{"id":1464498,"date":"2026-01-16T19:17:23","date_gmt":"2026-01-16T19:17:23","guid":{"rendered":"http:\/\/3m7hPgra2mkTGzrfUNSjiU"},"modified":"2026-01-16T19:17:23","modified_gmt":"2026-01-16T19:17:23","slug":"i-dont-know-why-everyones-suddenly-making-games-inspired-by-spore-but-this-roguelike-twin-stick-shooter-might-be-the-best-attempt-yet-at-realising-the-lost-potential-of-the-cell-stage","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/i-dont-know-why-everyones-suddenly-making-games-inspired-by-spore-but-this-roguelike-twin-stick-shooter-might-be-the-best-attempt-yet-at-realising-the-lost-potential-of-the-cell-stage\/","title":{"rendered":"I don&#8217;t know why everyone&#8217;s suddenly making games inspired by Spore, but this roguelike twin-stick shooter might be the best attempt yet at realising the lost potential of the cell stage"},"content":{"rendered":"<article>\n<p>There must be some stray DNA in the water lately. In November, disappointing 2008 everything sim Spore inexplicably <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/sim\/in-october-2025-a-full-205-months-after-the-ill-fated-life-sim-spore-first-launched-someone-walked-into-a-store-found-an-old-dvd-copy-on-a-shelf-and-bought-it\/\" target=\"_blank\">popped back up in the news<\/a>. Then in December, I checked out <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/after-2-hours-playing-this-spore-inspired-roguelike-ive-evolved-into-the-best-possible-animal-a-giant-cow-that-grows-apples-on-its-bottom\/\" target=\"_blank\">Everything is Crab<\/a>, a clever roguelike that turned out to realise some of that game&#8217;s lost potential. Now I&#8217;m playing <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/3808690\/Pathogenic\/\" target=\"_blank\">Pathogenic<\/a>, another game that pulls off the same trick. All these years later, one of EA&#8217;s weirdest experiments seems to be occupying hearts and minds once more.<\/p>\n<p>Where Everything is Crab reimagines Spore&#8217;s &#8220;creature stage&#8221;, Pathogenic is (as you might have guessed from the name) a take on the &#8220;cell stage&#8221;. It&#8217;s not quite 1:1\u2014rather than an early single-celled organism swimming through the primordial goop, you&#8217;re a microscopic parasite invading a human body. But it embraces the same idea of evolution and customisation, to so far pretty impressive results.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.20%;\"><img loading=\"lazy\" decoding=\"async\" id=\"VMAcN6wRxyHZ9XkArWhaTk\" name=\"pathogenic 4\" alt=\"Battling enemies in Pathogenic.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/i-dont-know-why-everyones-suddenly-making-games-inspired-by-spore-but-this-roguelike-twin-stick-shooter-might-be-the-best-attempt-yet-at-realising-the-lost-potential-of-the-cell-stage.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1079\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Aberrant Labs)<\/span><\/figcaption><\/figure>\n<p>The action plays out like a twin-stick shooter, my parasite&#8217;s undulating &#8220;secretors&#8221; functioning as guns and my host&#8217;s aggressive antibodies serving as the enemies. Combat is agreeably slick, in both senses of the word\u2014piloting my tiny creature around is responsive and satisfying, but also has a swimmy, organic feel appropriate to the gloopy environment.<\/p>\n<p>The real fun though is of course in customising my organism. Any time outside of combat I&#8217;m free to snap into the editor and move &#8220;organelles&#8221; around the different nodes of its structure, changing how I shoot and move but also how different buffs and synergies interact with each other via pathways between them.<\/p>\n<p>Defeating powerful enemies grants new parts to play with and incorporate into my increasingly nightmarish creature, and with enough stolen DNA I can even evolve into an entirely new form, with stat modifiers and a different configuration of nodes.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"eNPjqj53cN4fgCDWwwy2Hk\" name=\"pathogenic 3\" alt=\"Editing the composition of your parasite in Pathogenic.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/i-dont-know-why-everyones-suddenly-making-games-inspired-by-spore-but-this-roguelike-twin-stick-shooter-might-be-the-best-attempt-yet-at-realising-the-lost-potential-of-the-cell-stage-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Aberrant Labs)<\/span><\/figcaption><\/figure>\n<p>Pretty soon my humble little blob has turned into a jellyfish of death, racing along with flailing tentacles and spewing a flamethrower-like stream of acid at anything that moves. Thanks to my combination of organelles, my damage increases whenever I hit something but falls whenever I miss, encouraging strategic strikes rather than spraying and praying\u2014a great combo for feeling like a tiny but deadly predator.<\/p>\n<p>There are some clever quality-of-life touches to the roguelike structure: The subtle UI keeps the level map, my current ammo, and a display of relevant organelles (such as the one charging up that damage buff in my build) always clearly in view without being distracting. And I particularly like how easy it is to navigate around\u2014if you&#8217;ve missed something or want to take a different path, you can instantly fast travel to any room you&#8217;ve already cleared, making backtracking a breeze.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"TMN5LYW3MGJ8q5pFU2XANk\" name=\"pathogenic 2\" alt=\"Fighting a boss monster in Pathogenic.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/i-dont-know-why-everyones-suddenly-making-games-inspired-by-spore-but-this-roguelike-twin-stick-shooter-might-be-the-best-attempt-yet-at-realising-the-lost-potential-of-the-cell-stage-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Aberrant Labs)<\/span><\/figcaption><\/figure>\n<p>Sadly, my killer jellyfish&#8217;s adventure ends in the stomach, victim to a barrage of explosive blobs. But that first promising run earns me enough plasmid fragments to unlock some new starting forms for the future, with their own special features. I&#8217;m keen to try out the fungal spore next, a menacing floating orb\u2014where my first creature controlled like an organic X-Wing dogfighting the immune system, this one&#8217;s more like a mini Death Star, striking out all around it but unable to swivel. Looking at this thing, I finally understand why athlete&#8217;s foot is so hard to get rid of.<\/p>\n<p>If you too pine for what could have been back in 2008, you can play <a data-analytics-id=\"inline-link\" href=\"https:\/\/store.steampowered.com\/app\/3808690\/Pathogenic\/\">Pathogenic&#8217;s demo<\/a> for free now, and I definitely recommend it\u2014for a game still in development, it already feels surprisingly polished. Now all we need is games based on Spore&#8217;s other three stages, and some kind of elaborate mod that links them all together\u2026 sorry, now I&#8217;m getting as over-ambitious as Will Wright once did.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/roguelike\/i-dont-know-why-everyones-suddenly-making-games-inspired-by-spore-but-this-roguelike-twin-stick-shooter-might-be-the-best-attempt-yet-at-realising-the-lost-potential-of-the-cell-stage\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There must be some stray DNA in the water lately. In November, disappointing 2008 everything sim Spore inexplicably popped back up in the news. Then in December, I checked out Everything is Crab, a clever roguelike that turned out to realise some of that game&#8217;s lost potential. Now I&#8217;m playing Pathogenic, another game that pulls off the same trick. All these years later, one of EA&#8217;s weirdest experiments seems to be occupying hearts and minds once more. Where Everything is Crab reimagines Spore&#8217;s &#8220;creature stage&#8221;, Pathogenic is (as you might have guessed from the name) a take on the &#8220;cell stage&#8221;. It&#8217;s not quite 1:1\u2014rather than an early single-celled organism swimming through the primordial goop, you&#8217;re a microscopic parasite invading a human body. But it&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/i-dont-know-why-everyones-suddenly-making-games-inspired-by-spore-but-this-roguelike-twin-stick-shooter-might-be-the-best-attempt-yet-at-realising-the-lost-potential-of-the-cell-stage\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1464499,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,1518],"class_list":["post-1464498","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-roguelike"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>I don&#039;t know why everyone&#039;s suddenly making games inspired by Spore, but this roguelike twin-stick shooter might be the best attempt yet at realising the lost potential of the cell stage | Arcader News<\/title>\n<meta name=\"description\" content=\"There must be some stray DNA in the water lately. 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