{"id":1515839,"date":"2026-03-03T02:14:13","date_gmt":"2026-03-03T02:14:13","guid":{"rendered":"http:\/\/bpDWudp5H4ogiSe6nTwoWR"},"modified":"2026-03-03T02:14:13","modified_gmt":"2026-03-03T02:14:13","slug":"marathon-ui-designer-declares-himself-the-fontslop-merchant-and-promises-bungie-will-never-remove-the-sauce-from-the-ui","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/marathon-ui-designer-declares-himself-the-fontslop-merchant-and-promises-bungie-will-never-remove-the-sauce-from-the-ui\/","title":{"rendered":"Marathon UI designer declares himself the &#8216;fontslop merchant&#8217; and promises Bungie will never &#8216;remove the SAUCE from the UI&#8217;"},"content":{"rendered":"<article>\n<p>Last week, one of the most circulated reactions to the Marathon server slam was a YouTuber who took one look at the menus and declared it the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/an-absolute-eyesore-marathons-biggest-issue-seems-to-be-its-poor-ui-design-thats-confusing-players-i-have-no-idea-where-im-at-what-im-looking-at\/\">first ever &#8220;fontslop&#8221; game<\/a>.<\/p>\n<p>He wasn&#8217;t the only one who felt their eyes were assaulted by Marathon&#8217;s unorthodox graphic design. UI feedback was one of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/bungie-is-considering-a-dedicated-duos-mode-and-time-to-kill-changes-after-marathon-sever-slam-feedback\/\">Bungie&#8217;s major takeaways<\/a> from the weekend server slam. &#8220;Keep it coming,&#8221; the Bungie account said on X.<\/p>\n<p>But don&#8217;t expect Marathon&#8217;s gritty linuxcore look to go anywhere. At least not if Elliott Gray, a UI designer who has proudly declared himself a &#8220;fontslop merchant&#8221; in his X bio, has any say. Gray is also listening to your feedback about Marathon&#8217;s menus and agrees there&#8217;s room for improvement, but he made one thing clear:<\/p>\n<p>&#8220;Don&#8217;t think for a second that we&#8217;re gonna remove the SAUCE from the UI,&#8221; Gray wrote on X today, concluding with a &#8220;#fontsloptakeover&#8221; hashtag. &#8220;All jokes aside, there&#8217;s plenty of work we can and will do as a team to respond to player feedback about inventory management, navigation, density of info, etc.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:581px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:36.83%;\"><img loading=\"lazy\" decoding=\"async\" id=\"G44qhTgZFiX9LUt4MQumMX\" name=\"gray tweet\" alt=\"elliott gray tweet\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/marathon-ui-designer-declares-himself-the-fontslop-merchant-and-promises-bungie-will-never-remove-the-sauce-from-the-ui.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"581\" height=\"214\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Elliott Gray on X)<\/span><\/figcaption><\/figure>\n<p>That&#8217;s good to hear. It&#8217;s nice to gather feedback and all, but in this case, the folks saying &#8220;pee-ew&#8221; to Marathon&#8217;s menus have bad taste. The UI has practical problems without a doubt (inventory sorting icons are too similar, tracking items sucks, using the Codex requires too many clicks) but it all looks breathtaking.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"zBErGNRekPnhYYHruNh4xK\" name=\"20260227105642_1\" alt=\"marathon inventory\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/marathon-ui-designer-declares-himself-the-fontslop-merchant-and-promises-bungie-will-never-remove-the-sauce-from-the-ui-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bungie)<\/span><\/figcaption><\/figure>\n<p>I reckon the reaction to the style has been so weirdly extreme because the art of graphic design has been sapped out of big-budget games, especially in multiplayer shooters, for a decade-plus. Everything is not instantly recognizable, so it&#8217;s bad. There is more to absorb on screen than <a data-analytics-id=\"inline-link\" href=\"https:\/\/x.com\/LukeCB14\/status\/2028545880396108263?s=20\" target=\"_blank\">a grid of rectangles<\/a>, so it&#8217;s too much. Gamers are not used to seasoning their food.<\/p>\n<p>Like many aspects of Marathon, it all gets easier with time. After <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/fps\/the-marathon-server-slam-consumed-my-weekend-21-hours-later-ive-gone-from-meh-to-believer\/\">21 hours with the server slam<\/a>, I&#8217;ve come around on it in a big way (and not clashing with menus).<\/p>\n<div class=\"product\"><a data-dimension112=\"6a98598b-c6e3-439b-9acb-93ab11610ea2\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/03\/marathon-ui-designer-declares-himself-the-fontslop-merchant-and-promises-bungie-will-never-remove-the-sauce-from-the-ui-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"6a98598b-c6e3-439b-9acb-93ab11610ea2\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fps\/marathon-ui-designer-declares-himself-the-fontslop-merchant-and-promises-bungie-will-never-remove-the-sauce-from-the-ui\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last week, one of the most circulated reactions to the Marathon server slam was a YouTuber who took one look at the menus and declared it the first ever &#8220;fontslop&#8221; game. He wasn&#8217;t the only one who felt their eyes were assaulted by Marathon&#8217;s unorthodox graphic design. UI feedback was one of Bungie&#8217;s major takeaways from the weekend server slam. &#8220;Keep it coming,&#8221; the Bungie account said on X. But don&#8217;t expect Marathon&#8217;s gritty linuxcore look to go anywhere. At least not if Elliott Gray, a UI designer who has proudly declared himself a &#8220;fontslop merchant&#8221; in his X bio, has any say. Gray is also listening to your feedback about Marathon&#8217;s menus and agrees there&#8217;s room for improvement, but he made one thing clear:&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/marathon-ui-designer-declares-himself-the-fontslop-merchant-and-promises-bungie-will-never-remove-the-sauce-from-the-ui\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1515840,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[91,748],"class_list":["post-1515839","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fps","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Marathon UI designer declares himself the &#039;fontslop merchant&#039; and promises Bungie will never &#039;remove the SAUCE from the UI&#039; 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