{"id":1520769,"date":"2026-03-08T13:55:27","date_gmt":"2026-03-08T13:55:27","guid":{"rendered":"http:\/\/egEHbPM6FJzPfrf6ArcwM3"},"modified":"2026-03-08T13:55:27","modified_gmt":"2026-03-08T13:55:27","slug":"before-doom-there-was-dangerous-dave-and-john-romeros-8-bit-hero-is-getting-a-spiritual-successor-next-week","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/before-doom-there-was-dangerous-dave-and-john-romeros-8-bit-hero-is-getting-a-spiritual-successor-next-week\/","title":{"rendered":"Before Doom, there was Dangerous Dave, and John Romero&#8217;s 8-bit hero is getting a spiritual successor next week"},"content":{"rendered":"<article>\n<p>There is an almost fractal quality to the history of id Software, in that the closer you look at it, the more games seem to appear. The studio&#8217;s first official game is Commander Keen in Invasion of the Vorticons, but prior to that is a weird transition period where the creators of<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/doom-review\/\"> Doom<\/a> were still partly tied to its previous employer, Softdisk.<\/p>\n<p>It was during this period that id Software&#8217;s four founders developed<a data-analytics-id=\"inline-link\" href=\"https:\/\/en.wikipedia.org\/wiki\/Dangerous_Dave_in_the_Haunted_Mansion\" target=\"_blank\"> Dangerous Dave in the Haunted Mansion<\/a>, a side-scrolling shooter released in late 1990. Sequel to 1988&#8217;s Dangerous Dave in the Deserted Pirate&#8217;s Hideout, which was created exclusively by John Romero, it&#8217;s generally regarded as the best in the series, notable for how it let you blast zombies into chunky gibs with your shotgun\u2014a shocking display of violence that would soon be massively eclipsed by id Software&#8217;s first-person shooters.<\/p>\n<p>While Dave himself has long been consigned to the recycle bin of history, his spirit lives on.<a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/2980900\/Haunted_Lands\/\" target=\"_blank\"> Haunted Lands<\/a> is a spiritual successor to Dave&#8217;s 8-bit adventures, a passion project created by solo developer Alevgor.<\/p>\n<p>Like Dangerous Dave in the Haunted Mansion, Haunted Lands is a side-scrolling shooter that lets you grab a shotgun and take the fight to a bunch of undead ghoulies. Yet unlike Dave&#8217;s second adventure, Haunted Lands also lets you play as five other characters, including a lightning-spitting sorceress and a burly blue werewolf who rips enemies apart with his claws.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/9CD-p5Qe-lU\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>And he really does <em>rip <\/em>them apart. I took the<a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/3493090\/Haunted_Lands_Demo\/\" target=\"_blank\"> demo<\/a> of Haunted Lands for a quick spin, and while it nails the look and feel of the Dave games, it&#8217;s also significantly gnarlier than Romero &#038; co&#8217;s original design. The initial level sees you splitting cultists in half, eviscerating goblins, and tearing floating cat-blobs with snake-tongues to shreds.<\/p>\n<p>It&#8217;s a level of reactivity that I wasn&#8217;t expecting from an 8-bit-style game, and it certainly helps, er, lubricate an era of game design that I otherwise find difficult to return to. The Steam page also promises a significant power curve for its playable characters, with you able to acquire artefacts that will &#8220;change your character&#8217;s skills entirely.&#8221;<\/p>\n<p>Haunted Lands releases in full on March 10. This isn&#8217;t the only example of id Software&#8217;s early history being dredged up recently, either. To celebrate Wolfenstein 3-D&#8217;s 35<sup>th<\/sup> anniversary, Romero brought together the studio&#8217;s four founders to discuss the making of Wolf 3-D&#8217;s predecessor,<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/id-softwares-second-fps-only-brought-in-usd5-000-and-the-studio-might-not-have-made-wolfenstein-and-doom-if-the-game-hadnt-made-a-dev-fall-out-of-his-chair-that-was-just-one-of-the-craziest-things-in-a-videogame-id-ever-seen\/\"> Catacomb 3-D<\/a>. Incredibly, Catacomb wasn&#8217;t id Software&#8217;s first FPS either\u2014itself preceded by Hovertank One. Like I said, fractal game company.<\/p>\n<div class=\"product\"><a data-dimension112=\"03972f0e-a601-4a43-a7c4-4eb00f5b35c2\" data-action=\"Deal Block\" data-label=\"Best laptop games\" data-dimension48=\"Best laptop games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:146px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"o2twU6ehEfeJDWWUZMiEsB\" name=\"stardew square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/before-doom-there-was-dangerous-dave-and-john-romeros-8-bit-hero-is-getting-a-spiritual-successor-next-week.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"146\" height=\"146\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/best-laptop-games\/\" target=\"_blank\" data-dimension112=\"03972f0e-a601-4a43-a7c4-4eb00f5b35c2\" data-action=\"Deal Block\" data-label=\"Best laptop games\" data-dimension48=\"Best laptop games\" data-dimension25=\"\"><strong>Best laptop games<\/strong><\/a>: Low-spec life<br \/><a href=\"https:\/\/www.pcgamer.com\/steam-deck-best-games\/\" target=\"_blank\"><strong>Best Steam Deck games<\/strong><\/a>: Handheld must-haves<br \/><a href=\"https:\/\/www.pcgamer.com\/best-browser-games\/\" target=\"_blank\"><strong>Best browser games<\/strong><\/a>: No install needed<br \/><a href=\"https:\/\/www.pcgamer.com\/best-indie-games\/\" target=\"_blank\"><strong>Best indie games<\/strong><\/a>: Independent excellence<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/action\/before-doom-there-was-dangerous-dave-and-john-romeros-8-bit-hero-is-getting-a-spiritual-successor-next-week\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There is an almost fractal quality to the history of id Software, in that the closer you look at it, the more games seem to appear. The studio&#8217;s first official game is Commander Keen in Invasion of the Vorticons, but prior to that is a weird transition period where the creators of Doom were still partly tied to its previous employer, Softdisk. It was during this period that id Software&#8217;s four founders developed Dangerous Dave in the Haunted Mansion, a side-scrolling shooter released in late 1990. Sequel to 1988&#8217;s Dangerous Dave in the Deserted Pirate&#8217;s Hideout, which was created exclusively by John Romero, it&#8217;s generally regarded as the best in the series, notable for how it let you blast zombies into chunky gibs with your&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/before-doom-there-was-dangerous-dave-and-john-romeros-8-bit-hero-is-getting-a-spiritual-successor-next-week\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1520770,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[23,748],"class_list":["post-1520769","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-action","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Before Doom, there was Dangerous Dave, and John Romero&#039;s 8-bit hero is getting a spiritual successor next week | Arcader News<\/title>\n<meta name=\"description\" content=\"There is an almost fractal quality to the history of id Software, in that the closer you look at it, the more games seem to appear. 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