{"id":1503616,"date":"2026-02-20T03:14:51","date_gmt":"2026-02-20T03:14:51","guid":{"rendered":"http:\/\/JjnGiyZMJSzYUtyCz2MdiB"},"modified":"2026-02-20T03:14:51","modified_gmt":"2026-02-20T03:14:51","slug":"life-is-strange-developer-dont-nod-adds-a-dash-of-alien-isolation-anxiety-to-its-usual-cinematic-formula-and-i-think-it-works","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/life-is-strange-developer-dont-nod-adds-a-dash-of-alien-isolation-anxiety-to-its-usual-cinematic-formula-and-i-think-it-works\/","title":{"rendered":"Life is Strange developer Don&#8217;t Nod adds a dash of Alien: Isolation anxiety to its usual cinematic formula, and I think it works"},"content":{"rendered":"<article>\n<p>Life is Strange developer Don&#8217;t Nod announced its next third-person cinematic adventure, Aphelion, during last year&#8217;s Summer Game Fest with an <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/adventure\/dontnods-next-game-looks-like-uncharteds-platforming-bits-as-its-own-thing-in-space\/\">Uncharted-like reveal set in space<\/a>. And if the sci-fi excursion carries on as planned, Aphelion will launch sometime around or before this summer&#8217;s next big event.<\/p>\n<p>Aphelion&#8217;s latest gameplay trailer is a better look at how the studio&#8217;s new journey takes a few cues from its rock-climbing platformer, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/jusant-review\/\">Jusant<\/a>, and marries them with the more story-rich, exposition-heavy games it&#8217;s known for. In Aphelion, you&#8217;ll control a pair of European Space Agency (ESA) astronauts on a mission bound for Persephone\u2014a planet at the edge of our solar system\u2014that goes spectacularly wrong.<\/p>\n<p>I&#8217;m talking ship-exploding, partner gets tossed out of the ship into the hostile, icy wilderness kind of wrong. Being separated won&#8217;t do, so you&#8217;ll have to help reunite the pair by using all manner of high-tech gizmos and playing to their respective strengths. You can see a little more of both scientists, Ariane and Thomas, for yourself in the new footage.<\/p>\n<div class=\"youtube-video\" data-nosnippet >\n<div class=\"video-aspect-box\"><iframe data-lazy-priority=\"high\" data-lazy-src=\"https:\/\/www.youtube-nocookie.com\/embed\/bxNZ85YIesU\" allowfullscreen><\/iframe><\/div>\n<\/div>\n<p>I played a bit of Ariane&#8217;s journey in a recent preview build of Aphelion, sampling chapters one and four. It&#8217;s a close cousin to Don&#8217;t Nod&#8217;s more cinematic experiences, with a dash of Alien: Isolation at the demo&#8217;s peak. Jusant&#8217;s climbing is there, too, though toned down through tools that don&#8217;t impose limited use or frequent opportunities for mismanagement.<\/p>\n<p>And with all that climbing, I also did a lot of plunging to my death. A later encounter with Aphelion&#8217;s big alien threat was far less daunting when compared to the numerous occasions I sent Ariane careening into the abyss. It felt grating after a while, but Don&#8217;t Nod&#8217;s final build should make this less of an issue. I just hope the clean up includes more distinct ledges and obvious no-go zones because man, after a while, the one-sentence game-over eulogies rub my nerves raw: <em>A fatal plunge killed Ariane.<\/em><\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"xzsoezppKMCzVdEFeoP6WQ\" name=\"Aphelion-Game-over-screen\" alt=\"The Aphelion Game Over screen, \"A fatal plunge has killed Ariane\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/02\/life-is-strange-developer-dont-nod-adds-a-dash-of-alien-isolation-anxiety-to-its-usual-cinematic-formula-and-i-think-it-works.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"inline\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Don&#8217;t Nod)<\/span><\/figcaption><\/figure>\n<p>So Aphelion&#8217;s moment-to-moment grappling and parkour mechanics need some shaping up, true enough, but I&#8217;m not here for the Uncharted-inspired action. I crave more of the thoughtful, earnest storytelling I&#8217;ve come to know the studio for, and maybe a few metaphysical mysteries along the way. The preview build was too short and sparse to sell me on a grand sci-fi adventure nailing either, though Ariane&#8217;s later characterization flashed a promise of that personal, emotional core I look for in the studio&#8217;s narratives.<\/p>\n<div>\n<blockquote>\n<p>Ariane, both horrified and excited by the encounter, rattles off a few scientific notes about the &#8220;multicellular organism&#8221; that just tried to rip her apart. <\/p>\n<\/blockquote>\n<\/div>\n<p>After briefly trudging through Persephone&#8217;s rugged, snowy terrain, Ariane stumbles on a cave and the source of an ominous<em> thunk-thunk-thunk <\/em>stalking her from underneath the ice. It&#8217;s inside that dark tunnel, armed with only a flashlight, where her journey feels a bit more like Alien: Isolation. The Xenomorph is far more terrifying, but Aphelion&#8217;s hostile, snake-like extraterrestrial leviathan is still a nasty threat that while it can&#8217;t see for a damn, can most definitely hear her.<\/p>\n<p>Surviving the serpent sees the rattled ESA explorer safely make it back outside, where I found a tease of Don&#8217;t Nod charm. Ariane, both horrified and excited by the encounter, rattles off a few scientific notes about the &#8220;multicellular organism&#8221; that just tried to rip her apart. It&#8217;s the type of enthusiasm you only see from a real scientist. Or how I imagine sound when fawning over a growling dog that&#8217;s twice my size.<\/p>\n<figure role=\"gallery\">\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/02\/life-is-strange-developer-dont-nod-adds-a-dash-of-alien-isolation-anxiety-to-its-usual-cinematic-formula-and-i-think-it-works-1.jpg\" alt=\"Ariane shimmying along a ledge while being stalked by a monster in Aphelion\" \/><figcaption><small role=\"credit\">Don&#8217;t Nod<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/02\/life-is-strange-developer-dont-nod-adds-a-dash-of-alien-isolation-anxiety-to-its-usual-cinematic-formula-and-i-think-it-works-2.jpg\" alt=\"Ariane using her scanner tool in an icy, open area \" \/><figcaption><small role=\"credit\">Don&#8217;t Nod<\/small><\/figcaption><\/figure>\n<figure><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/02\/life-is-strange-developer-dont-nod-adds-a-dash-of-alien-isolation-anxiety-to-its-usual-cinematic-formula-and-i-think-it-works-3.jpg\" alt=\"Aphelion's protagonist Ariane\" \/><figcaption><small role=\"credit\">Don&#8217;t Nod<\/small><\/figcaption><\/figure>\n<\/figure>\n<p>It&#8217;s just that moment, really, but it&#8217;s the part of Aphelion I long to see most. Give me an absolute dweeb of a scientist written in Don&#8217;t Nod&#8217;s cheeky style while facing life or death scenarios on a messy journey to reunite with her colleague.<\/p>\n<p>By the time my preview wrapped up, I&#8217;d seen just enough of Ariane&#8217;s more endearing quirks to get her and the sci-fi adventure on my radar. I can&#8217;t say the action is always elegant, but Don&#8217;t Nod&#8217;s storytelling and the mystery around Persephone&#8217;s alien behemoth have me curious enough to endure any experimental turbulence when Aphelion lands this spring.<\/p>\n<div class=\"product\"><a data-dimension112=\"9cbed8c1-2deb-4213-b164-b95b84ab62b8\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/02\/life-is-strange-developer-dont-nod-adds-a-dash-of-alien-isolation-anxiety-to-its-usual-cinematic-formula-and-i-think-it-works-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"9cbed8c1-2deb-4213-b164-b95b84ab62b8\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/adventure\/life-is-strange-developer-dont-nod-adds-a-dash-of-alien-isolation-anxiety-to-its-usual-cinematic-formula-and-i-think-it-works\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Life is Strange developer Don&#8217;t Nod announced its next third-person cinematic adventure, Aphelion, during last year&#8217;s Summer Game Fest with an Uncharted-like reveal set in space. And if the sci-fi excursion carries on as planned, Aphelion will launch sometime around or before this summer&#8217;s next big event. Aphelion&#8217;s latest gameplay trailer is a better look at how the studio&#8217;s new journey takes a few cues from its rock-climbing platformer, Jusant, and marries them with the more story-rich, exposition-heavy games it&#8217;s known for. In Aphelion, you&#8217;ll control a pair of European Space Agency (ESA) astronauts on a mission bound for Persephone\u2014a planet at the edge of our solar system\u2014that goes spectacularly wrong. I&#8217;m talking ship-exploding, partner gets tossed out of the ship into the hostile, icy&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/life-is-strange-developer-dont-nod-adds-a-dash-of-alien-isolation-anxiety-to-its-usual-cinematic-formula-and-i-think-it-works\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1503617,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[130,748],"class_list":["post-1503616","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-adventure","tag-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Life is Strange developer Don&#039;t Nod adds a dash of Alien: Isolation anxiety to its usual cinematic formula, and I think it works | Arcader News<\/title>\n<meta name=\"description\" content=\"Life is Strange developer Don&#039;t Nod announced its next third-person cinematic adventure, Aphelion, during last year&#039;s Summer Game Fest with an\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/life-is-strange-developer-dont-nod-adds-a-dash-of-alien-isolation-anxiety-to-its-usual-cinematic-formula-and-i-think-it-works\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Life is Strange developer Don&#039;t Nod adds a dash of Alien: Isolation anxiety to its usual cinematic formula, and I think it works | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Life is Strange developer Don&#039;t Nod announced its next third-person cinematic adventure, Aphelion, during last 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