{"id":1462380,"date":"2026-01-14T23:11:30","date_gmt":"2026-01-14T23:11:30","guid":{"rendered":"http:\/\/StZqWeV7pQaikX8ixF5uQ6"},"modified":"2026-01-14T23:11:30","modified_gmt":"2026-01-14T23:11:30","slug":"hopes-for-an-eventual-anthem-private-server-resurrection-ignited-as-former-executive-producer-says-code-for-running-the-game-locally-is-there-to-be-salvaged-and-recovered","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/hopes-for-an-eventual-anthem-private-server-resurrection-ignited-as-former-executive-producer-says-code-for-running-the-game-locally-is-there-to-be-salvaged-and-recovered\/","title":{"rendered":"Hopes for an eventual Anthem private server resurrection ignited as former executive producer says code for running the game locally &#8216;is there to be salvaged and recovered&#8217;"},"content":{"rendered":"<article>\n<p>As of roughly 2:05 pm EST on Monday, <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/anthem-is-finally-officially-dead\/\" target=\"_blank\">Anthem is really, truly dead<\/a>. In a world of fan-run private server game resurrections, however, does it have to <em>stay<\/em> dead? Maybe not. At the end of <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.youtube.com\/watch?v=CxwrCRdqZb8\" target=\"_blank\">a lengthy tell-all video<\/a> about Anthem&#8217;s legendarily troubled development (via <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.eurogamer.net\/anthem-local-servers-existed-at-bioware\">Eurogamer<\/a>), former BioWare executive producer and Anthem project lead Mark Darrah indicated that the tech for running Anthem locally once existed\u2014and could, theoretically, exist again.<\/p>\n<p>It would, however, rely on either third-party ingenuity or uncharacteristic generosity from EA. I&#8217;ll let you decide which is more likely.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:2560px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"u6pht264JpE36CBxnoUcJn\" name=\"anthems final hour 01\" alt=\"Players gather in the launch bay in Anthem's final moments.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/hopes-for-an-eventual-anthem-private-server-resurrection-ignited-as-former-executive-producer-says-code-for-running-the-game-locally-is-there-to-be-salvaged-and-recovered.png\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"2560\" height=\"1440\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Electronic Arts)<\/span><\/figcaption><\/figure>\n<p>Anthem&#8217;s live service network design had a client-server structure: To play, you and every other player would&#8217;ve had to connect to servers that handled the game&#8217;s logic. Your PC didn&#8217;t have to do the thinking. It just had to handle the results and make them look pretty.<\/p>\n<p>According to Darrah, however, Anthem actually had code for running locally\u2014meaning players&#8217; own machines would host network sessions that other players could connect to\u2014until very late in development.<\/p>\n<p>&#8220;Anthem actually had the code for local servers running in a dev environment right up until a few months before launch,&#8221; Darrah said. &#8220;I don&#8217;t know that they still work, but the code is there to be salvaged and recovered.&#8221;<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1600px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"q2YNw2pQLVa3f2yvNDmNiW\" name=\"anthem 1.jpg\" alt=\"Anthem\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/hopes-for-an-eventual-anthem-private-server-resurrection-ignited-as-former-executive-producer-says-code-for-running-the-game-locally-is-there-to-be-salvaged-and-recovered.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1600\" height=\"900\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Electronic Arts)<\/span><\/figcaption><\/figure>\n<p>Darrah then lays out an alternate future for Anthem involving reworking the game into a singleplayer with AI-driven companions and retrofitting the game with tech that would bring its visuals up to current-day standards\u2014all of which, he estimates, would cost a further investment of $10 million that EA &#8220;would almost definitely not spend&#8221; on a game it&#8217;s been eager to cut from the balance sheet for years.<\/p>\n<p>While Darrah admits his idea of an ideal Anthem future is informed by his &#8220;singleplayer biases,&#8221; I think the knowledge that Anthem once ran code for local hosting is a glimpse at a possible future where particularly devoted Anthem diehards cobble together their own solution for a player-driven private server revival.<\/p>\n<p>The quickest way for that to happen would be for EA to provide the aforementioned local hosting code from Anthem&#8217;s development, which I&#8217;d wager is just as likely as Darrah&#8217;s singleplayer scheme\u2014by which I mean it&#8217;ll never happen. Instead, the fact that Anthem could once run locally just makes me think there&#8217;s a better chance than ever that appropriately skilled enthusiasts could write a replacement of their own.<\/p>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1456px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"Z6uFRpwKR4hM94XvVJ9Xia\" name=\"play-icetide-early-on-pc-with-public-test-server.jpg.adapt.1456w.jpg\" alt=\"A quarter of javelins in Anthem.\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/hopes-for-an-eventual-anthem-private-server-resurrection-ignited-as-former-executive-producer-says-code-for-running-the-game-locally-is-there-to-be-salvaged-and-recovered-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"1\" width=\"1456\" height=\"819\" attribution=\"\" endorsement=\"\" class=\"inline expandable\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Electronic Arts)<\/span><\/figcaption><\/figure>\n<p>Player-run replacement for EA multiplayer services have happened before. The modders behind Northstar have <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/how-modders-brought-titanfall-2-back-from-the-brink\/\">offered an alternative<\/a> to Titanfall 2&#8217;s long-suffering official servers, while Battlefront 2 has its own player-operated multiplayer replacement in <a data-analytics-id=\"inline-link\" href=\"https:\/\/kyber.gg\/\">Kyber<\/a>, a conversion mod with its own dedicated servers that&#8217;s currently in open beta.<\/p>\n<p>As a live service game with pseudo-MMO trappings, a private server resurrection for Anthem would likely entail more involved traffic analysis and engineering knowhow. But however small the chance is, if I know anything about dead PC Games, it&#8217;s that somebody&#8217;s going to try. Perhaps, someday, the freelancers will fly again.<\/p>\n<div class=\"product\"><a data-dimension112=\"5ca99ed8-fe8b-4868-b3fa-62e25fd021f0\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" target=\"_blank\" rel=\"nofollow\"><\/p>\n<figure class=\"van-image-figure \" >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:661px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:98.94%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6offQUY4CXebir2TC27dMd\" name=\"kingdom come 2 square\" caption=\"\" alt=\"\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2026\/01\/hopes-for-an-eventual-anthem-private-server-resurrection-ignited-as-former-executive-producer-says-code-for-running-the-game-locally-is-there-to-be-salvaged-and-recovered-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"661\" height=\"654\" attribution=\"\" endorsement=\"\" credit=\"\" class=\"\"><\/p>\n<\/div>\n<\/div>\n<\/figure>\n<p><\/a><\/p>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/new-pc-games-2026\/\" target=\"_blank\" data-dimension112=\"5ca99ed8-fe8b-4868-b3fa-62e25fd021f0\" data-action=\"Deal Block\" data-label=\"2026 games\" data-dimension48=\"2026 games\" data-dimension25=\"\"><strong>2026 games<\/strong><\/a>: All the upcoming games<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-pc-games\/\" target=\"_blank\"><strong>Best PC games<\/strong><\/a>: Our all-time favorites<br \/><a href=\"https:\/\/www.pcgamer.com\/the-50-best-free-pc-games\/\" target=\"_blank\"><strong>Free PC games<\/strong><\/a>: Freebie fest<br \/><a href=\"https:\/\/www.pcgamer.com\/best-fps-games\/\" target=\"_blank\"><strong>Best FPS games<\/strong><\/a>: Finest gunplay<br \/><a href=\"https:\/\/www.pcgamer.com\/best-rpgs-of-all-time\/\" target=\"_blank\"><strong>Best RPGs<\/strong><\/a>: Grand adventures<br \/><a href=\"https:\/\/www.pcgamer.com\/the-best-co-op-games\/\" target=\"_blank\"><strong>Best co-op games<\/strong><\/a>: Better together<\/p>\n<\/div>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/hopes-for-an-eventual-anthem-private-server-resurrection-ignited-as-former-executive-producer-says-code-for-running-the-game-locally-is-there-to-be-salvaged-and-recovered\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As of roughly 2:05 pm EST on Monday, Anthem is really, truly dead. In a world of fan-run private server game resurrections, however, does it have to stay dead? Maybe not. At the end of a lengthy tell-all video about Anthem&#8217;s legendarily troubled development (via Eurogamer), former BioWare executive producer and Anthem project lead Mark Darrah indicated that the tech for running Anthem locally once existed\u2014and could, theoretically, exist again. It would, however, rely on either third-party ingenuity or uncharacteristic generosity from EA. I&#8217;ll let you decide which is more likely. (Image credit: Electronic Arts) Anthem&#8217;s live service network design had a client-server structure: To play, you and every other player would&#8217;ve had to connect to servers that handled the game&#8217;s logic. Your PC didn&#8217;t&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/hopes-for-an-eventual-anthem-private-server-resurrection-ignited-as-former-executive-producer-says-code-for-running-the-game-locally-is-there-to-be-salvaged-and-recovered\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1462381,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,787],"class_list":["post-1462380","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-third-person-shooter"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hopes for an eventual Anthem private server resurrection ignited as former executive producer says code for running the game locally &#039;is there to be salvaged and recovered&#039; | Arcader News<\/title>\n<meta name=\"description\" content=\"As of roughly 2:05 pm EST on Monday, Anthem is really, truly dead. 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