{"id":1522013,"date":"2026-03-09T11:36:12","date_gmt":"2026-03-09T11:36:12","guid":{"rendered":"https:\/\/www.eurogamer.net\/dragon-age-creator-david-gaider-on-world-states-and-reactivity-problems"},"modified":"2026-03-09T11:36:12","modified_gmt":"2026-03-09T11:36:12","slug":"it-always-feels-like-its-never-enough-dragon-age-creator-david-gaider-explains-the-problem-with-world-states-and-reactivity","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/it-always-feels-like-its-never-enough-dragon-age-creator-david-gaider-explains-the-problem-with-world-states-and-reactivity\/","title":{"rendered":"&#8220;It always feels like it&#8217;s never enough&#8221; Dragon Age creator David Gaider explains the problem with world states and reactivity"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/it-always-feels-like-its-never-enough-dragon-age-creator-david-gaider-explains-the-problem-with-world-states-and-reactivity.jpg\" \/> <\/p>\n<p>No matter what your feelings on <a href=\"https:\/\/www.eurogamer.net\/games\/dragon-age-dreadwolf\">Dragon Age: The Veilguard<\/a> were, the fantasy RPG series remains relevant and fans have been celebrating <a href=\"https:\/\/www.eurogamer.net\/games\/dragon-age-ii\">the second game<\/a>&#8216;s 15th anniversary for the past few days. Disappointing to many, but celebrated by some of the series&#8217; diehards, Dragon Age 2 still gets people arguing online over its value as part of the larger universe.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/dragon-age-creator-david-gaider-on-world-states-and-reactivity-problems\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/dragon-age-creator-david-gaider-on-world-states-and-reactivity-problems\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>No matter what your feelings on Dragon Age: The Veilguard were, the fantasy RPG series remains relevant and fans have been celebrating the second game&#8216;s 15th anniversary for the past few days. Disappointing to many, but celebrated by some of the series&#8217; diehards, Dragon Age 2 still gets people arguing online over its value as part of the larger universe. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1522014,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,290,8712,10420,542,59,844,34,54,3987,534],"class_list":["post-1522013","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-bioware","tag-bird-view-isometric","tag-dragon-age-ii","tag-electronic-arts","tag-pc","tag-ps3","tag-rpg","tag-single-player","tag-third-person","tag-xbox-360"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;It always feels like it&#039;s never enough&quot; Dragon Age creator David Gaider explains the problem with world states and reactivity | Arcader News<\/title>\n<meta name=\"description\" content=\"No matter what your feelings on Dragon Age: The Veilguard were, the fantasy RPG series remains relevant and fans have been celebrating the second game&#039;s\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/it-always-feels-like-its-never-enough-dragon-age-creator-david-gaider-explains-the-problem-with-world-states-and-reactivity\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"&quot;It always feels like it&#039;s never enough&quot; Dragon Age creator David Gaider explains the problem with world states and reactivity | Arcader News\" \/>\n<meta property=\"og:description\" content=\"No matter what your feelings on Dragon Age: The Veilguard were, the fantasy RPG series remains relevant and fans have been celebrating the second game&#039;s\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/it-always-feels-like-its-never-enough-dragon-age-creator-david-gaider-explains-the-problem-with-world-states-and-reactivity\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-03-09T11:36:12+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/it-always-feels-like-its-never-enough-dragon-age-creator-david-gaider-explains-the-problem-with-world-states-and-reactivity.jpg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-always-feels-like-its-never-enough-dragon-age-creator-david-gaider-explains-the-problem-with-world-states-and-reactivity\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/it-always-feels-like-its-never-enough-dragon-age-creator-david-gaider-explains-the-problem-with-world-states-and-reactivity\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"&#8220;It always feels like it&#8217;s never enough&#8221; 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