{"id":1522010,"date":"2026-03-09T19:56:28","date_gmt":"2026-03-09T19:56:28","guid":{"rendered":"http:\/\/YZ8YbKdT8eSaK8aZyWAZmC"},"modified":"2026-03-09T19:56:28","modified_gmt":"2026-03-09T19:56:28","slug":"valve-says-steam-users-downloaded-100-exabytes-of-games-in-2025-and-are-averaging-274-petabytes-of-installs-and-updates-every-day","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/valve-says-steam-users-downloaded-100-exabytes-of-games-in-2025-and-are-averaging-274-petabytes-of-installs-and-updates-every-day\/","title":{"rendered":"Valve says Steam users downloaded 100 exabytes of games in 2025, and are averaging 274 petabytes of installs and updates every day"},"content":{"rendered":"<article>\n<p>Valve recently published its <a data-analytics-id=\"inline-link\" href=\"https:\/\/steamcommunity.com\/groups\/steamworks\/announcements\/detail\/528746884222682053?utm_source=SteamDB\" target=\"_blank\">Steam Year in Review for 2025<\/a>, which is a big old list of things it has improved on the platform over the year for developers and publishers. Much of it won&#8217;t be of particular interest to players, unless you&#8217;re gagging to find out how Valve is messing with calendars and recommendations in order to better surface games, but the conclusion has some very big numbers relating to Steam&#8217;s users and behaviour. And who doesn&#8217;t like a big number?<\/p>\n<p>The unsurprising fact is that the platform is seeing &#8220;consistent long term growth [\u2026] Five years ago, Steam was growing steadily and crossed the 25 million concurrent user mark for the first time. In the years since, we\u2019ve grown at a pace of around 3.4 million additional concurrent users per year, reaching 42 million peak concurrent users.&#8221;<\/p>\n<p>And all those people are downloading a hell of a lot of stuff, to the extent that today I discovered what an exabyte is. An exabyte is a unit of measurement for data that is equal to 1000 petabytes or one quintillion bytes (that&#8217;s a &#8220;one&#8221; followed by 18 zeroes). It&#8217;s so large that it&#8217;s a measurement used for things like estimating daily internet traffic, and <a data-analytics-id=\"inline-link\" href=\"https:\/\/simple.wikipedia.org\/wiki\/Exabyte\" target=\"_blank\">Wikipedia tells me<\/a> it would take around a quarter-of-a-million high end home PCs to store this amount of data.<\/p>\n<p>&#8220;In 2024 we delivered about 80 exabytes to customers,&#8221; says Valve, &#8220;and in 2025 that grew to 100 exabytes. It&#8217;s hard to make sense of such a huge number, but just for fun: Steam users are averaging 274 petabytes of installs and updates per day\u2014that&#8217;s 11.42 petabytes per hour, which is about 190,000 GB of data per minute.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2168px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.09%;\"><img loading=\"lazy\" decoding=\"async\" id=\"3pvieJXWXvMd225ogy8hTm\" name=\"steam replay top\" alt=\"Some of the games Andy Chalk played in 2025\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/valve-says-steam-users-downloaded-100-exabytes-of-games-in-2025-and-are-averaging-274-petabytes-of-installs-and-updates-every-day.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2168\" height=\"1216\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p>And I thought I was doing well with a download speed of 100Mbps. Valve further says it&#8217;s paying out more revenue than ever to developers and, thanks to the revenue share tiers it launched in 2018 (75% and 80% depending on sales), &#8220;the revenue share paid out across all non-Valve games on Steam in 2025 was 76%, and that does not include any revenue developers may earn selling free Steam keys outside of Steam.&#8221;<\/p>\n<p>Steam&#8217;s in the business of selling games and, boy, business is good. No wonder Gabe Newell was able to cap off 2025 <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/gabe-newell-caps-off-steam-machine-week-by-taking-delivery-of-a-new-usd500-million-superyacht-with-a-submarine-garage-on-board-hospital-and-15-gaming-pcs\/\" target=\"_blank\">by taking delivery of a new $500 million superyacht<\/a> with a submarine garage, on-board hospital and 15 gaming PCs.<\/p>\n<div class=\"product\"><a data-dimension112=\"5bdbeb62-0673-4531-b005-0b75b3643faf\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/valve-says-steam-users-downloaded-100-exabytes-of-games-in-2025-and-are-averaging-274-petabytes-of-installs-and-updates-every-day-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"5bdbeb62-0673-4531-b005-0b75b3643faf\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/gaming-industry\/valve-says-steam-users-downloaded-100-exabytes-of-games-in-2025-and-are-averaging-274-petabytes-of-installs-and-updates-every-day\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Valve recently published its Steam Year in Review for 2025, which is a big old list of things it has improved on the platform over the year for developers and publishers. Much of it won&#8217;t be of particular interest to players, unless you&#8217;re gagging to find out how Valve is messing with calendars and recommendations in order to better surface games, but the conclusion has some very big numbers relating to Steam&#8217;s users and behaviour. And who doesn&#8217;t like a big number? The unsurprising fact is that the platform is seeing &#8220;consistent long term growth [\u2026] Five years ago, Steam was growing steadily and crossed the 25 million concurrent user mark for the first time. In the years since, we\u2019ve grown at a pace of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/valve-says-steam-users-downloaded-100-exabytes-of-games-in-2025-and-are-averaging-274-petabytes-of-installs-and-updates-every-day\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1522011,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[5491],"class_list":["post-1522010","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-gaming-industry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Valve says Steam users downloaded 100 exabytes of games in 2025, and are averaging 274 petabytes of installs and updates every day | Arcader News<\/title>\n<meta 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