{"id":1468931,"date":"2026-01-20T18:05:52","date_gmt":"2026-01-20T18:05:52","guid":{"rendered":"http:\/\/pUaA7wBzN5MdP46wCkToAH"},"modified":"2026-01-20T18:05:52","modified_gmt":"2026-01-20T18:05:52","slug":"fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/","title":{"rendered":"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: &#8216;Start adding things like drivable cars, maybe even metro systems like what we built&#8217;"},"content":{"rendered":"<article>\n<p>As a 32-year-old senior citizen, I still remember what the state of internet discourse looked like around the time The Elder Scrolls 4: Oblivion came out. Most people liked the game, sure, but what was going on with that <em>engine<\/em>? Why were these animations so weird? The combat so floaty? Why is my character&#8217;s face carved out of a ham hock?<\/p>\n<p>Now, of course, it&#8217;s very different: sometimes <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/bethesdas-still-responding-to-negative-starfield-reviews-with-cheesy-taglines-and-at-this-point-i-just-want-the-studios-reply-brigade-to-log-off\/\">most people don&#8217;t like the game<\/a>. They&#8217;re still complaining about Bethesda&#8217;s Creation Engine though, which remains based on that rickety, hilarious Oblivion engine from 2006 (itself based on the engine of games before it).<\/p>\n<p>Someone else who&#8217;s perhaps a tad fed up with the Creation Engine? Dean Carter, lead on Fallout: London, the sweeping Fallout 4 overhaul that transplants you from Boston to the Big Smoke. In a chat with <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.esports.net\/news\/industry\/fallout-london-creator-bethesda-elder-scrolls-vi-fallout-5-gta-london\/\" target=\"_blank\">Esports.net<\/a>, Carter said that\u2014while the Creation Engine actually has a lot of upsides\u2014he&#8217;s worried Bethesda is gonna stick with it for Fallout 5.<\/p>\n<p>&#8220;I\u2019m really worried that they\u2019re gonna keep going with the Creation Engine,&#8221; said Carter. &#8220;I\u2019m not just someone that\u2019s going to sit there and lie and say it\u2019s a terrible engine\u2026 but I do think it started to show its age.&#8221;<\/p>\n<p>In particular, it sounds like Carter thinks Creation is holding Bethesda back in terms of what it&#8217;s technically possible for the studio to do in its games. &#8220;If they can overhaul it, then there\u2019s no reason why they couldn\u2019t push its limits and start adding things like drivable cars, maybe even metro systems like what we built in Fallout: London.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1605px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.20%;\"><img loading=\"lazy\" decoding=\"async\" id=\"GkCTgbZa9d9DvEWoBdDPyg\" name=\"box.jpg\" alt=\"Postbox robot with weapons\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1605\" height=\"902\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Fallout: London mod)<\/span><\/figcaption><\/figure>\n<p>You&#8217;ll probably recall, of course, that getting a pseudo-train into Fallout 3&#8217;s DLC required turning <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/heres-whats-happening-inside-fallout-3s-metro-train\/\">a carriage into a hat<\/a> and putting it on the head of a hidden NPC, which might be an argument for keeping the old engine, now that I think of it.<\/p>\n<p>But the big thing for Carter is that an engine upgrade (or change) could have a big impact on &#8220;Load screens and optimization.<\/p>\n<p>&#8220;That was our biggest complaint, rightly so from the public, that our game wasn\u2019t optimized, and that\u2019s because it was far too late in development to be able to change it, and it was because we as gamers did not want load screens.&#8221; The Creation Engine just couldn&#8217;t really do the dense and wide environment the FOLON guys wanted to pull off. Hell, it wasn&#8217;t just a problem for them: famously, Obsidian had to cut up New Vegas&#8217; strip into a load of distinct screens, separated by loads, to get it all working back in 2010.<\/p>\n<p>&#8220;If they have to upgrade it, that\u2019s what they need to solve: get rid of the load screens and allow better optimization,&#8221; says Carter. I&#8217;m no modder, and certainly not a game designer, but it sounds good to me.<\/p>\n<div class=\"product\"><a data-dimension112=\"af9a9181-d811-4bfe-88f0-7faef21e8f12\" data-action=\"Deal Block\" data-label=\"Fallout 4 cheats\" data-dimension48=\"Fallout 4 cheats\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:366px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:100.00%;\"><img loading=\"lazy\" decoding=\"async\" id=\"afZYAs9fTHP3qxTNcvkXcF\" name=\"skyrim-ae-square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"366\" height=\"366\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/fallout-4-cheats-and-console-commands-can-turn-you-into-a-superhero\/\" target=\"_blank\" data-dimension112=\"af9a9181-d811-4bfe-88f0-7faef21e8f12\" data-action=\"Deal Block\" data-label=\"Fallout 4 cheats\" data-dimension48=\"Fallout 4 cheats\" data-dimension25=\"\"><strong>Fallout 4 cheats<\/strong><\/a>: Nuclear codes<br \/><a href=\"https:\/\/www.pcgamer.com\/fallout-new-vegas-console-commands\/\" target=\"_blank\"><strong>New Vegas console commands<\/strong><\/a>: Stacked deck<br \/><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/oblivion-console-commands-cheats\" target=\"_blank\"><strong>Oblivion console commands<\/strong><\/a>: Crisis controls<br \/><a href=\"https:\/\/www.pcgamer.com\/skyrim-console-commands-let-you-cheat-and-do-other-stuff\/\" target=\"_blank\"><strong>Skyrim console commands<\/strong><\/a>: Tune your Tamriel<br \/><a href=\"https:\/\/www.pcgamer.com\/so-what-is-skyrim-anniversary-edition-and-what-does-it-actually-include\/\" target=\"_blank\"><strong>Skyrim Anniversary Edition<\/strong><\/a>: What it includes<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/fallout\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As a 32-year-old senior citizen, I still remember what the state of internet discourse looked like around the time The Elder Scrolls 4: Oblivion came out. Most people liked the game, sure, but what was going on with that engine? Why were these animations so weird? The combat so floaty? Why is my character&#8217;s face carved out of a ham hock? Now, of course, it&#8217;s very different: sometimes most people don&#8217;t like the game. They&#8217;re still complaining about Bethesda&#8217;s Creation Engine though, which remains based on that rickety, hilarious Oblivion engine from 2006 (itself based on the engine of games before it). Someone else who&#8217;s perhaps a tad fed up with the Creation Engine? Dean Carter, lead on Fallout: London, the sweeping Fallout 4 overhaul&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1468932,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[1667,748,34],"class_list":["post-1468931","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-fallout","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: &#039;Start adding things like drivable cars, maybe even metro systems like what we built&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"As a 32-year-old senior citizen, I still remember what the state of internet discourse looked like around the time The Elder Scrolls 4: Oblivion came out.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: &#039;Start adding things like drivable cars, maybe even metro systems like what we built&#039; | Arcader News\" \/>\n<meta property=\"og:description\" content=\"As a 32-year-old senior citizen, I still remember what the state of internet discourse looked like around the time The Elder Scrolls 4: Oblivion came out.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-01-20T18:05:52+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: &#8216;Start adding things like drivable cars, maybe even metro systems like what we built&#8217;\",\"datePublished\":\"2026-01-20T18:05:52+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/\"},\"wordCount\":546,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/01\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built.jpg\",\"keywords\":[\"Fallout\",\"games\",\"RPG\"],\"articleSection\":[\"PC Gamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/\",\"name\":\"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built' | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/01\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built.jpg\",\"datePublished\":\"2026-01-20T18:05:52+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"As a 32-year-old senior citizen, I still remember what the state of internet discourse looked like around the time The Elder Scrolls 4: Oblivion came out.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/01\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2026\\\/01\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built.jpg\",\"width\":480,\"height\":270,\"caption\":\"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: \u2018Start adding things like drivable cars, maybe even metro systems like what we built\u2019\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: &#8216;Start adding things like drivable cars, maybe even metro systems like what we built&#8217;\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built' | Arcader News","description":"As a 32-year-old senior citizen, I still remember what the state of internet discourse looked like around the time The Elder Scrolls 4: Oblivion came out.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/","og_locale":"en_US","og_type":"article","og_title":"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built' | Arcader News","og_description":"As a 32-year-old senior citizen, I still remember what the state of internet discourse looked like around the time The Elder Scrolls 4: Oblivion came out.","og_url":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/","og_site_name":"Arcade News","article_published_time":"2026-01-20T18:05:52+00:00","og_image":[{"width":480,"height":270,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: &#8216;Start adding things like drivable cars, maybe even metro systems like what we built&#8217;","datePublished":"2026-01-20T18:05:52+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/"},"wordCount":546,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built.jpg","keywords":["Fallout","games","RPG"],"articleSection":["PC Gamer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/","url":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/","name":"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built' | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built.jpg","datePublished":"2026-01-20T18:05:52+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"As a 32-year-old senior citizen, I still remember what the state of internet discourse looked like around the time The Elder Scrolls 4: Oblivion came out.","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built.jpg","width":480,"height":270,"caption":"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: \u2018Start adding things like drivable cars, maybe even metro systems like what we built\u2019"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/fallout-mega-mod-maker-hopes-bethesda-upgrades-or-ditches-its-venerable-creation-engine-soon-start-adding-things-like-drivable-cars-maybe-even-metro-systems-like-what-we-built\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: &#8216;Start adding things like drivable cars, maybe even metro systems like what we built&#8217;"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1468931","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=1468931"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1468931\/revisions"}],"predecessor-version":[{"id":1468958,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/1468931\/revisions\/1468958"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/1468932"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=1468931"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=1468931"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=1468931"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}