vacant-stares-because-less-than-1-of-players-ever-chose-to-stay-silent-in-telltale-games-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"85dd24c1-1fdd-4922-b675-e035af3e505c\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/adventure\/dispatch-doesnt-let-you-derail-conversations-with-blank-vacant-stares-because-less-than-1-percent-of-players-ever-chose-to-stay-silent-in-telltale-games\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Aaron Paul&#8217;s performance as Dispatch&#8217;s Robert &#8220;Mecha Man&#8221; Robertson III could hit a lot of notes. Robert could be sarcastic and cynical, but surprisingly compassionate; his story offers romance and chances for heroism. But what Dispatch developer AdHoc didn&#8217;t offer was any opportunities to derail conversations by deliberately choosing to stay silent, something players could regularly choose in the games that AdHoc&#8217;s co-founders had worked on as former Telltale devs. In a talk at GDC 2026, Dispatch creative directors Nick Herman and Dennis Lenart said they had a good reason for nixing the traditional &#8220;&#8230;&#8221; option: Nobody ever chose it. (Image credit: AdHoc Studio) &#8220;We love to be able to play like an absolute weirdo, responding to every choice with a blank stare,&#8221; Herman said.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dispatch-doesnt-let-you-derail-conversations-with-blank-vacant-stares-because-less-than-1-of-players-ever-chose-to-stay-silent-in-telltale-games\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1523916,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[130,748],"class_list":["post-1523915","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-adventure","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dispatch doesn&#039;t let you derail conversations with blank, vacant stares because &#039;less than 1%&#039; of players ever chose to stay silent in Telltale games | Arcader News<\/title>\n<meta name=\"description\" content=\"Aaron Paul&#039;s performance as Dispatch&#039;s Robert &quot;Mecha Man&quot; Robertson III could hit a lot of notes. 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