{"id":1475779,"date":"2026-01-26T15:00:00","date_gmt":"2026-01-26T15:00:00","guid":{"rendered":"https:\/\/www.eurogamer.net\/resident-evil-9-final-preview"},"modified":"2026-01-26T15:00:00","modified_gmt":"2026-01-26T15:00:00","slug":"after-one-final-extensive-hands-on-resident-evil-requiems-formula-mash-up-has-me-utterly-convinced","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/after-one-final-extensive-hands-on-resident-evil-requiems-formula-mash-up-has-me-utterly-convinced\/","title":{"rendered":"After one final extensive hands-on, Resident Evil: Requiem&#8217;s formula mash-up has me utterly convinced"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/after-one-final-extensive-hands-on-resident-evil-requiems-formula-mash-up-has-me-utterly-convinced.jpg\" \/> <\/p>\n<p>Resident Evil 9 (aka Requiem) is all about the swings. After three hours with a clearly more-or-less final build of the game, one rather gets the impression that the entire game has been built around the idea of a pendulum swinging back and forth. Exhilarating highs and stomach-churning lows (of the good sort). What surprised me the most about the hands-on, however, is how <em>quickly <\/em>Requiem sets that ticking and tocking cadence.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/resident-evil-9-final-preview\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/resident-evil-9-final-preview\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Resident Evil 9 (aka Requiem) is all about the swings. After three hours with a clearly more-or-less final build of the game, one rather gets the impression that the entire game has been built around the idea of a pendulum swinging back and forth. Exhilarating highs and stomach-churning lows (of the good sort). What surprised me the most about the hands-on, however, is how quickly Requiem sets that ticking and tocking cadence. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":1475780,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,209,773,1192,45,1928,17818,86,54,3987],"class_list":["post-1475779","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-capcom","tag-first-person","tag-horror","tag-ps5","tag-puzzle","tag-resident-evil-requiem","tag-shooter","tag-single-player","tag-third-person"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>After one final extensive hands-on, Resident Evil: Requiem&#039;s formula mash-up has me utterly convinced | Arcader News<\/title>\n<meta name=\"description\" content=\"Resident Evil 9 (aka Requiem) is all about the swings. 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