{"id":1483035,"date":"2026-09-30T15:14:54","date_gmt":"2026-09-30T15:14:54","guid":{"rendered":"https:\/\/www.nintendolife.com\/#article-196241"},"modified":"2026-09-30T15:14:54","modified_gmt":"2026-09-30T15:14:54","slug":"feature-you-do-feel-a-little-intimidated-brokencigs-discuss-being-scooped-on-their-game-concept-nycs-dev-scene","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/feature-you-do-feel-a-little-intimidated-brokencigs-discuss-being-scooped-on-their-game-concept-nycs-dev-scene\/","title":{"rendered":"Feature: &#8220;You Do Feel A Little Intimidated&#8221; &#8211; BROKENCIGS Discuss Being Scooped On Their Game Concept &amp; NYC&#8217;s Dev Scene"},"content":{"rendered":"<p><strong>Game development is hard, of corpse.<\/strong><\/p>\n<p>Behind every game is an untold story, and <strong>The Hilltop Funeral<\/strong> is no exception. From adjusting to remote collaboration to having their entire game concept scooped, the team at BROKENCIGS has gone through no shortage of hardships in developing their diabolical co-op coffin carrier.<\/p>\n<p>The Hilltop Funeral, which is currently available in <a href=\"https:\/\/store.steampowered.com\/app\/3553350\/The_Hilltop_Funeral\/\">early access on Steam<\/a>, sees two players piloting pallbearers carrying a corpse in a coffin to a funeral home. Tricky levels and puzzles require tight coordination to overcome while keeping the lifeless ragdoll body in its open casket. This gameplay is paired with a Tim Burton-esque art style, goofy dialogue teeming with dark humour, and a surprising story the developers are keeping tight-lipped about until the game\u2019s proper release.<\/p>\n<p>Read the <a href=\"https:\/\/www.nintendolife.com\/features\/you-do-feel-a-little-intimidated-brokencigs-discuss-being-scooped-on-their-game-concept-and-nycs-dev-scene\">full article on nintendolife.com<\/a><\/p>\n<p><a href=\"https:\/\/www.nintendolife.com\/features\/you-do-feel-a-little-intimidated-brokencigs-discuss-being-scooped-on-their-game-concept-and-nycs-dev-scene\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game development is hard, of corpse. Behind every game is an untold story, and The Hilltop Funeral is no exception. From adjusting to remote collaboration to having their entire game concept scooped, the team at BROKENCIGS has gone through no shortage of hardships in developing their diabolical co-op coffin carrier. The Hilltop Funeral, which is currently available in early access on Steam, sees two players piloting pallbearers carrying a corpse in a coffin to a funeral home. Tricky levels and puzzles require tight coordination to overcome while keeping the lifeless ragdoll body in its open casket. This gameplay is paired with a Tim Burton-esque art style, goofy dialogue teeming with dark humour, and a surprising story the developers are keeping tight-lipped about until the game\u2019s&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/feature-you-do-feel-a-little-intimidated-brokencigs-discuss-being-scooped-on-their-game-concept-nycs-dev-scene\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1483035","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Feature: &quot;You Do Feel A Little Intimidated&quot; - BROKENCIGS Discuss Being Scooped On Their Game Concept &amp; NYC&#039;s Dev Scene | Arcader News<\/title>\n<meta name=\"description\" content=\"Game development is hard, of corpse.Behind every game is an untold story, and The Hilltop Funeral is no exception. From adjusting to remote collaboration\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/feature-you-do-feel-a-little-intimidated-brokencigs-discuss-being-scooped-on-their-game-concept-nycs-dev-scene\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Feature: &quot;You Do Feel A Little Intimidated&quot; - BROKENCIGS Discuss Being Scooped On Their Game Concept &amp; NYC&#039;s Dev Scene | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Game development is hard, of corpse.Behind every game is an untold story, and The Hilltop Funeral is no exception. 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